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Fire Me Boy!
06-20-2009, 11:58 AM
So the guys at Bethesda let it slip a few months ago that Elder Scrolls V was in the works for 2010, and a friend said he read a possible release in 2009... I'm looking for the article, but I'm friggin' STOKED about a new Elder Scrolls game coming out in the next 12-18 months!!!

I think they can learn a lot with the successes and failures of their previous landmark releases like Morrowind, Oblivion and Fallout 3 and make ESV an absolute KICK ASS game!

Douche Baggins
06-20-2009, 12:00 PM
Sound like they're rushing it. Predicting failure.

Mr. Arrowhead
06-20-2009, 12:01 PM
i just started playing IV about a month ago, its a kick ass game

Fire Me Boy!
06-20-2009, 12:03 PM
Sound like they're rushing it. Predicting failure.

I doubt it. They've got different teams working on different projects. They've been working on V since they finished releasing the Shivering Isles.

There's also a pretty strong rumor this will be a launch for the next generation of Xbox. They've also publicly said they don't care about the Wii - it'll be released for Xbox, PS and PC.

Fire Me Boy!
06-20-2009, 12:04 PM
i just started playing IV about a month ago, its a kick ass game

I thought Oblivion kicked ass. My only complaint is the repetitiveness of voice actors and scenery.

Tried to play Morrowind after Oblivion and couldn't get into the action. Felt like taking a step back, which I guess it really was.

Frazod
06-20-2009, 12:11 PM
I thought Oblivion kicked ass. My only complaint is the repetitiveness of voice actors and scenery.

Tried to play Morrowind after Oblivion and couldn't get into the action. Felt like taking a step back, which I guess it really was.

For me, games like Oblivion and Fallout are great until I reach that saturation point. I think I'm there with Fallout now. I'm just tired of it. But God knows I got my money's worth out of it.

Douche Baggins
06-20-2009, 12:11 PM
I thought Oblivion kicked ass. My only complaint is the repetitiveness of voice actors and scenery.


Yeah same here.

Anyway, here's hoping. Personally I hope they use the same engine.

Fire Me Boy!
06-20-2009, 12:16 PM
Yeah same here.

Anyway, here's hoping. Personally I hope they use the same engine.

This is pretty much exactly how I feel.

http://www.pcworld.com/article/163602/5_things_the_elders_scrolls_v_shouldnt_do.html

5 Things The Elders Scrolls V Shouldn't Do

Matt Peckham

Apr 22, 2009 8:29 am

What happens in Vegas stays in New Vegas, the setting of a brand new standalone Fallout 3 game announced this side of the pond (London) earlier today. It's not by Bethesda, but rather Obsidian Entertainment, whose members have been involved in some of the best computer RPGs ever (Planescape: Torment, the first two Fallout games) as well as some of the most mediocre (Knights of the Old Republic 2, Neverwinter Nights 2). That's all we know at the moment, so let me change the topic slightly by speculating shamelessly.

Oblivion's been out for years now, Fallout 3's already seen two downloadable content packs with a third on the horizon, and so I'd wager Bethesda's on the verge of saying something (perhaps at E3 2009?) about their fifth The Elders Scrolls romp. That's V as in five, not "vee" as in vermicelli. Or Vicodin.

Don't think they've been working on a fifth installment for awhile now? They have. It's not just that Bethesda's Paul Oughton spilled the beans last October when he said of the company's development lineup "At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010." "Potentially" means it's advanced well past a twinkle in Bethesda's eye.

The Elder Scrolls V? Or my recent trip to Scotland?

That said, I recently pulled Oblivion off the shelf for another go. You know, see how it stacks up, three years old. Hindsight's tetchy-tetchy, and lest those of you unfamiliar with my past thoughts on the game assume I'm some kind of RPG-killjoy, know that my original review for Computer Gaming World was a full five-star editor's choice cascade of superlatives.

On to the list:

1. Don't recycle your voice actors. Okay, I get that Oblivion's a Really Big Game and you probably blew two-thirds of your budget snagging Patrick Stewart and Sean Bean and Lynda Carter, but stellar as the less-well-known acting talent is here, modulating accents and vocal timbres doesn't scrub out the distinctly evil-overlord-shtick guys like Craig Sechler have going on (who does this sound like?). Given the choice between "voiceless text" and "recycled voice acting" audio? I'll take text plus my own imagination, please.

2. Don't make the world map one-third the total screen size. Let's see an honest-to-goodness full-screen map. Or at least a full-screen map option. You know, like windows in Windows? Minimize-maximize? It's bad enough that the PC version was a straight port of the console's squashed tabulation interface, but even on a TV screen with a gamepad, it was like trying to read a map looking through the slit in a medieval helmet. Give us a map that's worthy of the game world, and if you don't mind, make the zoom level continuous ala GPG's Supreme Commander. Or if that's too tall an order, at least more granular zoom levels, please.

3. Don't keep the same first-person combat engine. Lay Fallout 3's optional pause-based limb-targeting combat on us. Some of us like to plot our battles in lieu of crash-'n-smash brawling, especially seeing as scuffling takes the lion's share of game time in these games. I'm a lowly level 15 Nightblade currently, and with 39 days under my belt (game days, that is) I've slaughtered over 300 creatures, mostly by wading in and pulling the trigger mindlessly. Add a little more tactical depth than just strafe-slashing or spell-casting. Tailor the game to third-person with a first-person option (instead of the current reverse emphasis) and reboot the combat system Dynasty Warriors style. Medieval hand-to-hand in first-person's kind of bland after you've whack-block-whacked your thousandth foozle. Third-person works infinitely better if you want a truly kaleidoscopic (and thereby more gripping) combat engine.

4. Abolish quest personas garrisoned at the abyss end of random generic dungeons stocked with level-iterative hell-spawn. I'm presently hacking and slashing my way through Deranged Zombie Numbers 15 and 16 as I spelunk toward the bottom digs of a cave-maze to chat up some Mage's Guild exile who's decided — like every other cave-dwelling nutjob — that cohabitation with a bunch of brainless corpses is all de groovy. If you've seen one dungeon in Oblivion, you've seen...well, if not every last one of them, certainly the lot. If we're stuck exploring barely iterative gloomy blue-gray grottos and lairs, at least make the inhabitants' motivations plausible so we're not unearthing blithe Leave it to Beaver crackpots living la vida mundane in Dante's eighth or ninth circles.

5. Get the camera out of NPC faces. Take advantage of the medium's low-cost option to be anywhere, anytime, for more dramatic storytelling. Anyone else weary of Oblivion and Fallout 3's zoom-on-face approach during conversations? Yeah, sure, Argonians look rad enough with their mottled rainbow scales and slit-style pupils, but the head-on jam sessions coupled with the repetitious voice acting and off-the-shelf facial ticks wear out their welcome early on. Get the camera moving and grooving. Throw in some signature directorial motifs for important talking heads. Meet-and-greets with characters like Jauffre and Martin ought to stand apart from random chitchat with some grumpy Orc kvetching about Kvatch outside a tent in Anywheresville. Start with the 180 degree rule...then by all means smash it to pieces.

KCChiefsMan
06-20-2009, 12:21 PM
I loved Oblivion! I will definately buy this, bethesda makes some great games IMO

Silock
06-20-2009, 12:27 PM
Oblivion sucked ASS. Morrowind was much better.

They just need to combine next-gen graphics with Morrowind game mechanics.

Pants
06-20-2009, 12:58 PM
What I hate about all Bethesda games is that you either reach the highest possible level half way through the game (Fallout 3) or you get all the best possible gear half way through the game (Oblivion). WTF kind of weak sauce shit is that? They need to create a whole new looting/crafting system and rework the leveling process because they're ruining their RPG's this way. Learn from Blizzard on how to make a proper looting system and from Bioware on how to level up properly.

Fire Me Boy!
06-20-2009, 12:59 PM
What I hate about all Bethesda games is that you either reach the highest possible level half way through the game (Fallout 3) or you get all the best possible gear half way through the game (Oblivion). WTF kind of weak sauce shit is that? They need to create a whole new looting/crafting system and rework the leveling process because they're ruining their RPG's this way. Learn from Blizzard on how to make a proper looting system and from Bioware on how to level up properly.

I read on some site there's rumor they're adding the ability to craft your own weapons and armor... that would be cool.

KCChiefsMan
06-20-2009, 01:03 PM
What I hate about all Bethesda games is that you either reach the highest possible level half way through the game (Fallout 3) or you get all the best possible gear half way through the game (Oblivion). WTF kind of weak sauce shit is that? They need to create a whole new looting/crafting system and rework the leveling process because they're ruining their RPG's this way. Learn from Blizzard on how to make a proper looting system and from Bioware on how to level up properly.

my main beef with the game was the leveling system and the repetiveness of some things. But I never played morrowind, I should probably go pick it up but I have too many games as it is.

Pants
06-20-2009, 01:03 PM
I read on some site there's rumor they're adding the ability to craft your own weapons and armor... that would be cool.

Yeah, I hope they improve their previous versions of it. It just kills an RPG for me when the character advancement completely stops 60% through the game.

Frazod
06-20-2009, 01:06 PM
I get to the point where my character has all his skills maxed out and can kill everybody, and then I get bored. But after a couple of times through I don't want to go through the grief of starting a new character. Sort of a Catch 22.

Sucks that all the cool new games won't hit until fall. I'm definitely in a rut right now.

keg in kc
06-20-2009, 02:39 PM
I hadn't heard anything about it.

Oblivion was okay, but it never dragged me in the way morrowind did. Probably didn't help that there were other games out at the time I enjoyed more.

On the gaming rut note, the one good thing about playing MMOs is that there's always new content coming out every few months. LotRO has a big update hitting Tuesday I'm looking forward to.

The bad thing about MMOs is that it kills all my other gaming. I still haven't played Fallout 3 past level 10 or so.

Frazod
06-22-2009, 12:15 AM
I started playing through Witcher again. Downloaded some extra content which supposedly adds to the quality of the game, which was pretty damn cool to begin with.

Valiant
06-22-2009, 02:33 AM
Haven't like them since daggerfall

ZootedGranny
06-22-2009, 03:02 AM
Because they didn't show anything at E3 other than games they're publishing, I wouldn't expect Elder Scrolls 5 until late 2010 at the earliest.

It can't come soon enough (as long as they do a major overhaul to character interaction, something I was hoping they'd fix with Fallout).

Fire Me Boy!
12-28-2010, 03:46 PM
Bumpity bump for Elder Scrolls: Skyrim

<iframe src="http://bit.ly/ggbtHp" width="480" height="270" frameborder="0"></iframe>

Official site now live: http://elderscrolls.com/

Buck
12-28-2010, 03:49 PM
Sound like they're rushing it. Predicting failure.

LOL WUT

Also, I tried playing Oblivion for the first time after playing FO3 and I had a hard time liking it.

Fire Me Boy!
12-28-2010, 03:53 PM
LOL WUT

Also, I tried playing Oblivion for the first time after playing FO3 and I had a hard time liking it.

I could see that happening. They need to do some mashup of gameplay from FO3 and Oblivion.

I couldn't get into Morrowind for the same reason. I played Oblivion first, and just couldn't enjoy the gameplay much.

Pants
12-28-2010, 03:58 PM
Bethesda is Bioware's bitch.

/troll out

Douche Baggins
02-09-2011, 07:04 PM
Screens be out. FUCKING DRAGONS AY

http://www.joystiq.com/screenshots/the-elder-scrolls-v-skyrim-2-8-11#/7


http://www.blogcdn.com/www.joystiq.com/media/2011/02/skyrimimg11024x576.jpg

http://www.blogcdn.com/www.joystiq.com/media/2011/02/skyrimimg61024x576.jpg

Pants
02-09-2011, 08:19 PM
That looks freaking filthy. Dammit.

keg in kc
02-10-2011, 09:01 AM
Looks pretty, but that's no surprise. Oblivion looked pretty too. But I couldn't play it more than a few days until I was bored to death.

Buck
02-10-2011, 01:32 PM
I put in Oblivion last night and played for about an hour and a half before I was bored as hell. I don't think I am finishing that game. Hopefully Skyrim isn't a cookie cutter.

keg in kc
02-10-2011, 01:35 PM
I'm going to try to play through Oblivion before this comes out, but I don't like the odds. If I couldn't get through it 4 years ago...

I'm the one guy who didn't really like Fallout 3, either. I guess I just like having a good story more than I like having a big open world with a lot of the same recycled enemies.

Pants
02-10-2011, 01:51 PM
I'm the one guy who didn't really like Fallout 3, either.

No, you're not. I've been pretty vocal on the Fallout 3 thread. :)

Buck
02-10-2011, 02:06 PM
No, you're not. I've been pretty vocal on the Fallout 3 thread. :)

Yeah right! Did you even play it or did you just not like it without even trying it?

Pants
02-10-2011, 02:54 PM
Yeah right! Did you even play it or did you just not like it without even trying it?

Beat it and sold it. Didn't play any DLC, though, but Bethesda is Bethesda and my stance on their game design is well documented on this website.

Buck
02-10-2011, 02:56 PM
Beat it and sold it. Didn't play any DLC, though, but Bethesda is Bethesda and my stance on their game design is well documented on this website.

You are an anti-fanboy. My friend hates bethesda too.

Pants
02-10-2011, 02:57 PM
You are an anti-fanboy. My friend hates bethesda too.

No, not really. I played both Oblivion and Fallout and they both had the same idiotic game design where you character reaches the progression limit half-way through the quest. Just go read the thread, lol.

Buck
02-10-2011, 02:58 PM
No, not really. I played both Oblivion and Fallout and they both had the same idiotic game-design where you character reaches the progression limit half-way through the quest. Just go read the thread, lol.

Yep. They fixed that with FO:NV though.

Pants
02-10-2011, 02:59 PM
Yep. They fixed that with FO:NV though.

That's nice. Hopefully it stays that way with ES IV.

AndChiefs
02-10-2011, 03:33 PM
Yep. They fixed that with FO:NV though.

I liked Oblivion but I fell asleep about 20 minutes into Fallout. It just didn't have the "it" factor to keep my attention.

keg in kc
02-24-2011, 08:55 AM
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QuikSsurfer
02-24-2011, 09:04 AM
Holy shit....

My body is ready

JBucc
02-24-2011, 10:14 AM
That's 360 footage too. I can't imagine what the PC version will look like, especially after mods.

ZootedGranny
02-24-2011, 03:47 PM
I blacked out halfway through that trailer, woke up two hours later, watched the second half and then just started swinging.

I.
AM.
READY.

Fire Me Boy!
02-24-2011, 03:55 PM
I liked Oblivion but I fell asleep about 20 minutes into Fallout. It just didn't have the "it" factor to keep my attention.

That's the way my wife was. I love Fallout and Oblivion, each for completely different reasons.

Fire Me Boy!
02-24-2011, 03:56 PM
I do kinda wish you could do multiplayer Oblivion or Skyrim.

DBOSHO
02-24-2011, 04:54 PM
I think ill try to go find a cheap copy of oblivion and attempt to beat it this time. Oblivion was the first game i bought for my 360 in 06.

Pants
02-24-2011, 04:58 PM
Man, as soon as I get home, I'm watching that video. I hope I don't pass out for 2 hours, though.

DBOSHO
02-24-2011, 05:05 PM
The last thing i remember about oblivion was getting stuck in a cave trying to get a book from the dark brotherhood or whoever. They were in dark robes. I saved right before i snatched the book and i couldnt remember how to escape.

Fire Me Boy!
02-24-2011, 05:18 PM
The last thing i remember about oblivion was getting stuck in a cave trying to get a book from the dark brotherhood or whoever. They were in dark robes. I saved right before i snatched the book and i couldnt remember how to escape.

Following the red arrow didn't help? The game overall is pretty dang easy. It tells you where to go.

Frazod
02-24-2011, 05:29 PM
Looks pretty, but that's no surprise. Oblivion looked pretty too. But I couldn't play it more than a few days until I was bored to death.

I like these games, but I'm something of a completionist. I want to find every weapon, get every perq, max out my stats, and travel to every location. I generally find that more fun that the story itself. And I thought the main story line of Oblivion was definitely the weak link, especially since the game sucked when you had a bunch of NPCs fighting each other. For me completing the side quests was a lot more fun, especially the assassin's guild stuff.

But eventually I just hit a wall and that was it. That point came about halfway through Shivering Isles. On day I just quit and never started again.

Fallout 3 was much better, as was Fallout New Vegas, although I still haven't finished that one, either.

DBOSHO
02-24-2011, 05:44 PM
Following the red arrow didn't help? The game overall is pretty dang easy. It tells you where to go.

I dont recall seeing an arrow

Fire Me Boy!
02-24-2011, 05:56 PM
I dont recall seeing an arrow

There's always an arrow or line or something on the compass. It directs you where to go to complete whatever is set as your active quest. Perhaps you didn't have an active quest at the time.

ZootedGranny
02-24-2011, 06:14 PM
Man, as soon as I get home, I'm watching that video. I hope I don't pass out for 2 hours, though.

The downside is the blackout, the upside is being imbued with the strength of titans, going into a rage and destroying all that is set before you.

I can understand one's disinterest, but I've put about 300 hours into the current generation of Elder Scrolls/Fallout series.

Douche Baggins
02-24-2011, 07:07 PM
Gonna get an i5 and GTX470 just for these sweet orgasm.

Fire Me Boy!
02-24-2011, 07:57 PM
Gonna get an i5 and GTX470 just for these sweet orgasm.

