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Count Alex's Losses
04-13-2005, 10:12 PM
Gamespot has an article out.

http://www.gamespot.com/ps2/sports/maddennfl2006/preview_6122221.html?tag=boxcar_all_preview_headline

f you believe EA Sports, currently hard at work on the latest installment in the company's landmark Madden NFL series, passing is king. As one of the producers for Madden NFL 2006 recently told us, Madden players choose pass plays roughly 70 percent of the time when playing the game. While that percentage seems low to us (especially for games played online), the fact remains that when it comes to putting points on the board, the pass is key to the game plan. In the real world, the 2004 NFL season saw passing at the forefront as well, with Peyton Manning breaking Dan Marino's long-standing single-season touchdown passing record, and field generals like Daunte Culpepper and Drew Brees lighting up the stats boards with their impressive arms.

In light of all this, EA Sports is finally taking a look at an aspect of the Madden series that hasn't seen a significant upgrade in the past decade: the passing game. And why not? After all, Madden NFL 2004 put a premium on defense with controls such as the defensive hit stick, so it's about time the developers took a look at the offensive game. The question isn't necessarily why, then, but rather how can the developers improve upon a passing mechanic that already works fairly well? The two-part answer comes in the form of what EA is referring to as vision and precision mechanics.

For years now, Madden quarterbacks have been assigned both awareness and accuracy ratings, used to determine the success of a QB on the field. And while accuracy is fairly easy to gauge--did the pass go to the intended spot or not?--the awareness rating has been vague both in design and implementation. How does a QB's awareness translate directly to his performance on the field? In Madden NFL 2006, the developers hope to change this by directly tying a quarterback's awareness rating to how he views the field through the QB vision system.

Essentially, vision manifests itself as a flashlight-beam-like cone on the field, which represents the field of vision of the quarterback you control. The illuminated cone will shift to the left or right as you check your receiver progressions, and you'll watch as your receivers run into (and out of) your field of vision. Obviously, nailing throws within your cone of vision will dramatically increase your chances of completing a pass, while tossing balls outside the cone will result in errant balls more often than not. In addition, throwing within your field of vision is the only way to place advanced touch on the ball using the game's newly revised placement mechanics (more on that in a bit).

Once you snap the ball, your quarterback immediately keys in on his primary receiver, which is assigned when choosing a play and can be changed before the snap by pressing the L2 or R2 button and the icon of the receiver you wish to make the primary receiver. The L2 button hides your primary receiver choice and is ideal for two-person games where you don't want to give anything away. You also have the option of setting your default vision to the center of the field by pressing the L2 and X buttons before the snap. If you wish to throw to a receiver other than the primary one, you'll still be able to do so by pressing the assigned receiver button, but your accuracy numbers will best be served by throwing within your field of vision.

While in the pocket, you have two options for checking your receiver progressions. First, you can scan the field by pressing left or right on the right analog stick, and your cone of vision will swing left or right accordingly. If you don't wish to sweep the field manually, you can look at a secondary receiver directly by holding the R2 button and pressing the assigned receiver button at the same time. Your quarterback's vision will swing to the appropriate side of the field and lock on to the assigned receiver for as long as you wish. Skilled players will make good use of this feature by holding down the R2 button and locking in on a target, and then, at the last moment, quickly switching to another receiver by keeping R2 pressed and choosing another icon, then heaving the ball. If the pocket breaks down and you need to make a run for it, your cone of vision will slightly shrink, simulating the difficulty of throwing on the run under heavy pressure.

Just as all quarterbacks are not created equal, QBs in Madden NFL 2006 who boast high awareness ratings, such as the aforementioned Peyton Manning, will enjoy huge cones of vision that cover nearly the entire field. Guys whose awareness rating falls somewhere beneath their shoe size will be looking at cones that are dramatically limited in size, forcing you to be much pickier about when and where you let go of the ball. If you play as Jeff Blake or Jake Plummer, you'll be dealing with a dramatically shrunken field of vision. You've often heard of a quarterback suffering from "tunnel vision;" now you'll be able to see it in action in Madden 2006.