You should just get a Mac.

keg in kc
02-25-2011, 10:38 AM
I like these games, but I'm something of a completionist. I want to find every weapon, get every perq, max out my stats, and travel to every location. I generally find that more fun that the story itself. And I thought the main story line of Oblivion was definitely the weak link, especially since the game sucked when you had a bunch of NPCs fighting each other. For me completing the side quests was a lot more fun, especially the assassin's guild stuff.

But eventually I just hit a wall and that was it. That point came about halfway through Shivering Isles. On day I just quit and never started again.

Fallout 3 was much better, as was Fallout New Vegas, although I still haven't finished that one, either.I'm exactly the same way, although I do love story on top of my completionist OCD.

I can't tell you how many hours I spent in Morrowind/Tribunal/Bloodmoon. Hundreds I'm sure.

Oblivion just...didn't have the same appeal to me. It looked better but it felt emptier, if that makes any sense. I played for a while and then just stopped.

I played Fallout 3 more, all the way to the end of the game (I think), but I never finished that one either. Never got new Vegas. I know it's better than FO3, but I think I'm done with Bethesda, for a while at least. I'll try Oblivion sometime after I finish Dragon Age 2 (hell, The Witcher 2 is out in May, this is the year for games it looks like...), see if I like it any more now than I did in '06 and '07, and then figure out if I want to play Skyrim or not.

Knowing me I'll end up getting it. 'cause I'm weak.

Although The Old Republic may be out by then, and that will probably kill the rest of my gaming for a while.

(And there's Mass Effect 3 sometime around Christmas. Christ.)

Frazod
02-25-2011, 10:43 AM
No Old Republic for me - I don't do MMOs. For the rest - can't wait. Really, really looking forward to Witcher 2.

keg in kc
02-25-2011, 10:48 AM
No Old Republic for me - I don't do MMOs. For the rest - can't wait. Really, really looking forward to Witcher 2.That's not a bad decision. They really are life killers.

Although here's a quote I just read from a developer blog released today, with some comments from TOR beta testers:“This is the Jedi game to end all Jedi games. If you're a gamer and you don't throw your hands up in triumph when you get your first lightsaber, you're not really alive. This game is, bar none, the best interactive Star Wars experience ever.” – VI

:evil:

Frazod
02-25-2011, 10:50 AM
Fuck, you just had to post that, didn't you? :grr:

keg in kc
02-25-2011, 10:54 AM
I'm more machine now than man, twisted and evil.

Fire Me Boy!
02-25-2011, 11:00 AM
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-SiteFiles-imagefeed-featured-bethesda-elderscrolls-elderscrollsv/SkillsMenu.jpg_2D00_610x0.jpg

In a game as large as the open world RPG The Elder Scrolls V: Skyrim, comprehensive menus are a necessary evil. Though they may not be pretty, players need a way to easily manage items, review skills, and map out directions to their next dungeon crawls. The menus in Oblivion functioned, but they were essentially a cumbersome medieval equivalent to Excel documents. For the sequel, Bethesda is striving for a friendlier user interface.

Rather than refine the pre-existing menu system from Oblivion or Fallout 3, Bethesda decided to toss them on the scrap heap and develop a new, streamlined interface. Searching for inspiration, the team kept coming back to Apple, and for good reason. Over the last decade the company has revolutionized how consumers interact with software and hardware moreso than any other tech outfit.

”You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible?” game director Todd Howard asks. “One of our goals was 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff.”

Like in Oblivion, pressing the B or circle button opens up the menu system. Instead of returning you to the last page you visited as it did in Oblivion, Bethesda now presents you with a simple compass interface that offers four options.

Pressing right takes you to the inventory. The interface is a clean cascading menu system that separates items by type. Here players can browse through weapons, armor, and other items they gather during their travel. Instead of relegating players to looking at an item’s name and stat attributes, each possession is a tangible three dimensional item with its own unique qualities. Thousands of items are fully rendered, and players can zoom in on or rotate each one. You can even get an up close view of the flowers and roots you pick for alchemy. “It becomes an interesting time sink,” Howard says. “You can look at and explore every single thing you pick up.”

Pressing left from the compass gives players access to the full list of magical items, complete with breakdowns of how the spells operate. As we mentioned in the Building Better Combat story, the world of Skyrim features over 85 spells, many of which can be used in a variety of ways.

In Oblivion, players could map eight items from their inventory onto the D-pad for easy access. Given the new two-handed approach to combat in Skyrim, Bethesda didn’t want to limit players to eight items. Instead, pressing up on the D-pad pauses the action and pulls up a favorites menu. Anything from your spell library or item inventory can be “bookmarked” to the favorites menu with the press of a button. How many items appear on that menu is up to each player. Bethesda isn’t placing a cap on the number of favorite items, so theoretically you could muck it up with every single item you own. Though you can choose how many items appear, you can’t determine the order; items and spells are listed alphabetically.

Pressing down in the compass menu pulls the camera perspective backward to reveal a huge topographical map of Skyrim. Here players can zoom around to explore the mountain peaks, valley streams, and snowy tundras that populate the northern lands. Pulling the camera as far away as possible gives you a great respect for the size of the game world. From the map view players can manage quest icons, plan their travel route, or access fast travel.

Finally, pressing up in the compass menu turns your gaze up toward the heavens. In previous games, astrology played a large role in character creation. Though Skyrim abandons the class structure in favor of a "you are what you play" philosophy, Bethesda is preserving the player’s ties to star signs.

Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill. As in Oblivion, every player starts out with the ability to use all 18 skills – any player can use a two-handed weapon, try alchemy, or cast a destruction spell (provided you find or purchase one). As you use these skills in Skyrim, they will level up and contribute to driving your character's overall level higher.

Every time players rank up their overall level, they can choose a supplemental perk ability for one of the 18 skills. For instance, if you fight most of your battles with a mace, you may want to choose the perk that allows you to ignore armor while using the weapon. As in Fallout 3, several of the perks have their own leveling system as well, allowing you to choose them multiple times. Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world.

“When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says.

To read more about all of the great details we extracted from Bethesda during our cover trip, visit the Skyrim hub by clicking below.

Fire Me Boy!
02-25-2011, 11:02 AM
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx

http://media1.gameinformer.com/imagefeed/featured/bethesda/elderscrolls/elderscrollsv/Combat_TrollFireSword.jpg

In game development, the visual improvements, non-player character AI tweaks, and new storytelling philosophies are all for naught if the base activity the player performs the most frequently is uninteresting or unrefined. In the case of an action role-playing game like The Elder Scrolls V: Skyrim, those activities are swinging swords, shooting arrows, or casting spells at the myriad bloodthirsty enemies rushing toward you in foreboding dungeons of Tamriel. Aware of the combat shortcomings and exploits players used in Oblivion, the developers at Bethesda Studios went back to the drawing board to forge a new direction for Skyrim.

“We wanted to make it more tactile in your hands,” game director Todd Howard says. “I think if you look at our previous stuff I sometimes equate it to fighting with chopsticks – you sit there and swing them in front of yourself.”

Bethesda’s solution is a new two-handed combat system that allows players to equip any weapon or spell to either one of their character’s free hands. This flexible platform opens up countless play styles – dual wielding, two-handed weapons, the classic sword and shield combo, ranged weapons, or even equipping two different spells. Switching between loadouts on the fly is made easier thanks to a new quick-select menu that allows you to “bookmark” all of your favorite spells, shouts, and weapons for easy access.

Taking Up The Blade

Repetition can be a game developer's worst enemy. As players move through the world slashing at enemies thousands of times, the gravity of the action dissipates to the point where it becomes as thoughtless an exercise as flipping a light switch. With Skyrim's combat system, Bethesda wants to restore the visceral nature of hand-to-hand combat. The first step? Changing the pace of the close quarters battles.

In the early stages of development, Bethesda watched fighting videos to study how people react during melee battles. The team found that most encounters featured more jostling and staggering than was present in past Elder Scrolls titles. Using the Havok Behavior animation system, the team is more accurately mimicking the imbalance prevalent in melee combat by adding staggering affects and camera shake. Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. If you're not careful on defense you may get knocked around, losing your balance and leaving yourself exposed for a damaging blow that can turn the tide of the battle. Knowing when to block, when to strike, and when to stand your ground is key to prevailing in combat.

“There's a brutality to [the combat] both in the flavor of the world, and one of you is going to die,” Howard explains. “I think you get very used the idea that enemies are all there for you to mow through, but it doesn't seem like someone's life is going to end. We're trying to get that across.”

Nothing drives this brutality home more than the introduction of special kill animations. Depending on your weapon, the enemy, and the fight conditions, your hero may execute a devastating finishing move that extinguishes enemies with a stylistic flourish. “You end up doing it a lot in the game, and there has to be an energy and a joy to it,” Howard says.

As with Oblivion, players have several options for melee combat. Your warrior can equip swords, shields, maces, axes, or two-handed weapons. Specializing in a particular weapon is the best way to go, as it gives you the opportunity to improve your attacking skills with special perks. For instance, the sword perk increases your chances of landing a critical strike, the axe perk punishes enemies with residual bleeding damage after each blow, and the mace perk ignores armor on your enemies to land more powerful strikes.

A good offense must be accompanied by a good defense. To make defending a less passive activity, Bethesda has switched to a timing based blocking system that requires players to actively raise their shields to take the brunt of the attack. If you hold down the block button, your character will attempt to execute a bash move. If you catch a bandit off guard with the bash while he's attacking, it knocks him back and exposes him to a counter or power attack. Players can block and bash with two-handed weapons as well, but it isn't as effective as the shield. Warriors who prefer the sword-and-shield approach can increase their defensive capabilities with shield perks that give them elemental protection from spells.

Bethesda also smartly changed the pace at which characters backpedal, which removes the strike-and-flee tactic frequently employed in Oblivion. In Skyrim you can't bob and weave like a medieval Muhammad Ali as you could in Oblivion. Players can still dodge attacks from slower enemies like frost trolls, but don’t expect to backpedal out of harms way against charging enemies. If you want to flee, you must turn your back to the enemy and hit the sprint button, leaving you exposed to an attack as you high tail it to safety.

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Conjuring Better Spell Casting

Keeping in line with the philosophy of making the combat more tactile, Bethesda took inspiration for its spell casting from an unlikely source in Irrational Games' BioShock. Fighting his way through the city of Rapture, Howard was impressed with how Ken Levine's team visualized the power of the plasmids in your hands. They're adopting a similar approach for Skyrim.

“Before when we had magic, it never felt to us like you were actually doing it,” Howard admits. “It was a separate button, it flew out of your fist, and you could have a shield in your hand or a two handed-weapon – you could do it with anything.”

In Oblivion spells were cast with a face button, which allowed you to equip traditional weapons for melee combat and deftly cast spells between swings. By forcing players to equip a spell with one of their hands, players must make more of a commitment to learning the arcane arts. The ability to equip two different spells on your left and right hand raises the question – can you combine more than one spell? “We're not talking about that,” Howard says with a smile. “We're not sure. We'd like to; it'd be awesome.”

Even if you can't combine spells, magicka students will have no shortage of options, with over 85 spells divided into five schools of magic – destruction, restoration, illusion, alteration, and conjuration. Longtime Elder Scrolls fans may notice that the school of mysticism is absent. That's an intentional move on Bethesda's part. “It always felt like the magical school of mysticism – isn't that redundant?” Howard says. The spells formerly housed under the domain of mysticism have been moved to other schools of magic.

One of the more alluring changes to the spellcasting in Skyrim is how you can employ spells in different ways. For instance, you could blast enemies with a flame ball from afar, hold the button down to wield the spell like a flame thrower, place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it, or equip the spell with both hands to deliver high damage fireball attacks that drain your magicka reserves quickly. The shock and frost spells give players an equal amount of flexibility.

The Havok Behavior technology gives the spells more visual flair than we've seen in past Elder Scrolls games as well. If you cast a frost spell, you'll see the effects on the enemy's skin. If you're wielding the flame spell like a flame thrower, the environment will catch fire for a short while and burn anything that comes into contact with it.

More so than in Oblivion, Skyrim’s new magic system also gives players legitimate benefits to using one attacking spell over the other. Fire deals the highest amount of damage, lighting drains the enemy’s magicka, and frost drains stamina and slows down enemies physically. This gives players more incentive to use particular spells against specific enemies. Why shoot fireballs at a wizard when you can simultaneously drain his heath and magicka with a shock spell? “There’s a gaminess to it that we didn’t really have before,” Howard says.

If you come face to face with another wizard, you’ll want to keep an attacking spell in one hand and improve your defense by equipping a ward spell in the other. Suddenly, magic duels become much more interesting, as you must attack at the opportune time, use the ward as a shield when your opponent is casting spells your way, and manage your magicka level by consuming potions.

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Dealing Damage From The Shadows

Magicians and warriors aren’t the only play styles enjoying the benefit of combat enhancements. If you prefer to do your killing from afar with a bow and arrow or assassinating enemies from the shadows, Bethesda has some improvements in store for you as well.

Ranged weapons could be effective in Oblivion once you improved your skill level, but you had to pierce enemies with several arrows to take them down. After playing an Oblivion mod that turned the bow and arrow into a formidable weapon capable of one-hit kills, Bethesda decided to adopt that approach. It now takes a lot longer to get off a shot, but the arrows are much more powerful than before.

As in Oblivion, you can zoom to aim, and the longer you keep the bow drawn the more powerful your shot will be. Unlike Oblivion, the arrows now violently impact enemies with a satisfying thud. To keep players from coasting through the world plucking enemies from afar, Bethesda has significantly altered the arrow economy to make them a valuable but limited option. You won't be rolling into combat stacked with 50 Daedric arrows anymore. Though you don't have much defense when using the bow and arrow, if an enemy gets too close for comfort you can still execute a bash move, which knocks your foe off balance and gives you time to create distance between you and your target.

Stealth basically works the same as it did in Oblivion, but Bethesda has slightly altered what happens once enemies detect your presence. Now when NPCs think they see or heard something, they go into an alert state. Characters with a higher sneak skill will have more time to duck back around the corner or find sanctuary in the shadows. This new system eliminates the sudden attacks that sometimes caught players off guard in Oblivion.

Once you successfully sneak up behind an unsuspecting victim, you can unleash a deadly blow with the dagger, an almost useless weapon in previous Elder Scrolls games that is receiving a major boost in Skyrim. “Now when you sneak up behind guys, the dagger does something like 10x damage,” Howard says. “I don’t know if we’re going to keep that, but you feel like you should be killing the guy if you’ve gotten that close and you have a dagger.”

Though the dagger is still considered a one-handed weapon skill, the perks for the weapon are housed under the stealth banner.

The Dragonborn Prophecy Fulfilled

As the Dragonborn, players can wield the dangerous dragon shouts during battle as well. The shouts may have magical properties, like the ability to slow time or call a dragon to your aid, but they are different than magic in that every character can employ them regardless of their spell casting skills. If you want to learn more about this supplemental power, read our in-depth discussion here.

Binding all of these improvement together into a cohesive system, Bethesda's reinvigorated Elder Scrolls combat looks to be taking a large step forward.

keg in kc
02-25-2011, 11:04 AM
Not as interesting as the menu or combat rework, but they relaunched their website, too, elderscrolls.com (http://elderscrolls.com/). Looks so much better than it did for either Morrowind or Oblivion.

Frazod
02-25-2011, 11:04 AM
The thing about MMO is I have absolutely zero interest in interacting with other players online. I don't want to have to rely on somebody to complete a crucial quest, nor do I want somebody else to feel reliant upon me. Having a crew of NPCs that I control (like Dragon Age) is fine, but other than that, no thanks.

The only time I ever played on line was Star Wars Battlefront II, and the only thing I did was fly a fighter. I didn't do anything dickish like shoot down my own teammates, but I certainly didn't give a crap when they died. Eventually I quit playing because I got sick of the morons who would wait by the spawn points and kill you before you could get to a ship. Douchebags.

keg in kc
02-25-2011, 11:14 AM
The thing about MMO is I have absolutely zero interest in interacting with other players online. I don't want to have to rely on somebody to complete a crucial quest, nor do I want somebody else to feel reliant upon me. Having a crew of NPCs that I control (like Dragon Age) is fine, but other than that, no thanks.

The only time I ever played on line was Star Wars Battlefront II, and the only thing I did was fly a fighter. I didn't do anything dickish like shoot down my own teammates, but I certainly didn't give a crap when they died. Eventually I quit playing because I got sick of the morons who would wait by the spawn points and kill you before you could get to a ship. Douchebags.(Sorry to go off on a tanget)

You know how social I am...

I'm in a huge guild in LotRO, but I only have a handful of friends I ever really do things with. I can do larger stuff if I want to, since I'm in a big raiding guild, but I've never really been forced to do anything I didn't want. 99% of the time I don't even pay attention to the guild's chat channel.

I played that way in WoW, and Star Wars: Galaxies and even EverQuest. It's really possible to be anti-social in an MMO.

I'm not in beta, so I can't say for sure, but group size in TOR appears to be 4 players, rather than the traditional 6. And the game is supposedly being designed so that you can do each class story (we're talking 200 hours of content here x 8 classes - this is why they say it's KotOR 3, 4, 5, 6, 7, 8, 9 and 10) completely solo. Some of the world arcs require quests, but my guess is if you ever decide to try it, you'll discover that you can be as curmudgeonly as you like.

keg in kc
02-25-2011, 11:18 AM
Back to Skyrim...

Those combat changes look really interesting. I like the idea of skillsets being dropped and the entire system being an organic level by use setup. Although it does make one wonder how it will be balanced. As in, if I'm so moved, can I work on everything and be some uberterminator sword/staff/stealth/dagger/shield/bow/spell wielding freak.