While there's still work to be done on QB vision, the amount of forethought and detail we noticed in the game mechanic is already impressive. On a play action pass, for instance, you won't see the vision cone appear until the faked handoff to the running back is complete. Additionally, at the higher levels of difficulty in the game, the icons for your receivers will temporarily disappear after the receivers have finished their routes and are merely attempting to "get open." Icons will then appear only in your field of vision, and you'll be forced to manually swing your vision across the field using the right analog stick.

As much of a boon as this is for offensively minded Madden players, the QB vision has an interesting side effect on the defensive side of the ball as well. We've all seen NFL broadcasts where the booth analysts say a pass was intercepted because the defensive back was watching the quarterback's eyes the entire time. With QB vision, when you're playing on the defensive side of the ball, you'll have a bird's-eye view of directly where your opponent quarterback is looking.

If you're facing a quarterback who has limited vision, you'll be able to tell exactly where he is looking, and you can even watch as he tracks a receiver across the field. If he tends to go with his primary receiver too much or telegraphs his passes by staring to one side of the field, you can lock down a safety on him and hope to pick off a pass or two. In fact, thanks to the feature's inherent cat-and-mouse characteristics, we may see more gamers controlling the free safety than ever before, looking to spy a quarterback's vision and snag an INT or two. Therefore, guys like Manning and Tom Brady are at a real advantage here, as their huge cones of vision mean that the entire field is open to them. Furthermore, these wide-angle views of the field mean you never know exactly what receiver the QB is keying in on during a pass play. While online footballers loved to use Daunte Culpepper and Michael Vick for their legs last year, we expect to see lots of players choosing the Colts and Patriots when playing Madden 2006 to take advantage of each team's quarterbacks. Finally, it should be noted that, as of this writing, the QB vision feature defaults to "on" in Madden 2006, but gamers may have the ability to turn off this feature if they wish. If it ends up playing as it was promised, Madden 2006's QB vision looks to add an entirely new layer of complexity to the offensive and defensive matchup found in the real NFL.

Whereas QB vision essentially kills the "look left, throw right" miracle tosses that used to work in previous versions of Madden and places an emphasis on the awareness portion of the QB ratings ratio, the game's precision placement mechanic gives you more control over the accuracy aspect. Using the placement mechanic, you have much more control over where the ball lands when it reaches the receiver. Pressing up on the left analog stick (along with the button for the assigned receiver) will result in a high pass, and you'll also be able to throw ahead and behind your receivers accordingly. More variety in the types of passes calls for new animations for the receivers as well, and the Madden team has responded accordingly. With high passes, for example, you'll see players go up in the air to grab for balls above their heads, whereas in previous years they always attempted to catch the ball in the breadbasket. Finally, as mentioned earlier, these types of touch passes are executable only when throwing in your QB's cone of vision. Furthermore, the only way to ensure you're getting the maximum out of your QB's accuracy rating is by tossing passes in your comfort zone, further tying together the accuracy and awareness ratings that were once so ephemeral in execution.

The defensive improvements in last year's Madden game were generally well received, especially for gamers who felt the defensive side of the ball was long overdue for a few shots of innovation. Though the jury is still out for the QB vision and placement mechanics, it's clear that the Madden NFL 2006 team is at the very least looking to continually shake things up when it comes to EA Sports' biggest franchise. We'll have much more coverage of Madden NFL 2006 as we approach the game's release later this year.

Count Alex's Losses
04-13-2005, 10:14 PM
Cone of vision is pretty cool...and adds realism:

http://image.com.com/gamespot/images/2005/102/reviews/927412_20050413_screen002.jpg

"McNabb's field vision is much wider than the Jake Plummers and Kelly Holcombs of the league." ROFL

http://image.com.com/gamespot/images/2005/102/reviews/927412_20050413_screen005.jpg

Pants
04-13-2005, 10:16 PM
Both EA and Madden go f*ck themselves. F*cking bitches.