Pants
02-25-2011, 11:34 AM
Back to Skyrim...

Those combat changes look really interesting. I like the idea of skillsets being dropped and the entire system being an organic level by use setup. Although it does make one wonder how it will be balanced. As in, if I'm so moved, can I work on everything and be some uberterminator sword/staff/stealth/dagger/shield/bow/spell wielding freak.

Wasn't it like that in Oblivion? Pretty sure it was. If you jumped enough times, eventually you could pretty much fly because your jumps would get so huge.

keg in kc
02-25-2011, 11:43 AM
Wasn't it like that in Oblivion? Pretty sure it was. If you jumped enough times, eventually you could pretty much fly because your jumps would get so huge.I remember in morrowind putting my character in a corner, taping the run key down and going afk so a skill would raise.

Fire Me Boy!
02-25-2011, 11:44 AM
I remember in morrowind putting my character in a corner, taping the run key down and going afk so a skill would raise.

HAHAHAAAA! I did that in Oblivion, too. I let it run all night once, trying to get to level 100.

Fire Me Boy!
02-25-2011, 12:34 PM
I found this one really interesting.

http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx?PostPageIndex=1

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Many aspects of The Elder Scrolls V: Skyrim will feel familiar to longtime fans. The exploration of a vast open world, first-person combat, and interacting systems of melee, magic, and stealth are all tent pole ideas within the franchise. However, Skyrim introduces something new into the gameplay mix: dragon shouts. This special new set of powers stand apart from the existing magic system, offering a broad range of powerful effects. The ability to attain these abilities is unique to your hero in the world, and the path to attaining them is a quest in itself within the larger tale that unfolds over the course of the game. Dragon shouts give the player the same overwhelming might that drives the resurgent dragon population, and the same source of power that launched the last line of emperors.

“It’s in the lore,” declares game director Todd Howard. “It was like the classic barbarian battle cry. I’m not sure if it showed up in a book in Daggerfall, but it’s definitely mentioned in this pocket guide to the empire that we did for Redguard. It was the idea that the Nords had these battle cries, and they would shout at their enemies.” As the team at Bethesda began to design The Elder Scrolls V, they latched onto this little piece of mythology, and the way it could tie back to the dragons – powerful creatures that had been absent from the world for thousands of years.

Quickly, elements of the fiction began to fall into place around the dragon shouts, much of which was already firmly entrenched from previous games. The dragonborn are a unique group of mortals, gifted by the gods with the same power as the dragons. To be trained in the art of the dragon shouts, also called the Voice, dragonborn individuals travel to Skyrim in order to climb a great mountain called the Throat of the World. At its peak they reach High Hrothgar, where an ancient sect of powerful Voice users named the Greybeards train them in their art.

“In the lore, Tiber Septim was the first main emperor. He could shout. His way of the Voice was unmatched,” Howard explains. “He is the original guy who walks the seven thousand steps and talks to the Greybeards. And the idea is, at that time, that they were so powerful they had to have all the villages flee for miles. This little kid is walking up this snowy mountain, and all these people are packed up and they’re walking down and away. Because they know the kid is going up to talk to these guys, and when they talk there’s going to be avalanches.”

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The ability to use the dragon language already exists in the fiction, called “Thu’um.” The concept roughly translates as “The Voice.”

Tiber Septim would use the dragon shouts to lead his troops into battle and unite Tamriel under one empire. Hundreds of years later, the Septim line has died out, and no other dragonborn have been seen for many years. That is, until the hero of Skyrim arrives on the scene. “There are other people in the world who can use the dragon shouts, but it’s very rare. It’s like arcane knowledge. It used to be done more in the past,” Howard explains. “The Greybeards know it. But your ability to absorb the dragon souls and do the shouts on the level that you can is beyond them.”

In the game, players will guide their hero to learn ever more powerful dragon shouts, and then use these arcane powers to supplement other combat and magic skills. Upon defeating a dragon, Skyrim’s hero absorbs the soul of the fallen creature, which fuels his ability to learn a new shout. Later, players can search out long lost walls covered in dragon script. Upon these walls, individual runes stand out to the hero because he or she is dragonborn. “There are these words of power, and if you learn how to say them right, they have a powerful effect,” Howard says.

Over time, players will build a vast arsenal of shouts: over 20 complete shouts in all, each with multiple words that must be gathered from different places around the world. “There are three words for each shout, and there are three levels to them. The amount of time you hold down the shout button is how many words come out,” Howard continues. “It becomes a bit of a collection mechanic – to collect all the words.”

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Bethesda games have always had a strong internal consistency. Dragonborn and the shouts they employ stand at the center of the Skyrim game experience, so there needed to be a rich background to make the system feel authentic. The answer lay in the creation of a language – the ancient tongue spoken and written by the dragons. The mammoth task of tackling such a project fell largely on senior designer Emil Pagliarulo.

“The first thing I worked on when I came to Bethesda was the Bloodmoon expansion to Morrowind,” Pagliarulo tells us. “And back then, I started really entrenching myself in all this Viking culture stuff. One of the things I listened to back then that I was able to find again recently was a reading of Beowulf in Old English. That was always my inspiration. What would an epic sound like? So I knew what I wanted it to sound like.”

But where to start? In the case of Skyrim, Pagliarulo had a distinct goal in mind. He knew there would be these scattered walls across Skyrim from which the dragonborn would learn the shouts. Here was a chance to create a whole new branch of mythology and legend for the world of Tamriel, writ large upon the ancient ruins of the land for players to discover. The team also wanted to have the language work into other elements of the game, including as a song that could be integrated into the main Elder Scrolls musical theme – the music that gamers would eventually hear in Skyrim’s teaser trailer.

“It had to rhyme in English and the dragon language. It had to tell this epic story,” Pagliarulo explains about the challenge of creating the stanzas that would populate the Skyrim theme. “But I also knew we wanted to use it for the game. It was sort of interesting, because we knew we wanted to have this language as a game device, because we have these gameplay mechanics built around it. So, you’re not developing it as an actual language. It’s much more word based or hieroglyphic based.”

Almost immediately, the challenges of creating a new language began to appear. How do you handle past, present, and future tense? Do verbs conjugate? What is the alphabet like? All of these were issues that needed to be addressed if the language was going to be useable in the game. “We started off making specific rules for the way words would work together,” Pagliarulo says. “So the way you would do ‘king’ would be the word for ‘son’ and the word for ‘leader,’ except you take off this one letter. And then we realized that it had started to collapse under its own weight. The more rules we wanted to keep track of, and the more complex it became, we knew the more complicated it would be for the designers to use, and the more mistakes we would make. So we really tried to keep it much more simple.”

The language concept that emerged abandoned tense, conjugation, and even upper and lower case letters, preferring that the context imply those ideas. For instance, in the translation of Game Informer’s back cover, the word “fundein” translates to “unfurled,” but it could mean either unfurl or unfurled, depending on where the word is used. Similarly, the word “prodah” could mean either foretell or foretold.

“Once we established the baseline, and the designers started using it, I was glad we kept it simple,” Pagliarulo says. “Because, boy, can it get out from under you. You’ll be like, ‘I need a word for “thunder,” I’ll do this.’ And you’ll realize you already have a word for that, and it was spelled differently. Then you have to go back through and fix all those instances. It’s a remarkable lesson in why the word ‘dear’ [or ‘deer’] means so many things in English.”

Not everything had to be such a tremendous challenge. Because Bethesda was designing the dragon language from scratch, they could shape the way it sounded to the vibe they wanted to express in the game. “You can choose the words for a concept that sound the best. The ones that feel more epic. The ones that roll together well,” Pagliarulo declares. “Like the word ‘dovahkiin.’ ‘Dova’ means dragon. ‘Kiin’ means child. So we did a lot of that. We played with the words. How did it all flow together?”

The sound of the dragon language when you hear it spoken or sung has a vaguely Germanic or Scandinavian sound to it. It’s a harsh but oddly beautiful sound that feels right at home in the rugged landscape of Skyrim. And you’ll hear it in plenty of places. Not only do the dragons and the Greybeards recall this long-dead language, but many other creatures in the world do as well. Included among them are the undead draugr, ancient Nord warriors who will call out in dragon language from their skeletal frames, threatening to pull you down to join them.

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Beyond crafting the spoken language of the dragons, Pagliarulo and the rest of the developers at Bethesda needed one final important element to make their new language shine: a written alphabet.

“The idea was, how would the dragons write or scratch this language in the stone or on the ground? Everything is done with the three talons. You’ll always see combinations of one to three scratches, and sometimes the dot, which is like the dewclaw,” Todd Howard explains. With that concept in mind, someone had to make the idea into a reality: concept artist Adam Adamowicz. “One of our concept artists [Adamowicz] had the task of making a font. Make unique symbols for these letters that sound like this, using this scheme. He was literally like, ‘What?’ I think he sat there and stared at his monitor for an hour. And we came back, and he’d say, ‘I still don’t…say it again?’” Howard laughs.

Working together with Adamowicz, a final runic alphabet emerged. “It doesn’t coincide directly with the alphabet we use in English. There are 34 unique characters within the language,” Pagliarulo says. Some Roman alphabet letters don’t exist, like the letter "c". In other instances, a single runic character represents multiple Roman letters, including many double vowels like “aa” or “ei.” For ease of use in implementing the language into the game, the final font was designed to work in word processors like Microsoft Word. Many of the number keys on a traditional keyboard are co-opted within the font to include the additional dragon characters.

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Take a look at the individual runes in the written dragon language. Can you see how each character could be written by a creature with three front talons and a dewclaw? Even the shape of the letters echoes claw marks.

After months of work, the dragon language began to take shape and be implemented into the game. Even now, the designers at Bethesda continue to add new words to support the in-game existence of the dragonborn and dragon shouts. An entire internal wiki at Bethesda contains an evolving vocabulary list of words and phrases used in the game – any new uses of the dragon language have to be checked back against this list for consistency.

In the game, the final result of all the hard work is exhilarating, and even more so when you know how deep the rabbit hole goes. Every ancient wall you encounter carries an ancient legend. Every creature that cries out in dragon is saying an actual translatable thing to you. And perhaps most importantly, every dragon shout you acquire carries real meaning behind it. One power used in the game acts like a sort of invisible push of staggering power. Spoken in the game, your hero will intone the three words for the full shout: “Fus, Ro, Dah!” Translated into English, “Fus” means force, “Ro” means balance, and “Dah” means push.

After collecting more than 60 individual words that form up into over 20 complete shouts, Skyrim’s hero will be a force to be reckoned with, especially considering that these dragon-based abilities will be layered on top of his normal leveled-up abilities in combat, traditional magic, and stealth. He’ll be able to slow down time around him with one shout, or use a special whispered dragon shout to stealthily move close to an enemy in a mere instant. And while they’re cagey about the details, Bethesda says that one shout will let a player summon an actual dragon, calling him by name to fight.

The new dragon shout system, and the language that supports it prove one thing without a doubt. Bethesda is crafting one of the most intricate video game worlds ever made. Layered on top of over 15 years of previous Elder Scrolls games, the land of Tamriel has a depth of fiction you’d be hard-pressed to find anywhere else but in the most elaborate and well-loved fantasy novels. Many players may dive into the world of Skyrim this coming November and perceive the magic of the dragons and their shouts as a mere afterthought. You know better.

TrickyNicky
02-25-2011, 12:44 PM
I hope the new game engine works well. The gamebryo one that Bethesda has used since Morrowind is due for a long, welcome retirement.

Douche Baggins
02-25-2011, 07:12 PM
“This is the Jedi game to end all Jedi games. If you're a gamer and you don't throw your hands up in triumph when you get your first lightsaber, you're not really alive. This game is, bar none, the best interactive Star Wars experience ever.” – VI


This sounds like retarded hyperbole.

Unless it's an action game there's no way TOR can be that awesome.

Best SW game of all time remains the Jedi Knight series.

KcFanInGA
02-25-2011, 07:36 PM
This sounds like retarded hyperbole.

Unless it's an action game there's no way TOR can be that awesome.

Best SW game of all time remains the Jedi Knight series.

Not sure how to post link, but a new gameplay vid was just released for ES5 Skyrim...oh and the best Star Wars game is Knights of the Old Republic for the old school Xbox...hands down.

Douche Baggins
02-25-2011, 07:39 PM
It's good for a turn-based RPG, but it's not an action game...so it can't be the best SW game.

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keg in kc
02-25-2011, 07:51 PM
KotOR blows every star wars game ever made completely away.

As far as TOR goes, I haven't played it so I can't comment. But it wouldn't surprise me if it's that good. BioWare has come a long way from KotOR when it comes to making cinematic games.

Frazod
02-25-2011, 08:51 PM
KotOR blows every star wars game ever made completely away.

As far as TOR goes, I haven't played it so I can't comment. But it wouldn't surprise me if it's that good. BioWare has come a long way from KotOR when it comes to making cinematic games.

This.

KCtotheSB
02-25-2011, 09:14 PM
I couldn't get into Oblivion because of the first person aspect and horrible third person views. I get nauseous in first person games...

Fire Me Boy!
03-01-2011, 01:42 PM
This is just awesome.

http://gamerant.com/elder-scrolls-5-skyrim-babies-win-free-bethesda-games-dyce-69447/

Bethesda has finally given an idea of the prize awaiting babies born on the game’s release date: a free Steam key for every game Zenimax/Bethesda has ever, and will ever release.

http://cdn.gamerant.com/wp-content/uploads/Elder-Scrolls-5-Skyrim-Baby-Wins-Free-Games.jpg

We told you a few days ago that Bethesda had come up with a one of a kind quest for their fans in the lead-up to The Elder Scrolls V: Skyrim. The challenge was simple enough: give birth to a child on the game’s release date, name them ‘Dovahkiin’ after the protagonist, and help yourself to an “unknown reward.” Not a small thing to ask of prospective parents, but now the developer has revealed just one part of the prize, and it may have you thinking twice about adding to the family. If the child is born, and named as they have asked, then they will be blessed with a Steam key, granting them access to every Zenimax/Bethesda title. Past, Present, and Future.

Before you abandon your computer to talk your significant other into reconsidering their previous stance, we should give a little context here. If you’ve never heard of The Elder Scrolls, then you will likely read this story and laugh at its ridiculousness. If, however, you are familiar with one of the greatest RPG franchises in past and modern gaming, then you know just what a fantastic experience to expect from Skyrim.

Honestly, how many games can be generating this amount of buzz before any fan has seen a single second of gameplay footage?

There is no underestimating the die-hard Elder Scrolls fans, or just how well-known the franchise is to gamers around the world.

Let’s make one thing clear: we sincerely doubt that anyone is going to plan a pregnancy around what will amount to a few hundred dollars worth of prizes, and give their child a name that will be making grade school a daily pain. But desire isn’t the only factor that needs to be taken into account.

We should point out that it appears the publishers themselves haven’t even decided what the final reward will be for ‘Conception Quest’ completion. They obviously are aware of how much they’re asking, since the first prize they’re revealing would be a dream come true to Bethesda fans.

“If anyone is seriously considering this, we’ve got a few ideas in mind for a collection of quest rewards. How’s this for a shower gift: a Steam key that will grant you, and presumably Dovahkiin him/herself, every ZeniMax/Bethesda game — past, present and future — for life. Once your child eventually achieves cognition — and grows old enough to play intense video games — we think it will agree that this key blows away a pink pleated onesie. As for the rest of the loot, we’ll leave it as a surprise.”

You read that correctly, the lucky family will get access to every Bethesda/Zenimax title for the rest of their lives. In case you don’t recognize just how much is implied by that statement, allow us to remind you that aside from the Elder Scrolls and Fallout 3 maker, Zenimax Media are also the proud owners of id Software, makers of Quake, Doom, and the upcoming RAGE. We don’t know how much thought they’ve put into this so far, but you see our point.

If you’re thinking what we’re thinking, then they must have some big ideas to let this one slip so early. Regardless of the prize, it seems that people should be seeing this as a sweepstakes or lottery, not a marketing or cash-grab like other cases of people tattooing logos on themselves for a quick buck.

There are certainly huge fans of TES who have already named their children after characters, and are anticipating Skyrim more than any other title. Because of that, Bethesda wants to really do something special with their next hit.

http://cdn.gamerant.com/wp-content/uploads/Elder-Scrolls-5-Skyrim-Birthday-Win-Steam-Key.jpg

Think of it this way: somewhere out there, a fan of The Elder Scrolls is hunched over their computer monitor, taking in every single detail about Skyrim that they can find. While a small addition to their family is slowly and secretly taking shape, their thoughts are completely occupied with dreams of waiting in line for the game’s release, and calling in sick for a few weeks to lose themselves in the teased world of dragons, giants, and undead.

But on November 11, they won’t be lined up outside GameStop - they will be at the hospital. While their friends will be Facebook-ing their delight with finally having the game in their hands, and tweeting their progression through the game’s story, our fan will instead be living a life of diaper-changing and eardrum-shattering screams.

No dragons for them, just months until they will have a good night’s sleep, let alone time to play a video game. Rather than have this story end so sadly, Bethesda is willing to show that they care. Give your child a name from the game series you so dearly love to prove you’re a fan, and you’ll never have to pay a cent for one of their games ever again.

You will have paid more than enough, and gotten the privilege of celebrating the newest entry in your own epic story alongside the game’s publisher. If only other publishers would show the same level of commitment to their fans.

When you think of it that way, this kind of seems like a fantastic idea, doesn’t it? There is little chance of it happening, and even if it does it will barely cost Bethesda a penny. But it could just mean the world to one family out there, and that’s the whole point.

You might want to watch the game’s first in-game video released tomorrow before you decide, as nothing would be worse than naming your child after one of the year’s biggest disappointments.

We’ll find out if there is a lucky winner or not when The Elder Scrolls V: Skyrim is released for the Xbox 360, PC, and PS3 on November 11, 2011.

Cave Johnson
03-01-2011, 03:12 PM
Dammit, I've missed the deadline.

Fire Me Boy!
03-17-2011, 12:50 PM
http://www.oxm.co.uk/26165/interviews/exclusive-inside-the-elder-scrolls/

As part of our extensive coverage of Elder Scrolls V: Skyrim, we sat down for an exclusive chat with Game Director, Todd Howard, about the world of Elder Scrolls and how it's developed over the previous games.

Read on to find out what makes the Elder Scrolls tick, what his least favourite moment has been, and how the Elder Scrolls community play a bigger role in the game than you might be expecting.

http://www.oxm.co.uk/26155/bethesdas-todd-howard-on-elder-scrolls-5-skyrim/

Skyrim! Jewel of the north, farthest frontier of Tamriel. Land of sparkling peaks and gloomy caverns! Land of frost, and giants, and frost giants!

Skyrim! Where wolf packs roam primeval forests in search of juicy, nourishing peasants. Where men in horned helmets smash seven shades of sherbet out of each other with hunks of repurposed masonry. Skyrim! Open to all, regardless of age, race, profession or pillaging propensity, providing you can stomach the risk of being sat on by a dragon.

Sofa King
03-22-2011, 10:26 AM
I was just pondering purchasing Elder Scrolls IV Oblivion.


Does anyone have that game? Is it awesome? worth 30 bucks on Amazon?

I'm looking for a good RPG game for PS3.

QuikSsurfer
03-22-2011, 10:47 AM
I was just pondering purchasing Elder Scrolls IV Oblivion.


Does anyone have that game? Is it awesome? worth 30 bucks on Amazon?

I'm looking for a good RPG game for PS3.

If you can find the GOTY edition - get that. Shivering Isles was really good.

Cave Johnson
03-22-2011, 10:50 AM
I was just pondering purchasing Elder Scrolls IV Oblivion.


Does anyone have that game? Is it awesome? worth 30 bucks on Amazon?

I'm looking for a good RPG game for PS3.

2nd Quickies.

Amazon has the GOTY edition for the same price. Shivering Isles is really trippy and Lewis Carroll-esque.

Fire Me Boy!
03-22-2011, 11:10 AM
Definitely purchase. I'm actually back to playing it again, gearing up for ES5. :)

Sofa King
03-22-2011, 12:03 PM
Some sound approval for the game. I think i'll be trying this game very soon.

Fire Me Boy!
03-22-2011, 03:20 PM
Some sound approval for the game. I think i'll be trying this game very soon.

It didn't win Game of the Year because it was sucky. ;)

keg in kc
03-22-2011, 03:58 PM
There were people who thought it was sucky. I was one of them, although I'm going to try to slog through it again this summer. If I can find time between my Dragon Age 2 and Mass Effect 2 replays and the 8000 other games coming out this year.

Douche Baggins
03-22-2011, 07:47 PM
If you're replaying Oblivion...

you need to install Nehrim...NOW.

http://www.nehrim.de/screens/pic10.jpg

http://www.nehrim.de/indexEV.html

I've logged 80 hours in this and I just finished the main questline. It's legit better than Oblivion. It's all in german, but there are english subtitles (most of the in-game text is english, too) and quite frankly, the game didn't suffer for it.

QuikSsurfer
03-22-2011, 08:10 PM
If you're replaying Oblivion...

you need to install Nehrim...NOW.


http://www.nehrim.de/indexEV.html

I've logged 80 hours in this and I just finished the main questline. It's legit better than Oblivion. It's all in german, but there are english subtitles (most of the in-game text is english, too) and quite frankly, the game didn't suffer for it.

Very cool. Had not seen this -- will it play nice with my existing mods with oblivion mod manager?

Douche Baggins
03-22-2011, 09:32 PM
You should follow the Nehrim FAQ for install.

Fire Me Boy!
04-10-2011, 07:20 PM
http://www.1up.com/previews/elder-scrolls-skyrim-speculation-know-want-rpg

The Elder Scrolls V: Skyrim Speculation: What We Know, And Want, in This Huge RPG

As usual, it's been a fairly long wait between releases in The Elder Scrolls series, so long as we don't go by Duke Nukem Forever's timetable. Since The Elder Scrolls IV: Oblivion's release in 2006, the team at Bethesda took an interesting break by applying its open-world RPG craft to Fallout 3 before heading back to Tamriel (the continent where the Elder Scrolls series takes place within) with The Elder Scrolls V: Skyrim. So it's safe to assume that Skyrim continues the Elder Scrolls formula that's been established with The Elder Scrolls: Arena: Stick players in a huge fantasy world, let them go wherever they want, and do whatever they want. From other Skyrim coverage to date, we can already see that combat is much improved, the engine has been given an overhaul, and NPCs are more realistic than ever.

What We Know

Set 200 years after Oblivion, players are brought to the extreme north of Tamriel in the titular snowy lands of Skyrim. In typical TES fashion, you start out as a nondescript prisoner. Much like the most recent World of Warcraft expansion, Cataclysm, an enormous dragon (in this case called Alduin) is threatening to destroy the world along with other dastardly dragons -- all which are capable of speaking a new language that's been built from scratch for the game.

The non-player characters who populated Oblivion -- while certainly more interesting to follow around than Morrowind's -- still led incredibly dull lives. If they weren't eating or sleeping, chances are they were walking around somewhat aimlessly or standing in place doing nothing. In Skyrim, the Radiant A.I. system has gotten a big upgrade. NPCs now react to their surroundings and do what makes sense in that context; examples given include working at a mill or farm. Either way, they also won't stop what they're doing altogether just to have a chat with the player. They'll continue to go about their business, occasionally glancing over to look at you rather than standing in place like a statue as you stare at a close-up of their face, as was the case in Oblivion.

NPCs will also grow to develop feelings about you depending on your actions. Entering a friend's house late at night might garner you an invitation to spend the night. "Your friend would let you eat the apple in his house," as game director Todd Howard told Game Informer. Doing something inappropriate -- stealing an item, for instance -- won't provoke the same kind of response from a friendly NPC as it will from someone who already hates your guts.

http://www.1up.com/media/03/8/9/0/lg/363.jpg

Although Skyrim doesn't randomly generate dungeons for you to explore like the pre-Morrowind games in the series did, the new Radiant Story feature creates randomized side-quests for you to complete. And like NPC reactions to you, these side-quests will be custom-fit for your specific character: It takes into account what you've done before, the places you've visited, the type of character you're playing, and so on. Howard offered an example of how assassination missions can be customized so that they are ordered by, and target, characters you've already met. And given that Radiant tracks where you've been, it won't march you right back into a dungeon claiming that something has started happening there since your last visit. Instead, Radiant will nudge you into new areas that you've yet to visit.

Almost like building up your reputation with a faction in an MMO, helping characters can lead to new, otherwise inaccessible quests. Likewise, specializations can do the same thing; become good enough with a particular skill, and that might lead to a situation you might not experience in another play-through, such as someone asking you to train them. Game Informer also cites the possibility of an NPC acting as a mobile lost-and-found: A weapon you drop somewhere could be picked up and returned to you by a do-gooder.

Not everything is necessarily designed to benefit you, however. One of the fun bits of freedom in The Elder Scrolls games is the ability to kill almost anyone in the game. Unlike MMOs, where slain NPCs eventually respawn, dead TES characters stay that way. In so doing, you can potentially screw up quest chains by eliminating the only person capable of assigning you a quest. This gets resolved in Skyrim as, for example, the relative of a slain shopkeeper can take up his or her stead and hence allow the quest chain to go unbroken. That's all well and good, but your help won't necessarily dissuade the relative from later trying to get you back for killing that poor merchant in the first place.

The minute-to-minute stuff in Skyrim -- combat in particular -- has also been improved dramatically. You're free to assign whatever you want to each of your character's two hands -- whether that be a sword in each, a two-handed weapon that takes up both hands, a shield, a magicka spell, and so on. Subtle changes, such as the speed at which you backpedal and the timing needed to pull off a successful block, will hopefully make combat a much more interesting affair than what you could get away with in Oblivion (which is to say, repeatedly run forward, clock your opponent with your weapon, and then back up to avoid his or her attack).

The inability to quickly backpedal makes ranged combat more interesting, as you'll need to actually turn around and run in order to put some distance between you and an enemy. This tweak came about supposedly due to Bethesda seeing a mod for the PC version of Oblivion which made ranged combat worthwhile. Arrows are now more powerful, but can't be fired nearly as quickly as they used to, which is just as well because they've now become a much more precious and scarce resource.

http://www.1up.com/media/03/8/9/0/lg/364.jpg

Magicka is also much different in that it needs to be assigned to one of your hands -- just as a weapon or shield would need to be. That presents an interesting series of decisions as you need to decide between what combination of physical weapons, defense, and spells you'll have equipped at any given time. Different types of spells yield different types of benefits (for instance, fire does more damage while frost can slow enemies down). They've also got different uses; Game Informer notes a fire spell could be used in the form of a long-distance ball, a close-range flamethrower, or a ground-based trap.

What We Want

The interesting thing is that much of my wish list is already being fulfilled. Or at least, Bethesda is aiming to fulfill it. A world of shallow, lifeless NPCs has long been one of the more distracting, immersion-breaking aspects of the series. It was difficult to buy into the game's world when faced with the unnatural conversations, bizarre patterns NPCs follow throughout the day, and the disconnect between your relationship with characters and the way they act. Radiant A.I. sounds like it's addressing each one of those concerns, but one has to wonder just how deep NPC relationships will go. If I come into a friend's house while being chased by an enemy, will they help me fight or just offer me a place to sleep? Can I enlist their help to follow me around as a companion that will do whatever I want -- acting as a distraction when I need to steal something or kill someone, for instance?

The two-hand system for combat also sounds like a marked improvement over Oblivion, and it opens the door for some interesting possibilities. When asked if you could combine magic spells, Howard answered, "We're not talking about that. We're not sure. We'd like to; it'd be awesome." Indeed it would, as Magicka has shown us. If you're only able to equip two spells at a time, then that would limit the number of possibilities as compared with Magicka's offering; though that's expected given that magic combos are that latter game's foundation.

http://www.1up.com/media/03/8/9/0/lg/361.jpg

Even so, mixing different spells to find new and interesting combinations could become a little game in and of itself. Heck, rip off some of the ideas for combos that Magicka features -- combine a shield spell with offensive spells to lay down different types of traps on the ground, or combine fire and water to create steam. It'd be especially neat if there was a puzzle in the game that, say, required you to produce steam to proceed. Those who specialize in magicka could then get away with a shortcut of using the aforementioned spell combo to avoid an otherwise lengthy process of generating steam.

Like spell combining, Bethesda is also staying tight-lipped about mounts. Although no one would argue that Oblivion's horses would rival the dog in Fable 2 for companionship (at least not without the purchase of some Horse Armor, in which case that damn horse better be your best friend), said horses did make for a pleasant way of getting around. After several dozen hours of playing Oblivion, I fell into the trap of abusing fast travel to move around the world. That ended up eliminating a lot of the aimless travel I did in Morrowind that resulted in stumbling upon cool stuff -- say, the talking mudcrab merchant or Creeper. While I don't want fast travel removed altogether, I would like some middle ground -- like a combination of horses (or maybe even flyable dragons?) and Silt Striders.

Assuming that mounts do make the cut, mount-based combat would be a fun addition. I'd rather not jump off my horse each and every time I come across an enemy that needs its ass kicked, and Red Dead Redemption showed that killing enemies from the back of a horse -- inelegant control scheme or not -- is a heck of a lot of fun. It could also open up the opportunity for intense chase sequences where you ride on the back of your horse firing off magicka or arrows at a dragon you're chasing.

If the developers at Bethesda are taking influence from mods for how Skyrim handles ranged combat, then they should also look at upgrading stealth combat. From the sound of it, things are remaining largely the same, except NPCs will now go into an alert mode instead of only switching between "oblivious to your presence" and "trying to murder you" modes. Bethesda is playing around with the idea of dramatically increasing the damage of daggers when used on an enemy you've successfully sneaked up on, which is an excellent idea. But you should be able to go all out with the Sam Fisher-style kills seen in the Deadly Reflex mod for Oblivion that make stealth combat more gratifying.

http://www.1up.com/media/03/8/9/0/lg/362.jpg

For some people's tastes, Oblivion's land of Cyrodiil was a bit bland as compared with the more eclectic style of Morrowind's Vvardenfell. Howard even admits as much, having told OXM, "[W]e sacrificed some of what made Morrowind special; the wonder of discovery," also describing Cyrodiil as, "a place that you instantly understood." The Shivering Isles expansion's zaniness went a long way in returning to that Morrowind feel, and was much appreciated by those like myself who preferred what Vvardenfell brought to the table. Bethesda is trying to find a happy medium between the two extremes, or as Howard puts it, a situation "[w]here it's at first familiar looking, but has its own unique culture and spin on it." Hopefully that won't only be limited to the occasional dungeon, as was implied. Some unusual architecture and the occasional completely crazy NPC in the main world of Skyrim would be more than welcome.

As interesting as Radiant Story's randomly-generated side-quests sound -- assuming they remain satisfying and don't begin repeating very similar formulas -- Skyrim must bring back the most interesting side-quests from the previous games -- namely the Thieves Guild and the Dark Brotherhood. Amusing as the other content is, quests that send you out to steal one of the Elder Scrolls, or has you murdering people in creative ways, are arguably the best part of Morrowind and Oblivion. More of the same would be nice, but just imagine even more intricate assassination missions where you have multiple options for how to take out a target (think about the Dark Brotherhood mission where you sneak into a house and loosen a mounted head to fall down once your prey was in position). Throw in a new, optional version of the werewolf/vampire quest line from previous games, and you've got a substantial amount of content that is much more nuanced than your standard quests.

And lastly, Bethesda could take a page out of Obsidian's book, and mimic Fallout: New Vegas' hardcore mode. While it works better in a post-apocalyptic world where resources are limited, it could still be a fun twist for more advanced players to be saddled with a need to routinely eat, drink, and sleep throughout their adventure.

What We Think

Skyrim looks to be very promising. Even if chunks of the aforementioned wishlist end up left out, there's a lot of potentially compelling ideas in the works, particularly the way relationships can develop with NPCs and how randomized quests can be generated that force you to explore new locales. But we've been here before, at least with Radiant A.I.; Oblivion's NPCs were supposed to make decisions and go on about living their lives, and instead they did incredibly little. How well it works in Skyrim remains to be seen. If it's fully fleshed out, and the Radiant Story quests prove to consistently be original, well, those would be incredibly exciting features to see in a single-player RPG.

Seemingly every complaint about Oblivion's fundamentals is being addressed. Promised improvements to the interface, while sounding nice on paper, can only be properly evaluated after spending a significant amount of time with the game, so we'll see about that. By all accounts the graphics look to be much-improved, particularly the animations and formerly fugly NPCs. Should everything across the board end up as polished as Bethesda is hoping, it looks as if Skyrim will be the latest Elder Scrolls title that warrants dozens, if not hundreds, of hours of time spent playing it.

Crush
04-10-2011, 07:24 PM
I resisted the temptation to upgrade my hardware for Civilization V. I don't think I can say no to this magnificent monstrosity of time wasting.

Douche Baggins
05-12-2011, 01:47 PM
A MYSTICAL QUEST
TO THE ISLE OF CYRODILLLLLLLLLLLLLL

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Jerm
05-15-2011, 08:23 PM
I've never played an Elder Scrolls game, just now got to where I really like RPGs (thanks in large part to Fallout 3), and after reading about this game for a while...it's a must buy for me.

In fact, I'm pre-ordering it tomorrow night when I pick up L.A. Noire.

Frazod
05-15-2011, 09:39 PM
I've never played an Elder Scrolls game, just now got to where I really like RPGs (thanks in large part to Fallout 3), and after reading about this game for a while...it's a must buy for me.

In fact, I'm pre-ordering it tomorrow night when I pick up L.A. Noire.

You should go back and play Oblivion. It will be a touch dated now, but it's still a great game. The main story is a bit weak, and the combat gets kind of clunky if there are too many combatants in a fight (which happens in the main story arc), but you'll still enjoy it. And I'm sure it can be picked up for next to nothing at this point.

Jerm
05-19-2011, 03:08 PM
November is a long ways off but L.A. Noire is taking up all my gaming time right now and with NCAA and Madden on the horizon, not to mention Arkham City, Gears 3, FIFA, etc. I think it'll make it go by faster.

I might pick up Oblivion, my brother in law has it...I'll just borrow it from him.

Regardless I'm fully 100% hyped for this game and after NCAA 12 drops it's officially the next one on the radar.

Douche Baggins
06-07-2011, 10:42 AM
wOW. 3:20 ONWARD = SOLD

<iframe width="640" height="360" src="http://www.youtube.com/embed/sDaFI0DD5PY" frameborder="0" allowfullscreen></iframe>

iN hd:

http://www.inquisitr.com/111988/six-minutes-of-elder-scrolls-v-skyrim-gameplay/

Molitoth
06-07-2011, 12:05 PM
Just watched this on Spike yesterday and it looks downright amazing.

The problem? Not MMO, so no thanks.