EDIT: They did send me a $15 certificate for my B-day. Still, they are money grubbing bitches.

Simplex3
04-13-2005, 10:22 PM
Just as all quarterbacks are not created equal, QBs in Madden NFL 2006 who boast high awareness ratings, such as the aforementioned Peyton Manning, will enjoy huge cones of vision that cover nearly the entire field. Guys whose awareness rating falls somewhere beneath their shoe size will be looking at cones that are dramatically limited in size, forcing you to be much pickier about when and where you let go of the ball. If you play as Jeff Blake or Jake Plummer, you'll be dealing with a dramatically shrunken field of vision. You've often heard of a quarterback suffering from "tunnel vision;" now you'll be able to see it in action in Madden 2006.

Oh, Burrito Joan is going to love this... ROFL

Count Alex's Losses
04-13-2005, 10:40 PM
Oh, Burrito Joan is going to love this... ROFL

Nah. He's firmly in the "Plummer sucks" camp, now. It's been the highlight of his offseason ramblings.

Bowser
04-13-2005, 10:53 PM
Nah. He's firmly in the "Plummer sucks" camp, now. It's been the highlight of his offseason ramblings.

But, but, he's only three INT's worse than Trent!

ROFL

Valiant
04-13-2005, 11:10 PM
Nah. He's firmly in the "Plummer sucks" camp, now. It's been the highlight of his offseason ramblings.


It will only take one or two average games for taco to jump back on the bandwagon...

Count Alex's Losses
04-13-2005, 11:12 PM
It will only take one or two average games for taco to jump back on the bandwagon...

I think Taco's a little more reasonable than that. He'll probably wait until the season's playoff run down the stretch to pass judgement on Plummer, unless he throws 17 touchdowns in the the first 8 games or something.

TRR
04-13-2005, 11:26 PM
Sounds like a gamble, but they need to do something different because 05 was a re-packaged 04 with the hitstick.

Count Alex's Losses
04-13-2005, 11:38 PM
Sounds like a gamble, but they need to do something different because 05 was a re-packaged 04 with the hitstick.

Not even. They made a crapload of defensive improvements.

Dunit35
04-13-2005, 11:40 PM
I cant wait for Madden to come out....ah...the one game I want for college next year....and a computer

suds79
04-13-2005, 11:50 PM
I love it. Sounds sweet. :thumb:

Count Alex's Losses
04-13-2005, 11:59 PM
I'm hoping this goes for the computer as well. It's still too easy for marginal CPU QBs to have big days passing.

|Zach|
04-14-2005, 12:01 AM
Sounds like a gamble, but they need to do something different because 05 was a re-packaged 04 with the hitstick.
What should they have added?

Dunit35
04-14-2005, 12:10 AM
I'm hoping this goes for the computer as well. It's still too easy for marginal CPU QBs to have big days passing.

thats true....I swear it didnt matter how good your DB's were and what package you were in they still caught everything...although I have gotten better at zone coverages..

RedDread
04-14-2005, 12:21 AM
I wonder if they'll re-release it when Xbox 2 and PS3 come out in the middle of the football season

Pants
04-14-2005, 02:17 AM
I wonder if they'll re-release it when Xbox 2 and PS3 come out in the middle of the football season

That's a really interesting point. They already have a bunch of titles lined up for Xbox 2, it'll be interesting what they'll do with the new games designed for the older generations.

Rausch
04-14-2005, 02:22 AM
What should they have added?

The AI of DB's on Madden makes Bartee look good...

Ultra Peanut
04-14-2005, 04:03 AM
**** Madden.

The only EA Sports series I'll buy nowadays is MVP Baseball, and it's just as much a casualty of the "exclusive licenses" war as NFL2k. Shame, too, because they've more than redeemed themselves for the travesty that was Triple Play and have come about as damned close to on-field perfection as possible. Owner Mode is great fun, too.

Rausch
04-14-2005, 04:07 AM
**** Madden.