I just cannot get into games for 300+ hours without interaction anymore.
I grew up playing Dragon Warrior, Final Fantasy, Fantasy Star, Shadowgate, Zelda, etc... and could easily play all of those games until the end until: Everquest... which changed my preference forever. I bought Oblivion and played about 15 hours before I got so bored with just simple storyline and lack of interaction that its just collecting dust. Final Fantasy 13 got about 15 hours before I took it back to the store. Games just don't appeal to me when I can't play them with my friends.

WHY GOD WHY can they not make these kick ass games multiplayer??????????????

Douche Baggins
06-07-2011, 12:23 PM
MMOs suck.

QuikSsurfer
06-07-2011, 12:40 PM
Fuck MMOs -- This game is going to be amazing without subscription fees

Frazod
06-07-2011, 12:53 PM
Fuck MMOs -- This game is going to be amazing without subscription fees

Bingo. If I want to interact with people using my computer, I'll use facebook.

keg in kc
06-07-2011, 01:39 PM
Bingo. If I want to interact with people using my computer, I'll use facebook.I don't play MMOs to interact with anybody, I play MMO's because they're enormous ****ing games. Hundreds and hundreds of hours of content. When it launches, I'll be playing TOR with a grand total of like 6 other people.

They're very solo-friendly these days. You can play without ever interacting with anybody if you want, although there will obviously be some things you won't be able to see and do.

Hell, you know me. I probably make you look like a happy-go-lucky social butterfly...

keg in kc
06-07-2011, 01:44 PM
Speaking of Skyrim, once I finish working at the end of June, I'm going to try to slog through Oblivion again. If I can make it through that game, I'll buy Skyrim. I wasn't a big fan of Oblivion originally, and if I can't get more than 20 hours of entertainment out of it this time, I figure Skyrim will ultimately be a waste of money for me.

whoman69
06-07-2011, 03:57 PM
Speaking of Skyrim, once I finish working at the end of June, I'm going to try to slog through Oblivion again. If I can make it through that game, I'll buy Skyrim. I wasn't a big fan of Oblivion originally, and if I can't get more than 20 hours of entertainment out of it this time, I figure Skyrim will ultimately be a waste of money for me.

I would think trying to get through the guilds would give you more than 20 hours of gameplay. Add on to that Knights of the Nine and Shivering Isles and you're well over that. The main story line is pretty basic and the Arena is a joke if you're over level 10, but overall its a pretty encompassing game. I like character creation for Oblivion in how you can tweek your character's look.

whoman69
06-07-2011, 03:58 PM
My cd drive has been out on my computer for some time. Got Morrowind for Christmas and still haven't played.

keg in kc
06-07-2011, 04:17 PM
I would think trying to get through the guilds would give you more than 20 hours of gameplay. Add on to that Knights of the Nine and Shivering Isles and you're well over that. The main story line is pretty basic and the Arena is a joke if you're over level 10, but overall its a pretty encompassing game. I like character creation for Oblivion in how you can tweek your character's look.I know it's longer than 20 hours. The question was whether I lose interest in less than 20 hours, which I did originally.

QuikSsurfer
06-08-2011, 01:20 PM
I know it's longer than 20 hours. The question was whether I lose interest in less than 20 hours, which I did originally.

Just play the thieves guild, dark brotherhood, Knights of the nine, and Shivering Isle. I'm doing the same thing in preparation for Skyrim.. I logged over 200 hours in Oblivion back in 07/08.

Saulbadguy
06-09-2011, 01:04 PM
Will I have to play any of the previous games to enjoy this one?

QuikSsurfer
06-09-2011, 02:09 PM
Will I have to play any of the previous games to enjoy this one?

Negative

Douche Baggins
06-10-2011, 12:35 PM
Shit, I still haven't played Hammerfell or any of that shit.

I tried playing Morrowind and couldn't get past the clunky combat and weird graphics.

Fire Me Boy!
06-28-2011, 12:26 PM
http://www.ausgamers.com/features/read/3076322

AusGamers was given special access to the main squeeze at Bethesda Game Studios, Mr Todd Howard, to talk all things The Elder Scrolls V: Skyrim. Read on for what he has to say about dragons, the mod community, PC and consoles, as well as not locking you out of the game when it ends...

AusGamers: Ladies and gents welcome back to AusGamers. You’re here with Stephen Farrelly and I have a very special guest with me today - Mr Todd Howard from Bethesda Game Studios; thanks to the fine folk at Bethesda for organising this for us.

Todd, obviously [Skyrim is the] buzz of the show -- I saw it in Utah [prior Bethesda event]. Two dragons at the end this time? Was that put in this demo specifically or was that a procedural thing? Because you were talking about that in Utah.

Todd Howard: We did... for this demo we have scripted their arrivals to make sure that we’re getting dragons on the screen and after that they do their own thing. So we did want to show another type of dragon -- the frost dragon -- so we set it up where once you killed one, the other one would come in (sometimes they overlap a little bit). But we wanted to show that because there are a lot of new Shout powers we wanted to show here at E3 -- absorbing the soul and doing all that.

AusGamers: Is there only those two dragon archetypes?

Todd: No, there are more. We’re not talking about that yet, but there are other ones. I don’t want to say the exact number -- we’re still messing with it. There aren’t a lot, but there are more.

AusGamers: Now let’s step it back a bit, I want to talk a bit about Creation Engine. You guys have been demoing the game on Xbox 360, is there any particular reason why you haven’t shown the PC version? Because clearly that would be the higher end.

Todd: Yeah it does, obviously the PC version looks better. It has higher textures, it can run much higher resolution and a lot more graphic features. We tend to show it on 360 so that it’s a good baseline for people to look at. So when they then see the PC version it’s going to go up. We’d rather do that than have people see the 360 later and it takes a step down.

We’re really excited with how it looks on the 360 and the PS3. So we do author the art the same for all the platforms, it’s just that they render it differently. Also for things like this [tradeshows] -- I don’t know if people realise -- but as a game developer, the 360 is just much easier to show it on, from getting it started, to showing it, to controlling it, it’s just much easier to demo on logistically.

AusGamers: Okay, now going from Gamebryo to Creation, what was the outset goal for you guys, in terms of the features that you wanted and the stuff that you didn’t want anymore -- the kind of hang-ups that you had. What was the process going forward?

Todd: Well we came off of Fallout 3 and we’re always moving our own technology forward. Whether that’s using a piece of middleware or doing AI or things like that. We had a pretty big list of what we felt the 360, the PS3 and the high-end PCs could do, and it wasn’t like we said “we’re going to re-write the engine”; we just sort of started with “okay, let’s do this to the graphics; let’s do this to the gameplay”.

We started hitting that hard right after Fallout 3, so I’d say after the course of the next year and a half it turns out we’d re-written all of this -- look how it looks; we’re not using this anymore; we’re not using that anymore. So that’s when we actually decided to brand it; we should call it something of our own.

But it wasn’t from the get go “we’re going to re-write the whole engine”. It was a priority list and we ended up re-writing more than we thought we were gonna, but it worked out.

http://www.ausgamers.com/gameres/5250/images/695/20110211-skyrim-004.jpg

AusGamers: You always support the mod community as well and I know that this is going to have mod tools out of the box.

Todd: For download, not in the box.

AusGamers: Right okay, yeah.

Todd: In case people look in their box and they’re like “what?”.

AusGamers: Obviously the PC community really enjoys that a lot, but have you thought about giving that level of access to the consoles?

Todd: I have yeah. I think our PC mod community is one of the things that is great about our games. We’ve always supported it and we want to continue to do it. But a lot of our audience is on the consoles so they’re not experiencing that. So we have talked to Microsoft and Sony; “how do we do this?”.

The good news is that those things have started to happen with games like Forza 3 and sharing all your car stuff or Rock Band’s a really good example, where you can make your own tracks where you’re authoring them somewhere else then you’re uploading them to the 360.

There are still a lot of issues to solve with... because these aren’t instances like a song or a car you know, you could download a mod that destroys your game and we can’t have that. So we’re still... we have not solved -- even on paper yet -- how to handle security; how do we handle not messing up your saved games and things like that.

So it’s not going to be solved for the game’s release, but it’s something that we’re going to continue to look at because we think that it’s an awesome part of the game that the majority of our audience isn’t seeing.

http://www.ausgamers.com/gameres/5250/images/695/whiterunexterior01_18381.jpg

AusGamers: Is there any opportunity going forward to actually take some of the PC mod stuff and port that to console for console players?

Todd: It actually works. If you have a devkit console you can take the PC mod files, put them on your Xbox and they work. They actually worked in Oblivion, Morrowind and Fallout 3. For all of those games, I can take the PC mods and put them on my Xbox. We have one system so we just need to figure out the logistics of: How do we get it there? How do we secure it? How do we make it safe? It’s something that we would really like to do.

AusGamers: Well that’s tantalising and pretty cool for the console players out there.

Todd: Yeah, it’d be awesome. Here’s this awesome thing and we’re not doing it right now. What do you think of that answer? [laughs]

AusGamers: Sticking with the mod community for a quick second. Is there anything that you guys added to Skyrim that was taken from Oblivion mods or even Fallout 3 mods that just seemed to work that you guys maybe hadn’t thought of before?

Todd: There’s a bunch, in terms of... it’s nice when they’re creating so many things and then they’re voting so you can see what’s popular. We do look at a lot of the popular ones to see how they change the game balance because that’s fairly easy to do. Sometimes they’re adding dungeons and adventures, so we take less from that, it’s more about how do they change health/damage ratios or this, that and the other.

One of the ones we liked early on in Oblivion is someone made a mod that made the bows a lot more powerful but you couldn’t shoot them as fast. So they just felt better and you felt more powerful instead of shooting over and over. So that was one of the things where “oh, we need to do that in Skyrim; it needs to work like this”. So the bows... the one we show is a lower-end bow -- you can pull them back faster -- but the higher-end bows, they take longer to pull back and when you shoot they do a tonne of damage.

http://www.ausgamers.com/gameres/5250/images/695/draugrcrypt02_18381.jpg

AusGamers: Okay, that’s cool. Now as far as the gameplay goes, the Radiant Story system sounds amazing but it’s a little bit hard for some people to wrap their heads around.

Todd: Yeah, it’s hard to explain. The best way to explain it is, it’s the tool that our designers use to make quests. When they make a quest, they can make something specific. Like “this guy” is going to give you “this quest”. So every part of the quest, we call them “roles”, the people in it; the places; the items; those are all roles that the designer can fill out, either specifically or then conditionalised. So instead of “this guy” you can say “I want a guy in town who likes you a lot”, or “I want dark elf in town who hates you” or “I want a dark elf tavern owner who doesn’t know you”.

You can conditionalise all of those roles and you can look at what the player has done. So you can say... a good example is: I can give you this quest, and usually it takes place at this other dungeon -- to get this item. Well I am -- through the quest -- going to change the role of that dungeon; conditionalise it for... you haven’t fought high-level undead in a while, “Is there a dungeon nearby that has high-level undead?”; I’m going to put the item there and the guy [quest-giver] says, instead of pointing you to that dungeon, he points you to that this dungeon. Those kinds of things, if that makes sense.

But even for us, it was hard to wrap our heads around. We just built the system then we messed with how we were going to use it. Now it’s honestly a kind of light touch in the game. We don’t want people to notice it.

AusGamers: Is there a reason that you felt compelled to guide players to areas that they hadn’t been to or anything like that? Is it just so that they can see all of the assets that you’ve put into it?

Todd: Well, we want to try make things more interesting, but we were inspired by... in Fallout 3 we wrote this big script that would generate random encounters. So when you walked down roads, sometimes you would get encounters and we conditionalised the script for what you had done. And we were just inspired by that in terms of what we should do.

http://www.ausgamers.com/gameres/5250/images/695/tavernkill01_18381.jpg

AusGamers So like the Talon company, if you’d killed enough of them and they are going to come after you a bit more?

Todd: Things like that or once you hit The Enclave now Vertibirds are landing. There are a couple of other examples based on quests you had finished where things would happen. So we really liked the end result of that and wanted to systemise it for the game [Skyrim].

AusGamers: Now you’re also concentrating on the northern area of Tamriel and obviously the Nord race is really tied into this and that’s the guy that you’ve been showing off. What’s the thought process for players that don’t ever play as the human characters and don’t care about that lineage for that particular race? What are you doing to invite them to becoming Dragonborn as well and does the game-world react to different races based on them being Dragonborn?

Todd: Well no matter what race you pick, you are Dragonborn. We’re kind of showing this guy because he’s very on-the-nose for the tone of the game so that people can understand it easily. But you can be any of the races; you can be an Argonian lizard who is Dragonborn and sorry I forgot the other part of the question... oh how do they react? It’s mostly a flavour thing. There’s a little bit of, this is a little bit harder, you can’t do this with a race but only a little bit -- it’s more dialogue flavour than anything.

Then you do have different powers based on which race you pick. So your skills start out differently, then each of the different races has their own powers, like some cool special abilities.

AusGamers: Now you didn’t touch on the guilds much out at Utah, but during the presentation here there was a bit of talk about it. Is there a specific number of guilds? Can people expect what they’ve had in the past in other Elder Scrolls games?

Todd: Well the three that we’re talking about and the three that we’re focused on are the companions for the warriors, the Thieves Guild and we’re using the College of Winterhold for mages because those are the three main archetypes that we want to pay off on. There is other stuff in the game. I don’t know if or when we’re going to talk about that honestly, but there are other groups in the game but they’re not as big as those factions.

http://www.ausgamers.com/gameres/5250/images/695/riften01_18381.jpg

AusGamers: Now last question -- and this is kind of a weird convoluted one. So I know you can’t talk about DLC but based on what’s come before it’s definitely going to happen.

Fallout 3 and New Vegas are really good examples of this: at the end of the game, if you’d finished it and you bought DLC... sorry, when you had finished the game before the DLC came out, you couldn’t just go back and continue to explore. Are you guys going to lock the player out when they complete this game?

Todd: No. No, that was a mistake, yeah. We were really confident about that, then the game came out and we heard pretty loud and clear that was not what they wanted. So we’re not gonna do that again. No, you’ll definitely be able to.. when you finish the main quest you can just keep playing.

And you mentioned DLC. We would like to do DLC; we don’t have any specific plans yet, but they’ve been really successful and we like making them. So right now I can say that we’d like to do less DLC but bigger ones -- you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them -- we had two overlapping groups -- and we don’t know what we’re going to make yet, but we’d like them to be closer to an expansion pack feel.

AusGamers: One last super-quick thing -- I mentioned this in Utah, but I’m just going to remind you. When you kill a person in their house, you should be able to...

Todd: Sleep in their bed, I remember you asking that. It’s on the list, I remember that. It’s not done yet, but it won’t be a DLC. We’re gonna do it.

AusGamers: Just put that on the record as well [laughs]. Alright, thanks so much for that Todd, the game looks fantastic.

Todd: It’s good seeing you again, thanks for coming out.

AusGamers: You too. Cheers.

Douche Baggins
07-02-2011, 04:32 PM
http://www.ausgamers.com/gameres/5250/images/695/whiterunexterior01_18381.jpg

I love this. I always hated the massive amounts of trees in Oblivion. Been craving grasslands.

Fire Me Boy!
07-07-2011, 02:07 PM
http://forums.bethsoft.com/index.php?/topic/1207390-skyrim-fan-interview/

Today we've got answers to the Skyrim fan interview!

Big thanks to Todd Howard, Matt Carofano), and Bruce Nesmith for tackling the questions. Also want to thank Lady Nerevar for helping grab questions from the community.

Without further ado...

Skyrim Fan Interview
Todd Howard, Game Director
Bruce Nesmith, Lead Designer
Matt Carofano, Lead Artist

1) Will the character be able to change into certain creature?
Todd: We’ve done various things like that in our previous games, and it’s something that we probably won’t be talking about specifically on this one. Don’t read anything into that, we just prefer to not discuss this one. We’d like to leave that an open question until the game is out.

2) What sorts of cosmetic options, like beards, tattoos, or body proportions, are available? Can we edit them later in the game?
Matt: There is large amount of customization available for each race. You can choose from multiple hair styles, beards, scars, and face paint. Each race and gender has a light and heavy build and you can pick any level in between. We’ve completely redone our facial system, and we’re really excited to show off the results.

3) Is armor handled like in Oblivion (with each body part being welded together) or in Morrowind (with each body part separate)? Will you be able to wear both clothes and armor at the same time?
Matt: The armor system is very similar to Oblivion’s. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim. In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had.

4) Are the main and faction quests branching or linear? What about side quests?
Bruce: We’ve focused on telling one story well. There are decision points in all the quest lines that can change things, but overall it’s a single story. Because the side quests are smaller stories, they are more likely to have major branches. For example, you can decide to save or betray someone, which changes the whole end of the quest. Overall the quest structure in Skyrim is closer to Oblivion than Fallout 3, in that there are many more quests, but they have fewer branches.

5) Are loot and quest rewards level scaled, like in Oblivion? Will there be any powerful un-scaled items?
Bruce: We’re handling leveling stuff similar to how we did in Fallout 3, but with a few new twists that we hope players won’t even notice. The enemies and loot are based on the “encounter zone” you’re in, so it could be higher or lower level than your current level. We do have a new concept of epic or “special” loot that you can randomly find in many cases, regardless of the zone, and you will still get better stuff in the better zones with your level higher. Same goes for quest rewards. We try to make them appropriate for what you did. Sometimes that is random, sometimes that is a set item. There’s a lot of specific stuff that is very powerful, like the Daedric artifacts.

6) Will items present in Morrowind but not in Oblivion, such as spears, medium armor, and mark/recall spells, be making a return?
Todd: They are not in Skyrim for the same reasons we didn’t include them in Oblivion. I’ll address each one. First spears, the truth is we’d love to do them, but it becomes a priority and development time thing for us. We feel it’s better to spend our time right now making sure the gameplay for the other play styles is really solid. That includes sword, sword and shield, two-handed weapons, and bows. You can also add magic to that list. Getting those all working well together, while feeling different, is our priority.

As far as medium armor, that’s not a time or polish thing, it’s a design choice to focus on two armor types and making sure those feel different and the player appreciates them. We try to make your character move and feel different between light and heavy and having a 3rd one in the middle just muddies it up in how it plays, as well as visually. And even now, we still have to tweak those two armor types so they feel different, while remaining fun. Every time we slow down heavy armor more, it feels bad, but it’s the main way of balancing it. We’ve added other ways of balancing it that feel right—like different stamina drain rates when sprinting and such.

Mark and recall is one where it’s a lot of fun, but like levitation, was removed so we could design better gameplay spaces and scenarios. We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldn’t do and now we can. Back then it seemed like many good ideas we had were shot down when another designer would say “oh yeah, I just levitate or recall away.” So we got rid of them.

7) Will we be able to have relationships with the NPCs, romantic or otherwise?
Bruce: Absolutely! You make friends with people by doing things for them. Friends in the game will treat you differently. Some of them will even agree to go with you into dungeons and on adventures. You can even get married. If you own a house, your spouse will move in with you.

8) Are there any new armor/weapon materials unique to Skyrim?
Matt: One of the most prized and rarest sets of armor is made from dragons. It can be forged in both a light and heavy variant. You’ll see a return of many armors from previous games, such as leather and steel, however these have been redesigned in the Nordic style.

9) Can we have some specifics about the PC version of the game? How will it's UI be different? Will there be a 64-bit executable?
Todd: 64-bit specific exe? Not at this time. As far as UI, it visually looks the same across the platforms, but the controls are entirely different. There’s also a lot of “power user” stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what we’ve done before in that area. We’re packing a lot of info on the screen and the whole interface is much less ‘look at giant fonts!’ than, say, Oblivion. The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast. Last but most important, is the Creation Kit we’ll be releasing for the PC. Modding the game and making it your own is very important to us and our fans, so we’re going to keep doing whatever we can in that area.

10) How will enchanting work in Skyrim? Will we have to constantly refill our enchantments with soul gems like we did in Oblivion, or will it be more like Morrowind in which the weapons recovered after a certain resting period?
Bruce: The method in Oblivion worked really well, so we kept it. Magic weapons use charges and have to be refilled with soul gems. Magic armor is always on and doesn’t need to be recharged. Soul gems and their lore and usage are a staple of the Elder Scrolls.

We have revamped the enchanting system though. Enchanting is now a skill. The better your skill and perks, the better you are at creating enchanted items. You’ll be able to find enchanting stations all over the world, which will make it much more accessible.

There are some changes from Oblivion, including the effects you can use when creating items, as well as how you learn effects. You now learn enchanting effects by “breaking down” a magic item you find, as opposed to them coming from spells you know. This allows us to separate enchanting from the other magical skills better.

11) What are the differences between the races? I guess they'll have different skill bonuses, but will they also start with different perks or have different "hard-coded" attributes, such as different running speeds or maximum encumbrance, etc.?
Todd: They each start with some skills that are higher by default, but those aren’t hard to overcome with another race in a short time. They also have different starting spells and each has its own passive abilities, like before, as well as powers, like before. So Khajiit can see in the dark, Orcs have a berserk power, Redguards have Adrenaline Rush, and so forth. They work differently in the new system, but the flavor is the same. We kept all the racial movement speeds the same, that’s now a factor of what you’re wearing and have equipped. And starting max encumbrance is the same and is based on your Stamina attribute.

12) Is there any game content (story, quests) that might be locked for a character based on race/faction/politics allegiances/morality/choices? Or one can experience all the content in one single play?
Todd: We do have some stuff that gets locked out based on decisions you make. It’s wherever it felt natural. It wasn’t a goal that you could or couldn’t play everything with one character. The game’s honestly so big that we don’t think about it much.

13) To what extent will our racial / gender selection at the start of the game will affecting our gameplay? Are there relationships affected by these choices?
Bruce: Your race is very important. It’s more than just how you look. Each race has a bias toward certain types of characters. If you want play a wizard, it will be easier with a High Elf or a Breton. If you want to play a warrior, it will be easier with a Nord or a Redguard. However, just like in Oblivion, we don’t force you to follow that bias. If you want to be a Nord wizard, that’s completely viable.

Gender does not change any initial skills or abilities. There is nothing that men do better than women or vice versa in the game. Other characters will recognize your gender and address you properly. Some may have prejudices for or against a particular gender as a part of their character, but it won’t change what you can or can’t do.

14) Do you plan to include non lethal ways of defeating opponents??
Todd: Depends on what you mean by “defeat”. We have various stealthy ways of getting past people, and the various poisons and spells allow you to basically render enemies harmless to you, whether that is casting a calm or fear spell, knocking them down, or something else.

Oh, and we now have tavern brawls that are non-lethal! I love those.

15) Will boss fights involve interesting mechanics involved as opposed to just more health and hits harder?
Todd: We have many new combat behaviors in our AI that makes fights with certain enemies very dynamic and interesting. It matters what the enemy can do. Dragons, for example, can do lot of things from multiple shouts, bombing runs, picking guys up, and more. An enemy that has a sword and shield, a bow, magic spells, and potions will use all of those things, and those fights are the most interesting. But we also design some combat encounters where the player simply may get mobbed by more simple enemies, and those have a different pace and strategy.

16) Do companions have skill and perk trees we can train?
Bruce: No, you only manage your own. Though companions often have certain perks so they behave different or better.

17) Is the culture in Skyrim strictly Nordic, or are there places (like Cheydinhal in Cyrodiil) that show influence from other cultures nearby, like architecture, religion, etc?
Matt: While there are pockets of other races in the game, we focused on the Nordic culture and their regional differences. The architecture between cities is dramatically different and reflects how the Nords live in that area.

18) So, the dragons are big and powerful. Did you include some destructible environment so they could leave marks and scars everywhere they attack? Can they demolish buildings, break trees, start avalanches, burn houses, things like this that emphasize their power?
Todd: They do leave marks and scars everywhere, but as far as destroying buildings and such, it’s rare. It does happen, but not a lot. Systemically destroying our spaces is something we have not found a good way to handle yet, because it’s so dynamic. We’re dealing with places that we have NPCs living, and providing quests and other game services. It’s something we avoid in every game unless we can specifically wipe it off the map, like Megaton.

19) Will there be any difference between the animation sets of male and female as well as human-like and 'beast' characters?
Matt: The animation system is completely new and dramatically improved. You will notice huge difference from previous games. There are differences between male and female animations, and even beast races have some specific animations.

20) Will any sort of karma system be incorporated like there was in Fallout, or will it be the Fame/Infamy system of Oblivion?
Bruce: We don’t provide a numeric score that you can track, but the game knows if you’ve been naughty or nice. We felt that a number really didn’t do your fame justice. Characters in the world will acknowledge the specific things you have done rather than just a generalized reputation. If you are a criminal, they’ll know that too. But if you pay your debt to society, all is forgiven.

21) Will crafting (weapons, armor) be effected by the tools you use as well as the ingredients used in the crafting? Such as the hammers and clippers, mastery level of the weapons and your level? Basically, will I be able to produce a more powerful, or even unique, weapon if I use a master hammer or clipper as opposed to novice?
Bruce: The blacksmith’s shop includes a forge, a grindstone, and a smithing bench. You can improve your weapons at the grindstone. The higher your skill, the more you can improve them, and the more damage they’ll do. Same thing for armor with the smithing bench, only the armor rating gets better. The forge is actually used to create new weapons and armor from raw materials.

22) Will your character have a voice? So that you can hear yourself having a conversation with other people?
Todd: You do have a voice, but you only hear it in grunts and shouts. So we have recorded for each race and sex you can play, all the different combat grunts, as well as the dragon language shouts.

23) Obviously every character is "Dragonborn", but not every character will be playing the same way. The question is: Will dragon shouts support all types of characters? Are there long ranged shouts? Some kind of stealthy "shout"?
Todd: Yes, the shouts support all character types. We’re not ready to talk about the other shouts yet, but soon enough.

24) Are there going to be places where you can use nature to your advantage? Like make a trap out of a fallen tree or climb a tree to stealth attack an enemy?
Todd: Yes and no. You can’t make things, but our environment is so dense, you’re almost always using the natural terrain to get an advantage, especially with stealth.

25) Will you be able to carry on after the main story?
Todd: Yes, absolutely.

Douche Baggins
08-12-2011, 09:21 PM
fuuuuu

http://bulk2.destructoid.com/ul/user/9/95391-208627-Character1KDestructoidbmp-noscale.jpg

http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2011/08/darkelf.jpg

http://i52.tinypic.com/a9v2uv.jpg

http://i52.tinypic.com/2hfhnyc.jpg

http://i52.tinypic.com/w06m8g.jpg

Douche Baggins
08-12-2011, 09:50 PM
http://i.imgur.com/T83AK.jpg

Fire Me Boy!
08-22-2011, 08:19 AM
<iframe width="560" height="345" src="http://www.youtube.com/embed/Rm8JPu1jt58" frameborder="0" allowfullscreen></iframe>



Main quest is 20-25 hours alone. "Drop in the bucket" to the rest of the game.

keg in kc
08-22-2011, 10:17 AM
Main quest is 20-25 hours alone. "Drop in the bucket" to the rest of the game.Wasn't the same true of Oblivion?

Fire Me Boy!
08-22-2011, 10:25 AM
Wasn't the same true of Oblivion?

Yeah, I think so. It's been a while, just posted that tidbit since Howard confirmed it.

KILLER_CLOWN
08-22-2011, 05:32 PM
Wasn't the same true of Oblivion?

Ya most of the idiots complaints were that it was "too open ended" which was my favorite part of the game.

KILLER_CLOWN
08-22-2011, 05:33 PM
http://www.ausgamers.com/gameres/5250/images/695/whiterunexterior01_18381.jpg

I love this. I always hated the massive amounts of trees in Oblivion. Been craving grasslands.

Actually I loved the massive amounts of trees, play the fallout series if you like open areas. I prefer the greenery myself.

Pants
08-22-2011, 07:01 PM
Ya most of the idiots complaints were that it was "too open ended" which was my favorite part of the game.

No, most "idiots" complained about the story (which was complete garbage) and the fact that your character stopped progressing half-way through the game.

keg in kc
08-22-2011, 07:49 PM
No, most "idiots" complained about the story (which was complete garbage) and the fact that your character stopped progressing half-way through the game.Indeed. I'm one of those idiots.

Mr. Laz
08-22-2011, 07:51 PM
20 hrs of main quest + 50 hrs of doing the same dark cave with the same monster AI's over and over again

at least if they have the invisibility spell again you can just run through all the repetitive stuff when you get bored.

invisibility
summons
spam fire ball until dead
rinse/repeat

Fire Me Boy!
08-22-2011, 08:04 PM
20 hrs of main quest + 50 hrs of doing the same dark cave with the same monster AI's over and over again

at least if they have the invisibility spell again you can just run through all the repetitive stuff when you get bored.

invisibility
summons
spam fire ball until dead
rinse/repeat

Easier than invisibility - enchant several pieces of clothing with chameleon. At some point you'll have 100% chameleon and be invisible all the time.

For Skyrim, they're really talking up Radian AI, which they designed for this game. Supposedly, it'll be a game changer, no pun intended.

Mr. Laz
08-22-2011, 08:11 PM
Easier than invisibility - enchant several pieces of clothing with chameleon. At some point you'll have 100% chameleon and be invisible all the time.

For Skyrim, they're really talking up Radian AI, which they designed for this game. Supposedly, it'll be a game changer, no pun intended.
tbh casting invisibility was so easy that i didn't bother enchanting anything.

put invisibility on quick key and ......

Imo a good RPG needs have game play that is challenging enough to make your character choice costly. I've said it before, in Diablo II if you build your character poorly you couldn't survive in Hell level. I want that.

Fire Me Boy!
08-22-2011, 08:17 PM
tbh casting invisibility was so easy that i didn't bother enchanting anything.

put invisibility on quick key and ......

Imo a good RPG needs have game play that is challenging enough to make your character choice costly. I've said it before, in Diablo II if you build your character poorly you couldn't survive in Hell level. I want that.

But you can't interact with anything with invisibility and it wears off.

The first time I played Oblivion all the way through, I did it totally straight. Never used chameleon, rarely used invisibility, etc. Successive times of playing, I'd do the chameleon trick after everything started getting really repetitive.

Farzin
08-22-2011, 08:19 PM
Oblivion was a great game. Still play the side quests when I have time.

I'm looking forward to this one.

keg in kc
08-24-2011, 09:53 AM
All the race presets: https://www.facebook.com/media/set/?set=a.10150268284171404.327186.131368351403&type=1

whoman69
08-27-2011, 11:39 AM
In Oblivion if you wanted to build all your attributes up, a variety of gamestyle play was necessary. If you wanted to build your speed you cannot be using sneak throughout the places you go. If you wanted to build your strength then relying on your destruction magic was counter productive. At different times in the game I was straight up warrior, mage or thief depending on what I was doing at that time of the game.

I could never get into Morrowind because of the gameplay. When I cast a spell, I want it to work. When I'm in combat I don't want to have to worry about having to move around in a certain way. I am told that Skyrim will go back to the lore and story of Morrowind with an improved gameplay from Oblivion that we started seeing in Shivering Isles. Increasing levels is going to be dependent on your choices and your gameplay along with selections you make. You also have to select what side you want to be on.

I imagine that even after I have upgraded my old dinosaur to work better on Oblivion, it won't be up to the task of Skyrim.

KILLER_CLOWN
08-27-2011, 01:50 PM
Oblivion was a great game. Still play the side quests when I have time.

I'm looking forward to this one.

I agree, they need to bring back the flying/levitate spells though.

Fire Me Boy!
08-27-2011, 03:10 PM
I agree, they need to bring back the flying/levitate spells though.

An interview with Todd Howard, he said they weren't coming back. They were doing things to take away the ability to cast out of fights. I wonder if invisibility will go away.

whoman69
08-28-2011, 06:50 PM
I agree, they need to bring back the flying/levitate spells though.

Sound to me like an unfair advantage.

KILLER_CLOWN
08-28-2011, 11:12 PM
Sound to me like an unfair advantage.

It's a single player game, not like you're going to ruin the experience for anyone by flying.

whoman69
08-29-2011, 11:00 AM
It's a single player game, not like you're going to ruin the experience for anyone by flying.

If you make it too easy you do. Its easy enough without it.

Fire Me Boy!
09-27-2011, 07:44 AM
http://www.bethblog.com/index.php/2011/09/27/a-star-studded-cast/

BETHESDA SOFTWORKS ANNOUNCES RENOWNED VOICE OVER CAST FOR THE ELDER SCROLLS® V: SKYRIM™

Academy Award Nominees Christopher Plummer, Max Von Sydow and Joan Allen Come Together for the Year’s Most Anticipated Game

September 27, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today revealed the stage and screen legends lending their talents to The Elder Scrolls V: Skyrim, the next installment in the award-winning Elder Scrolls series. Skyrim will feature an ensemble cast of Academy Award nominees, including Christopher Plummer (“The Girl With The Dragon Tattoo,” “The Insider”), Max Von Sydow (“The Exorcist,” “Minority Report”), and Joan Allen (“The Contender,” “The Bourne Ultimatum”).

Christopher Plummer, a two-time Emmy Award winner, two-time Tony Award winner and Academy Award nominee, takes on the role of Arngeir, a powerful Greybeard elder. An order of philosopher monks who are masters of the Way of the Voice, the Greybeards live in silent isolation atop Skyrim’s largest mountain.

Academy Award nominee, Max Von Sydow, stars as Esbern, a chronicler and agent of the Blades who has survived in hiding. Long obsessed with the foretold return of the dragon Alduin, the World Eater, Esbern will teach you how to confront this epic evil.

Tony Award winner and three-time Academy Award nominee, Joan Allen, will be making her videogame debut as Delphine, one of the last remaining members of the Blades – an ancient warrior society once sworn to protect the Emperor. Like you, Delphine is trying to unravel the mystery of the dragons’ return.

In addition, iconic actress and singer, Lynda Carter (“Wonder Woman”), voices Gormlaith Golden-Hilt, one of the Nord heroes who overthrew the dragons in ancient times.

“It’s been incredible to have all these actors together,” said Todd Howard, Game Director. “When you start a project, you always make your wish-list of actors, and to actually hear them in the game, it’s amazing. We can’t wait for everyone to experience it.”

Skyrim’s cast also includes:


Michael Hogan (“Battlestar Galactica”), who plays Imperial General Tullius, in charge of crushing the Stormcloak rebellion.
Vladimir Kulich (“The 13th Warrior,” “Smoking Aces”) portrays Hogan’s nemesis Ulfric Stormcloak, Jarl of Windhelm and charismatic leader of the Stormcloaks, who aims to make Skyrim independent of the Empire.
Claudia Christian (“Babylon 5”) joins the cast as Legate Rikke, General Tullius’s chief lieutenant, a loyal Imperial officer as well as a Nord who firmly believes Skyrim must remain part of the Empire.
Diane Louise Salinger (“Carnivale”), Renee Victor (“Weeds”), and Saturday Night Live-alum George Coe (“Transformers: Dark of the Moon”) round out the star-studded cast of more than 70 different voice actors delivering over 60,000 lines of dialogue.