The only EA Sports series I'll buy nowadays is MVP Baseball, and it's just as much a casualty of the "exclusive licenses" war as NFL2k. Shame, too, because they've more than redeemed themselves for the travesty that was Triple Play and have come about as damned close to on-field perfection as possible. Owner Mode is great fun, too.

I'd recomend a Dreamcast.

They'll cost you a roll of quarters and a handfull of pocket lent about now and it's got some addictive games.

Every now and again I still cheat the internal clock and play Seaman... :)

elvomito
04-14-2005, 04:10 AM
^^dreamcast still kicks ass

hey who's on the cover this year?

Pants
04-14-2005, 05:19 AM
Bahahahaha. Madden '06 cover:

http://students.uat.edu/ryamccab/images/madden2006.jpg

Pants
04-14-2005, 01:30 PM
No Madden lovers stepping up to protect its image?

ChiefsCountry
04-14-2005, 01:32 PM
Some of you just like bitching to much.

ZootedGranny
04-14-2005, 01:35 PM
No Madden lovers stepping up to protect its image?

I'll give it a shot...ESPN NFL 2k6 cover:

Edubs
04-14-2005, 01:37 PM
For those Xboxers out there....May 12th they will be showing a demo of Xbox 2 on MTV.....9:30pm......All HD gaming is on the way.

Pants
04-14-2005, 01:44 PM
I'll give it a shot...ESPN NFL 2k6 cover:

LOL, did you read the cover I posted? What you said lowers Madden's money grubbing, monopolizing, shitty ass image.

Demonpenz
04-14-2005, 01:45 PM
i am glad the new xbox is backwards compadible

Mark M
04-14-2005, 01:56 PM
I bought last year's Madden and, while enjoyable, it comes nowhere close to being as cool as NCAA Football.

MM
~~:shake:

ZootedGranny
04-14-2005, 01:58 PM
LOL, did you read the cover I posted? What you said lowers Madden's money grubbing, monopolizing, shitty ass image.

Yes, I saw the cover a couple of months ago.

I hate that EA basically destroyed the market (and that VC destroyed the baseball market), but honestly, if someone was going to do it, I'm glad it was EA and Madden.

I loved NFL 2k for the Dreamcast, so much so that I didn't bother with any version of Madden until the PS2 versions were released. However, starting with Madden 2002, year after year Madden greatly improved and solififed the game while the 2k series took incremental steps, and hardly made up any ground in their gameplay, instead opting for better presentation.

NFL 2k5, regardless of the deal by EA, was to be my last NFL 2k series purchase, because for every bug or flaw they fixed, they added two more. Stick up the ass running animations, HORRIBLE DB AI, a horribly overpowered ground game, an abortion of a franchise mode, etc.

CanadianChief
04-14-2005, 02:17 PM
I was extremely pissed at Madden 2005 when it came out. I was so pumped up about blowing by my friends with Dante Hall on punt/kick returns because I figured he'd have a 99 rating from the previous season. Then they go any make the juking and spin moves a lot crappier, combined with making the defense a lot better. Now I'm lucky if I make it up to the 30 yard line.

Kickoff and punt returns are my favorite part of the game and they completely ruined it for me.

Thig Lyfe
04-14-2005, 03:19 PM
Madden 2006 is going to own... I'm planning on preordering it soon...

That vision thing looks awesome. Can't wait until more info comes out!

Thig Lyfe
04-14-2005, 03:26 PM
And gochiefs, a little something for ya...

http://www.maddennation.com/attackclones.jpg

TRR
04-14-2005, 03:32 PM
Madden will be the only NFL game out this season, and from here on out. EA has bought out the market, and is working exclusively with the NFL to make 06 more improved.

As far as 05, I was very disappointed. What was different on defense besides the hit stick and shifting? I've been a Madden fan since the beginning, and liked 05, but it is time to upgrade. Keep the same engine (because it is successfull) but start upgrading other parts.

One thing I really want Madden to do is make their WR's more elusive after the catch. 90% of the time, my WR catches the ball and is immediately dropped. How many times does that happen in the NFL? I would like to be able to catch a slant route, make a move, and be able to pick up a couple of yards down the sideline...like in the NFL.

More than anything, I was just disappointed in 05. There was suppose to be so much improvement from 04 to 05, and really the only upgrade was a couple of D changes, and negating any kick/punt returns, long bombs, etc.

Bearcat
04-14-2005, 04:03 PM
What should they have added?

They should quit the Defensive Year/Offensive Year crap, and come out with a game that is realistic.... meaning they should work on both sides of the ball at the same time so they can perfect (well, come a lot closer to perfecting than they're at now) both offensive and defensive AI.

When Ray Lewis was announced as the cover boy last year, I knew this year they would go back to offense.... it wasn't a stroke of genius, it was pretty obvious that after swinging it too far one way, they would overcorrect for offense in '06. I can tell the difference from the two pics he posted it that they're working on swinging it towards offense, because there's open receivers.

Oh wait, but if they came out with a realistic game, then it might be playable for a long period of time, and the Madden lovers wouldn't give $50 for next year's version.

Thig Lyfe
04-14-2005, 05:58 PM
Maybe I'm a homer, but I thought 2005 was great, and I expect 2006 to be excellent. Vision passing is just one feature, and I'm looking forward to an array of awesome imporvements and additions.

Pants
04-14-2005, 06:04 PM
Maybe I'm a homer, but I thought 2005 was great, and I expect 2006 to be excellent. Vision passing is just one feature, and I'm looking forward to an array of awesome imporvements and additions.

2K5 > Madden

Thig Lyfe
04-14-2005, 06:07 PM
2K5 > Madden

2k5 Franchise mode < Quarterback Club 2000 Franchise mode.

Pants
04-14-2005, 06:16 PM
2k5 Franchise mode < Quarterback Club 2000 Franchise mode.

LOL, have you tried it? Yeah some teams make some dumbass moves at times, but it's rare. There's so much shit to do in that mode, I just turn most of it off and just leave the basic managment. You can spend hours tweaking the player's training and all that shit before every game. A little too deep for me.

Thig Lyfe
04-15-2005, 01:42 PM
Only 4 months to go...

Lzen
04-15-2005, 02:31 PM
I'm hoping this goes for the computer as well. It's still too easy for marginal CPU QBs to have big days passing.

Yup. But that can be helped somewhat with AI settings.

Also, the defensive improvements last year were nice. But one thing that always pisses me off is the way the defensive backs jump up to knock down passes while in full stride. That is not realistic. And if this new thing works well, I'll be able to place the ball exactly where I want it. Sounds pretty cool to me.

Lzen
04-15-2005, 02:42 PM
I was extremely pissed at Madden 2005 when it came out. I was so pumped up about blowing by my friends with Dante Hall on punt/kick returns because I figured he'd have a 99 rating from the previous season. Then they go any make the juking and spin moves a lot crappier, combined with making the defense a lot better. Now I'm lucky if I make it up to the 30 yard line.

Kickoff and punt returns are my favorite part of the game and they completely ruined it for me.

Agreed. And the blocking (especially kick returns) is terrible. Dante Hall is much better as a receiver than a returner in this game. :shake:


As far as 2K5 vs Madden 05, I'd say it is a draw. Both games have their positives and negatives. And I should know, I have both.

Ultra Peanut
04-15-2005, 03:21 PM
I preferred 2k on the field and the presentation was incredible, but franchise mode really was an abortion.

ZootedGranny
04-18-2005, 02:55 PM
Well, this new info just about sews it up.

Throughout this week leading into the draft, EA is going to release a screenshot of Madden running on the Microsoft 360. During the first hour of the draft, they will have a one time commercial showing the next gen Madden in motion.

Today's shot:

http://images.ea.com/sports/games/06/madden/nextgen/day1.jpg

Check out a couple of teaser commercials and a couple of other shots here: http://www.easports.com/home/home.jsp

If Madden looks like the aforementioned shot, and the animation matches it, tears of blood will pour from my eyes when I see the commercial.