Huffmeister
09-27-2011, 08:52 AM
I honestly thought that Max Von Sydow had been dead for years until I saw him in the trailer for Shutter Island. An "imposing presence/voice" showdown between him and Christopher Lee would be epic. They could take random sentences from books, magazines, advertisements, ingredients lists, and just have them read them in a stern voice.

keg in kc
09-27-2011, 09:21 AM
Star-studded voice cast is nice. Star-studded writers would be nicer. This'll be like having an all-star voice team read the nutritional information on the side of a cereal box. Although it probably won't be quite as bad as Patrick Stewart, Sean Bean and Terence Stamp's awesome voices wasted in Oblivion. And Lynda Carter's back for more punishment.

Pants
09-27-2011, 09:32 AM
I wish this game wasn't scheduled to be released a couple weeks before TOR. Oh well, I'll probably end up playing it a few years after it's released.

Fire Me Boy!
09-27-2011, 03:37 PM
I wish this game wasn't scheduled to be released a couple weeks before TOR. Oh well, I'll probably end up playing it a few years after it's released.

I'm seriously debating taking Nov. 11 off work so I can sit at home and play.

Frazod
09-27-2011, 03:47 PM
Star-studded voice cast is nice. Star-studded writers would be nicer. This'll be like having an all-star voice team read the nutritional information on the side of a cereal box. Although it probably won't be quite as bad as Patrick Stewart, Sean Bean and Terence Stamp's awesome voices wasted in Oblivion. And Lynda Carter's back for more punishment.

LMAO

Damn, it wasn't that bad.

Barret
09-27-2011, 04:21 PM
Here is the racial abilites and perks and stuff off of BetaCake

http://www.betacake.net/2011/09/skyrim-racial-abilities-perks.html

Buck
09-27-2011, 04:40 PM
Man I really hope this game doesn't seem as repetitive as Oblivion. I just couldn't get fully into that game.

Buck
09-27-2011, 04:49 PM
http://www.bethblog.com/index.php/2011/09/27/a-star-studded-cast/

Star-studded voice cast is nice. Star-studded writers would be nicer. This'll be like having an all-star voice team read the nutritional information on the side of a cereal box. Although it probably won't be quite as bad as Patrick Stewart, Sean Bean and Terence Stamp's awesome voices wasted in Oblivion. And Lynda Carter's back for more punishment.

Relevant.

http://i.imgur.com/eAm6j.jpg

QuikSsurfer
09-27-2011, 05:54 PM
I'm seriously debating taking Nov. 11 off work so I can sit at home and play.

I went ahead and put in to have the day off --- a long weekend + Skyrim... now if I can get the g/f away all weekend....

Douche Baggins
09-27-2011, 06:34 PM
I wish this game wasn't scheduled to be released a couple weeks before TOR. Oh well, I'll probably end up playing it a few years after it's released.

Yeah, play a buggy MMO on release day instead of what is likely to be a fairly polished single player RPG.

Buck
09-27-2011, 06:38 PM
Games on consoles almost always go on sale for one day somewhere online for like $40. I'm going to wait til I find it for that price. Bugs should be fixed by then too.

Believe me, there will be major fucking bugs in this game.

Pants
09-27-2011, 06:39 PM
Yeah, play a buggy MMO on release day instead of what is likely to be a fairly polished single player RPG.

We're not talking about Star Trek Online here, dude. This isn't Star Wars Galaxies, it's not fucking Age of Conan. This is BioWare's tour de force.

Are you planning on playing TOR, BTW?

whoman69
09-27-2011, 06:46 PM
Man I really hope this game doesn't seem as repetitive as Oblivion. I just couldn't get fully into that game.

If you play on PC you need to download some mods.

Douche Baggins
09-27-2011, 06:47 PM
We're not talking about Star Trek Online here, dude. This isn't Star Wars Galaxies, it's not fucking Age of Conan. This is BioWare's tour de force.

Are you planning on playing TOR, BTW?

I'll check it out down the road.

whoman69
09-27-2011, 06:48 PM
The problem with the Oblivion voices is they had one person doing too many people. They are having quite a lot more voice actors for this, in the area of 700 different voices from what I've heard on various websites. I'll probably need a new computer to play this and will want a version with the expansions anyway.

keg in kc
09-27-2011, 09:05 PM
We're not talking about Star Trek Online here, dude. This isn't Star Wars Galaxies, it's not ****ing Age of Conan. This is BioWare's tour de force.

Are you planning on playing TOR, BTW?Yeah, it's not likely to be very buggy at launch, not with release being 3 months away. The new build has introduced some bugs, and from what I've seen they have a lot of polish to do from about 25 to 50, but the part of the game I've played (1 to 15 for both factions) was about as polished as any MMO I've ever played. And I'm not just talking about other MMO launches. I was shocked at how good a shape it was in.

And I hate to be the one to break it to him, but Bethesda has a long and storied history for making pretty much the buggiest games out there.

(Which didn't keeping me from buying Morrowind, Oblivion or Fallout 3 at launch - at which point they were all basically buggy messes)

whoman69
09-28-2011, 03:28 PM
Yeah, it's not likely to be very buggy at launch, not with release being 3 months away. The new build has introduced some bugs, and from what I've seen they have a lot of polish to do from about 25 to 50, but the part of the game I've played (1 to 15 for both factions) was about as polished as any MMO I've ever played. And I'm not just talking about other MMO launches. I was shocked at how good a shape it was in.

And I hate to be the one to break it to him, but Bethesda has a long and storied history for making pretty much the buggiest games out there.

(Which didn't keeping me from buying Morrowind, Oblivion or Fallout 3 at launch - at which point they were all basically buggy messes)

I find it hilarious that most of the bugs were worked out by modders.

KILLER_CLOWN
09-30-2011, 08:04 AM
Yeah, it's not likely to be very buggy at launch, not with release being 3 months away. The new build has introduced some bugs, and from what I've seen they have a lot of polish to do from about 25 to 50, but the part of the game I've played (1 to 15 for both factions) was about as polished as any MMO I've ever played. And I'm not just talking about other MMO launches. I was shocked at how good a shape it was in.

And I hate to be the one to break it to him, but Bethesda has a long and storied history for making pretty much the buggiest games out there.

(Which didn't keeping me from buying Morrowind, Oblivion or Fallout 3 at launch - at which point they were all basically buggy messes)

Agreed but you still can't seem to even put the games down, even riddled with bugs.

KILLER_CLOWN
09-30-2011, 08:05 AM
I find it hilarious that most of the bugs were worked out by modders.

True, there are so many mods for these games you couldn't even download them all if you tried 24/7.

Buck
10-10-2011, 07:21 PM
Have they released the min/recommended specs yet?

I am definitely gonna go PC on this one I decided.

Buck
10-10-2011, 07:22 PM
Nevermind, found em.

Minimum System Requirements

* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz
* RAM: 3 GB
* HDD: 15 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Recommended System Requirements

* OS: Windows XP, Vista or Windows 7
* CPU: Core 2 Quad 3 GHz
* RAM: 3 GB
* HDD: 15 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Supported Graphics Cards:

Minimum – 8800 GT
Recommanded – Geforce GTX 460/Radeon 5850

Douche Baggins
10-10-2011, 07:54 PM
So is the game taking advantage of 4 cores?

Buck
10-10-2011, 08:14 PM
I don't know, but the recommended specs don't look all that bad. I have a $700 rig (last November I spent $700) and it meets all the recommended requirements.

Setsuna
10-31-2011, 09:11 AM
This ain't like MP? Laaaaaammmmmmeeeeee.

ChiefFripp
10-31-2011, 09:39 AM
This is a must buy for me. BF3 has pushed it from being an absolute first day purchase but I'll get it sometime in the next 6 months.

Frazod
10-31-2011, 10:01 AM
I am so jonesing for this. Burnt out/disinterested in everything else. I may have to take that day off.

Pestilence
10-31-2011, 10:46 AM
Looks like I'll be picking up this....MW3 and Batman: Arkham City.

QuikSsurfer
10-31-2011, 10:51 AM
If anyone has interest in seeing the first 23 minutes of the game... check this out

http://kotaku.com/5854660/watch-the-first-23-minutes-of-elder-scrolls-v-skyrim-right-here/gallery/1

Fire Me Boy!
10-31-2011, 11:26 AM
I am so jonesing for this. Burnt out/disinterested in everything else. I may have to take that day off.

I'm planning to take a half day.

QuikSsurfer
10-31-2011, 11:33 AM
If anyone has interest in seeing the first 23 minutes of the game... check this out

http://kotaku.com/5854660/watch-the-first-23-minutes-of-elder-scrolls-v-skyrim-right-here/gallery/1

bump for new page.

I sure would like to see or read SOMETHING about the PS3 version... My 360 has almost stopped reading discs entirely, so I'm thinking I should pickup the ps3 version unless it's shit like the last Bethesda Elders Scrolls port... Another option would be to get it for 360 and install to hard drive, but even then you have to have the disc in the tray and it must be read before game can start from HDD... ughh..

Frazod
10-31-2011, 12:41 PM
I'm planning to take a half day.

It comes out on Veterans Day - I should have the goddamn day off anyway, but that would be a good excuse to take it off.

Jerm
10-31-2011, 03:12 PM
I need to hurry up and beat Arkham City cause once 11/11 rolls around, NOTHING else is touching the 360 for the foreseeable future.

Douche Baggins
10-31-2011, 03:18 PM
elder scrolls games should never touch an xbox :mad:

Jerm
10-31-2011, 03:33 PM
elder scrolls games should never touch an xbox :mad:

:Poke:

MoreLemonPledge
11-01-2011, 01:15 AM
That commercial during the game tonight made me hard.

cookster50
11-01-2011, 07:03 AM
The wife saw the commercial, the long version(saw a shorter version of it later in the game last night), she thought it was dumb. She thought a match started a fire, what the heck was with the dragon. I politely choose to be the better person and kept my mouth shut.

Setsuna
11-01-2011, 12:24 PM
elder scrolls games should never touch an xbox :mad:

Hush child.

Mr. Laz
11-02-2011, 05:36 PM
elder scrolls games should never touch an xbox :mad:
holy shite, i actually agree with goat about something. :eek:




If you aren't going to crank the graphics up then whats the point.

buddha
11-03-2011, 10:10 AM
Oblivion was a great game. Still play the side quests when I have time.

I'm looking forward to this one.

It WAS a great game. I read some of the bitching on here and it's really pathetic. Oblivion provided weeks of entertainment for my kids and me. It waqs a blast. There are always going to be nick picky things that you wish were different, but that doesn't disqualify it from video game greatness.

Oblivion was a masterpiece.

Pants
11-03-2011, 10:23 AM
It WAS a great game. I read some of the bitching on here and it's really pathetic. Oblivion provided weeks of entertainment for my kids and me. It waqs a blast. There are always going to be nick picky things that you wish were different, but that doesn't disqualify it from video game greatness.

Oblivion was a masterpiece.

Let's see, it had a terrible story, terrible looting system, terrible leveling system and you stopped advancing your character midway through the crap story. Other than that, yeah, it WAS a great game.

Frazod
11-03-2011, 10:24 AM
I've already got the day off - and I already told the wife she won't be seeing much of me that day/weekend.

Huffmeister
11-03-2011, 10:35 AM
Let's see, it had a terrible story, terrible looting system, terrible leveling system and you stopped advancing your character midway through the crap story. Other than that, yeah, it WAS a great game.

Have they fixed the leveling for Skyrim? The 'scaled leveling' was what bugged me the most in Oblivion.

ChiefFripp
11-03-2011, 10:43 AM
Have they fixed the leveling for Skyrim? The 'scaled leveling' was what bugged me the most in Oblivion.

I hated that feature. If the game scales down to your level then you pretty much get the same experience throughout the whole game. I prefer things to be hard at the start, if gives you a deeper sense of accomplishment when you level up.

keg in kc
11-03-2011, 10:43 AM
Let's see, it had a terrible story, terrible looting system, terrible leveling system and you stopped advancing your character midway through the crap story. Other than that, yeah, it WAS a great game.It's that whole "difference of opinion" thing that people so often struggle with. I don't like sandbox games built around wandering around and grinding for character skills. I think they get real boring real quick. I like stories. That's why 99% of the time I play RPGs. That's why I don't play shooters, that's why I don't play sports games, that's why I don't play RTS. But saying that doesn't mean Oblivion's a bad game in general, it just means it's a bad game for me. I mean, yes, I thought it sucked. I couldn't finish half of it. But that doesn't mean everybody else is obligated to think it sucks, too, or that they're stupid or something because they liked it. It just means different people like different things. I'm not the least bit excited about Skyrim, either, and won't be getting it at least until the GOTY edition, and maybe not ever. But I still hope the people who enjoy that kind of game of love the hell out of it. In the end it's not really any different than talking about the battlefield games, or the GTA games, or anything else. They may not be my cup of tea, but I hope everybody who does play gets their money's worth.

QuikSsurfer
11-03-2011, 10:43 AM
Have they fixed the leveling for Skyrim? The 'scaled leveling' was what bugged me the most in Oblivion.

Yes - I believe the level scaling will work the same as Fallout 3 and New Vegas

Huffmeister
11-03-2011, 10:50 AM
Yes - I believe the level scaling will work the same as Fallout 3 and New Vegas

There was scaling in Fallout? I didn't notice. How's it work?

QuikSsurfer
11-03-2011, 10:52 AM
There was scaling in Fallout? I didn't notice. How's it work?

There was not enemy scaling - that's what I'm saying.. Skyrim is reported to be like Fallout in that aspect

Pants
11-03-2011, 10:57 AM
It's that whole "difference of opinion" thing that people so often struggle with. I don't like sandbox games built around wandering around and grinding for character skills. I think they get real boring real quick. I like stories. That's why 99% of the time I play RPGs. That's why I don't play shooters, that's why I don't play sports games, that's why I don't play RTS. But saying that doesn't mean Oblivion's a bad game in general, it just means it's a bad game for me. I mean, yes, I thought it sucked. I couldn't finish half of it. But that doesn't mean everybody else is obligated to think it sucks, too, or that they're stupid or something because they liked it. It just means different people like different things. I'm not the least bit excited about Skyrim, either, and won't be getting it at least until the GOTY edition, and maybe not ever. But I still hope the people who enjoy that kind of game of love the hell out of it. In the end it's not really any different than talking about the battlefield games, or the GTA games, or anything else. They may not be my cup of tea, but I hope everybody who does play gets their money's worth.

Sandbox games are awesome, I like them a lot. I like RPGs because I like leveling my character up and making tough choices about how I want to go about it. I like getting better gear as I level up and I like progressing through an epic story. Oblivion failed to deliver on leveling and itemization, the story sucked too. I could deal with a flat story as long as you give me a reason to keep going (ala Diablo II). I could deal with a weak leveling system and weak itemization if the story is awesome (see Mass Effect), but I can't deal when all that is missing. I lost all interest in Oblivion once I was max level with the best possible gear and I knew there was no more advancing. The story wasn't enough to make me want to keep playing.

I guess maybe that's why I liked WoW so much. It was endless character progression (first by leveling, then with loot) but the game also gave you a sandbox world which was like on ocean compared to Oblivion's puddle.

Frazod
11-03-2011, 11:04 AM
The main thing I disliked about Oblivion was the main story, which paled by comparison to the awesome guild quests. Going through the portals to the hell island/tower things got old quickly, and whever too many NPCs were involved in a fight the game just went full retard. I'm hoping these issues will be addressed.

Beyond that, I really enjoyed it, right up until the day I burned out right in the middle of Shivering Isles and never played it again. But I had played it for hundreds of hours before that. I guess I'm sort of the opposite of Pants, I love games like this - wandering, exploring, completing all the side quests, scraping together enough points to advance to the level. The endless quest to level up always drives me more than anything.

Huffmeister
11-03-2011, 11:07 AM
There was not enemy scaling - that's what I'm saying.. Skyrim is reported to be like Fallout in that aspect

Ah, gotcha.

Pants
11-03-2011, 11:09 AM
The main thing I disliked about Oblivion was the main story, which paled by comparison to the awesome guild quests. Going through the portals to the hell island/tower things got old quickly, and whever too many NPCs were involved in a fight the game just went full retard. I'm hoping these issues will be addressed.

Beyond that, I really enjoyed it, right up until the day I burned out right in the middle of Shivering Isles and never played it again. But I had played it for hundreds of hours before that. I guess I'm sort of the opposite of Pants, I love games like this - wandering, exploring, completing all the side quests, scraping together enough points to advance to the level. The endless quest to level up always drives me more than anything.

No, I agree with you, I love that part too. It was just that after the level and the gear were maxed, the game was over for me. I enjoyed it up to that point. My problem is that it was over before I was even half way through the main plot. Maybe I didn't pace myself right, I don't know. Oblivion could be so awesome if they added a looting system like the one Blizzard games employ (they have different rarities and improve as you level).

keg in kc
11-04-2011, 06:41 AM
Sandbox games are awesome, I like them a lot. I like RPGs because I like leveling my character up and making tough choices about how I want to go about it. I like getting better gear as I level up and I like progressing through an epic story. Oblivion failed to deliver on leveling and itemization, the story sucked too. I could deal with a flat story as long as you give me a reason to keep going (ala Diablo II). I could deal with a weak leveling system and weak itemization if the story is awesome (see Mass Effect), but I can't deal when all that is missing. I lost all interest in Oblivion once I was max level with the best possible gear and I knew there was no more advancing. The story wasn't enough to make me want to keep playing.

I guess maybe that's why I liked WoW so much. It was endless character progression (first by leveling, then with loot) but the game also gave you a sandbox world which was like on ocean compared to Oblivion's puddle.I'm sort of the opposite. I can handle crappy sandbox gameplay and progression if the story is good enough (Morrowind, which I played for hundreds of hours...) but if the story sucks and the combat is boring and the environment is brutally repetitive (Oblivion, and for me Fallout 3, which started great (best character creation sequence ever IMO) and then completely went in the pot - although I did like it more than TES4) I'll check out...

So for me, I think it's primarily about story (most important) and then gameplay (combat, primarily). I can grind away endlessly if the combat is fun. Character progression I'm kind of OCD about, but it's not what drives me to play.

I will play some other genres if I like the story, too, most recently Dead Space and Dead Space 2. Both of which were awesome.

Frazod
11-04-2011, 06:33 PM
Reserved my copy this evening - I'll be there with the rest of the dorks to pick it up Thursday at midnight.

Buck
11-04-2011, 09:25 PM
I've been playing a lot of Fallout New Vegas over the last couple days. The PS3 crashes are the fucking worst. It crashes every 2 hours. I hope that they got there shit together for Skyrim.

Jerm
11-04-2011, 09:33 PM
Going to be awesome to have full on battles with frickin dragons and having to avoid them, watch them destroy cities, etc.

Thursday night can't get here fast enough....

Buck
11-05-2011, 01:36 PM
Yes.

http://i.imgur.com/GdmYq.jpg

QuikSsurfer
11-05-2011, 02:50 PM
elder scrolls games should never touch an xbox :mad:

What the fuck ever. 11 years later you're bringing this up? What's the last console you've owned?

Why is the 360 being shown as the leading platform for Skyrim? Shut up.

Douche Baggins
11-05-2011, 04:46 PM
What the fuck ever. 11 years later you're bringing this up? What's the last console you've owned?

Why is the 360 being shown as the leading platform for Skyrim? Shut up.

Because people are idiots.

Elder Scrolls experience on a PC is vastly superior. Better graphics, and hundreds of mods that improve the game.

cookster50
11-05-2011, 05:44 PM
Because people are idiots.

Elder Scrolls experience on a PC is vastly superior. Better graphics, and hundreds of mods that improve the game.

It's time for an old fashioned NERD-OFF!!!!

GordonGekko
11-06-2011, 06:51 PM
Because people are idiots.

Elder Scrolls experience on a PC is vastly superior. Better graphics, and hundreds of mods that improve the game.

Really they are all PC's, just that the 360 and PS3 are stripped down PC's circa 2006 and are way behind the times.

Buck
11-06-2011, 06:52 PM
And you can't run mods, which might be the most important thing.

ChiefFripp
11-06-2011, 06:53 PM
Like battlefield 3, I'll have to get this one for the 360 and then buy the PC version later on when I get a decent gaming PC. Bethesda makes double their money off me.

KcFanInGA
11-07-2011, 07:06 PM
The main thing I disliked about Oblivion was the main story, which paled by comparison to the awesome guild quests. Going through the portals to the hell island/tower things got old quickly, and whever too many NPCs were involved in a fight the game just went full retard. I'm hoping these issues will be addressed.

Beyond that, I really enjoyed it, right up until the day I burned out right in the middle of Shivering Isles and never played it again. But I had played it for hundreds of hours before that. I guess I'm sort of the opposite of Pants, I love games like this - wandering, exploring, completing all the side quests, scraping together enough points to advance to the level. The endless quest to level up always drives me more than anything.

Well said sir. I could not agree more. The main story in Oblivion was so repetitive for me, I just did the guild quests and gave it up. Skyrim, on the other hand, this game is gonna sap all my free time.

KcFanInGA
11-07-2011, 07:08 PM
I am so jonesing for this. Burnt out/disinterested in everything else. I may have to take that day off.

This game has ruined any other games I have tried to play to pass the time. Batman Arkham City is a great game, but I haven't touched it in weeks. Nothing is going to fill the hole Skyrim has left me with. Any other game I try, I just keep thinking...it's good, but it just isn't Elder Scrolls good.

Mr. Laz
11-07-2011, 07:33 PM
Have they fixed the leveling for Skyrim? The 'scaled leveling' was what bugged me the most in Oblivion.
Not a fan of scaled anything

If you go into an advance area you should GET POWNED!!

If you are good enough to complete a hard fight/quest when you're a lowbie then you should get hella experience.

Buck
11-07-2011, 09:13 PM
I'm so excited for the game that I've been playing a shit load of games I've needed to finish. I'm on the last level of Deus Ex right now (I think) and I just beat Fallout 3 yesterday. I'll have to beat Mass Effect 2 in the next couple days and then finish a Madden season on Thursday night after the Chargers game and then I'll be ready for the Midnight Launch of Skyrim.

Speaking of which, I would be sort of pissed if the Chargers lose on Thursday night, I think I'm going to the game, this chick offered me a ticket, hopefully I'm not too drunk after the game to go to pick it up.

Douche Baggins
11-07-2011, 09:25 PM
Music.

<iframe width="320" height="240" src="http://www.youtube.com/embed/a9J23RuJXwI?hd=1" frameborder="0" allowfullscreen></iframe>

<iframe width="320" height="240" src="http://www.youtube.com/embed/u2oF7ywTNu8" frameborder="0" allowfullscreen></iframe>

<iframe width="320" height="240" src="http://www.youtube.com/embed/9IFtOYLQe88?hd=1" frameborder="0" allowfullscreen></iframe>

Buck
11-08-2011, 12:24 PM
Read these bitches to determine how you will play beforehand.

<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/LIY01/embed"></iframe>

kaplin42
11-08-2011, 01:15 PM
Read these bitches to determine how you will play beforehand.

<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/LIY01/embed"></iframe>

not really working for me for some reason.

Buck
11-08-2011, 01:53 PM
not really working for me for some reason.

YEah that's a shitty format they have. If you have a specific chart or charts you want to read, I'll post them separately.

I just bought it on Amazon using a promotion I had from buying some other game. Sort of sad that I'll have to wait for UPS on Friday instead of just downloading it from Steam on Thursday night, but I've heard some horror stories about Steam Downloads before. I bet their servers are overrun.

Pants
11-08-2011, 01:56 PM
YEah that's a shitty format they have. If you have a specific chart or charts you want to read, I'll post them separately.

I just bought it on Amazon using a promotion I had from buying some other game. Sort of sad that I'll have to wait for UPS on Friday instead of just downloading it from Steam on Thursday night, but I've heard some horror stories about Steam Downloads before. I bet their servers are overrun.

I DLed Des Ex from STEAM when it came out and I think the DL speed for me was around 1.2mb/sec. Don't know how that compares with Origin as I have never used it.

Buck
11-08-2011, 02:02 PM
I DLed Des Ex from STEAM when it came out and I think the DL speed for me was around 1.2mb/sec. Don't know how that compares with Origin as I have never used it.

Fuck I can't remember what game it was, maybe Black Ops? Steam apparently couldn't handle all the people downloading the game at the same time.

I doubt as many people bought Deus Ex HR from steam as the amount of people who bought Skyrim.

Speaking of Deus Ex 3, I need to finish that. I am fighting Namir now and I can't fucking beat him.

Cave Johnson
11-08-2011, 03:05 PM
**** I can't remember what game it was, maybe Black Ops? Steam apparently couldn't handle all the people downloading the game at the same time.

I doubt as many people bought Deus Ex HR from steam as the amount of people who bought Skyrim.

Speaking of Deus Ex 3, I need to finish that. I am fighting Namir now and I can't ****ing beat him.

Emp grenade to stun, then typhoon his ass.

Buck
11-08-2011, 03:09 PM
Emp grenade to stun, then typhoon his ass.

I never got the typhoon stuff and all my augs don't work. It's gonna be tough.

Pants
11-08-2011, 03:13 PM
I never got the typhoon stuff and all my augs don't work. It's gonna be tough.

Ohhh, you took the medicine. I didn't. Shouldn't mater, though, I don't think I used Typhoon on him at all nor any of the other augs. Just make sure you have like 3 EMP nades on you and blast him with the HMG (to the head from close range) when he's stunned.

Buck
11-08-2011, 03:17 PM
Ohhh, you took the medicine. I didn't. Shouldn't mater, though, I don't think I used Typhoon on him at all nor any of the other augs. Just make sure you have like 3 EMP nades on you and blast him with the HMG (to the head from close range) when he's stunned.

I don't know what I did. Haven't played in 2 months til last night.

Pants
11-08-2011, 03:19 PM
I don't know what I did. Haven't played in 2 months til last night.

Yeah.

Your vision would get messed up from time to time and you had a choice of going to a LIMB clinic and getting yourself "fixed." It was a ploy to weaken you for that fight

Fire Me Boy!
11-08-2011, 03:39 PM
Get this crap out of the Skyrim thread!

Cave Johnson
11-08-2011, 03:47 PM
I never got the typhoon stuff and all my augs don't work. It's gonna be tough.

Sucker. I bet you took candy from guys in blacked out vans as a child. ;)

Buck
11-08-2011, 03:50 PM
Yeah.

Your vision would get messed up from time to time and you had a choice of going to a LIMB clinic and getting yourself "fixed." It was a ploy to weaken you for that fight

Motherfucker!!!!

I can't kill this dude. I'm about to give up on this game. :(

Pants
11-08-2011, 03:53 PM
Mother****er!!!!

I can't kill this dude. I'm about to give up on this game. :(

Are you playing on hard or something?

EMP nades + run up to him + blast him in the head with your best gun + run away. Rinse and repeat.

Took me 2 tries on Normal, IIRC.

QuikSsurfer
11-08-2011, 03:54 PM
Get this crap out of the Skyrim thread!

This




:P

Pants
11-08-2011, 03:55 PM
DEUS EX > ELDER SCROLLS

Buck
11-08-2011, 03:56 PM
Are you playing on hard or something?

EMP nades + run up to him + blast him in the head with your best gun + run away. Rinse and repeat.

Took me 2 tries on Normal, IIRC.

Yes. Who doesn't play on hard? Fucking casuals.

Pants
11-08-2011, 03:58 PM
Yes. Who doesn't play on hard? ****ing casuals.

Normal is usually how the developer envisions the game, turdbucket.

QuikSsurfer
11-08-2011, 03:58 PM
DEUS EX > ELDER SCROLLS

A witch!!!!!

Buck
11-08-2011, 04:02 PM
Normal is usually how the developer envisions the game, turdbucket.

Hard is how I envision my cock when I shove it in your mouth.

Pants
11-08-2011, 04:04 PM
A witch!!!!!

LMAO

Hard is how I envision my cock when I shove it in your mouth.

LMAO

Fire Me Boy!
11-08-2011, 04:17 PM
Seriously guys. Please take it somewhere else. I keep seeing new posts here and getting stoked. Isn't there a Deus Ex thread?

Pants
11-08-2011, 04:18 PM
Seriously guys. Please take it somewhere else. I keep seeing new posts here and getting stoked. Isn't there a Deus Ex thread?

Relax, guy.

Buck
11-08-2011, 04:21 PM
Last post I promise. I brought a turret with me into the room and it made quick work of him. He got stuck right in front of it and the fight was over within 20 seconds.

Pants
11-08-2011, 04:39 PM
Last post I promise. I brought a turret with me into the room and it made quick work of him. He got stuck right in front of it and the fight was over within 20 seconds.

Very clever. That game is awesome in that way - you can go about things any way you want and make it work.

QuikSsurfer
11-08-2011, 05:00 PM
The World of Skyrim
<iframe width="560" height="315" src="http://www.youtube.com/embed/fn0N294NFy0" frameborder="0" allowfullscreen></iframe>



Btw - are any of you console guys reading up on this texture issue when playing game from the hdd.

ChiefFripp
11-08-2011, 05:03 PM
<iframe width="560" height="315" src="http://www.youtube.com/embed/lR3mlo02d0w" frameborder="0" allowfullscreen></iframe>


If they ever venture to make a Game of Thrones video game, I hope Bethesda produces it.

tredadda
11-08-2011, 05:08 PM
As much as I want this game I think I will hold off on getting it. I might just be cheap, but I know this is a Bethesda game so it will inevitably get DLC in the future, which will of course cost. In a year or so they will come out with the GOTY edition which will have all the same DLC content on it, except that game will cost what this vanilla one will.

Douche Baggins
11-08-2011, 05:12 PM
This is available on Steam Thursday at 11 PM

Douche Baggins
11-08-2011, 06:15 PM
Preload on Steam has started.

Frazod
11-08-2011, 06:16 PM
TWO DAYS. Fuck I'm stoked.

Kraus
11-08-2011, 06:26 PM
I foresee this taking a lot of my time over the next month...this and BF3, MW3, and Batman: AC.

Mr. Laz
11-08-2011, 06:50 PM
Read these bitches to determine how you will play beforehand.

<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/LIY01/embed"></iframe>

ewww ... that looks like the last skill system were you basically maxed out anything useful halfway through the game.

hope not

KcFanInGA
11-09-2011, 05:58 PM
Midnight opening tomorrow night fools. Bad thing is I work 8-5 on friday...I am gonna be so worthless that day. But there is no way I can wait until Friday when I get off to go get this...I literally won't make it. Can't wait to unleash my Bosmer on the world :)

Bump
11-09-2011, 06:13 PM
this is gonna be awesome. But damn, I'm only halfway done with Batman AC and MW3 just came out plus I wanted to finish Dark Souls. Damn, I guess this will keep me busy for the next year.

Douche Baggins
11-09-2011, 07:01 PM
Midnight opening tomorrow night fools. Bad thing is I work 8-5 on friday...I am gonna be so worthless that day. But there is no way I can wait until Friday when I get off to go get this...I literally won't make it. Can't wait to unleash my Bosmer on the world :)

Steam PC gaming supremacy.

Game is already installed, unlocks at 11 PM. :evil:

Buck
11-09-2011, 07:07 PM
I hate that I'm not getting it until Friday by possibly 6 PM.

FUCK ALL OF YOU!

Douche Baggins
11-09-2011, 07:17 PM
I hate that I'm not getting it until Friday by possibly 6 PM.

FUCK ALL OF YOU!

I'll post lots of screenshots bro.

Buck
11-09-2011, 07:17 PM
I'll post lots of screenshots bro.

I'm probably going to have to come to you to ask how to install mods at some point. I've never done it before.

QuikSsurfer
11-09-2011, 07:56 PM
http://i.imgur.com/H4mix.jpg

Douche Baggins
11-09-2011, 08:10 PM
I'm probably going to have to come to you to ask how to install mods at some point. I've never done it before.

That's the great thing about elder scrolls games...usually you just drop the .esp file in the data folder, check it on the launcher screen and you're good to go.

In some cases you have to copy some data folders into the right directory but that's not hard.

QuikSsurfer
11-09-2011, 08:23 PM
I'm probably going to have to come to you to ask how to install mods at some point. I've never done it before.

Just do it yourself and stop being a little bitch.
When the mod community starts getting hot for this game, there will be skyrim mod installers that you can download and use for mods.
And that cockeatin dickbag Jones can't teach you anything that you can't google and read up on. I've linked, many times, a thread containing noob guides on modding on Oblivion.

ya dig?

Douche Baggins
11-09-2011, 08:24 PM
http://i40.tinypic.com/1zx1c91.jpg

Buck
11-09-2011, 09:07 PM
Just do it yourself and stop being a little bitch.
When the mod community starts getting hot for this game, there will be skyrim mod installers that you can download and use for mods.
And that cockeatin dickbag Jones can't teach you anything that you can't google and read up on. I've linked, many times, a thread containing noob guides on modding on Oblivion.

ya dig?

I never played Oblivion and if there was a thread about it I didn't see it.

And I'm pretty sure that he knows how to use Mods. I've seen pics.

Pants
11-09-2011, 09:54 PM
MUST... RESIST...

BEEN... FUCKED...

BY... BETHESDA...

EVERY... TIME...


/unghhhhh

Frazod
11-09-2011, 11:06 PM
ONE MORE DAY STFU

ChiefFripp
11-09-2011, 11:45 PM
Not sure if I want to take a break from Battlefield 3, but this may convince me.

Buck
11-10-2011, 03:47 AM
I cant believe I'm not getting this at midnight but at least I'm going to the Chargers game tomorrow.

KILLER_CLOWN
11-10-2011, 07:20 AM
Preordered this but i'm not that excited after starting up Hellgate global again, probably a good idea to wait on bug fixes and the modding community with this being Bethesda and all.

Douche Baggins
11-10-2011, 08:07 AM
http://farm7.static.flickr.com/6218/6332051150_91540bb97c_o.jpg

http://farm7.static.flickr.com/6052/6332059970_746a1cb21f_o.jpg

http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/CompositeMountain_wLegal.jpg

http://cloud.steampowered.com/ugc/612716295125345810/D14C8E4B9B95922F9D21789B0F72DABB10B07250/

KILLER_CLOWN
11-10-2011, 08:11 AM
http://farm7.static.flickr.com/6218/6332051150_91540bb97c_o.jpg

http://farm7.static.flickr.com/6052/6332059970_746a1cb21f_o.jpg

http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/CompositeMountain_wLegal.jpg

http://cloud.steampowered.com/ugc/612716295125345810/D14C8E4B9B95922F9D21789B0F72DABB10B07250/

Are those actual screenies from people playing the game? I've seen a few Screenies already and it looks blocky like Oblivion did on launch.