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-   -   Your Chance To Participate In A New Football Phenomenon (Sandbox Simulations) (https://www.chiefsplanet.com/BB/showthread.php?t=248221)

cdcox 08-01-2012 10:45 PM

Quote:

Originally Posted by Rain Man (Post 8784782)
As a very low priority improvement for future years, it would be nice if the pass completions had a couple of figures following the play that showed the yardage of the pass and the yardage of the YAC, so we can envision whether the receiver went up for a long ball or broke loose on a short reception.

As a short term improvement, would it be possible to note how many time outs remain when a team calls a time out? Something like "Time out Richmond. 2 time outs remaining."

Both changes are pretty easy. The air-yards and YAC are already generated, but not saved. It would be a simple matter to save that info and display it.

I'll check into the penalty thing to see why it didn't list that PI penalty as half the distance to the goal.

Rain Man 08-01-2012 10:47 PM

I went through all of the games and have no more comments. Everything looks good.

cdcox 08-01-2012 10:55 PM

Quote:

Originally Posted by Rain Man (Post 8784804)
I went through all of the games and have no more comments. Everything looks good.

You're the man. I'll fix the things you mentioned that affect game play. I think we are on track for sims on FRIDAY night. Check your linueps before then!!!!

Rain Man 08-01-2012 11:24 PM

Question for the dungeonmaster: how does player availability work in the playoffs? Our roster only shows availability during the regular season. Does Week 16 availability apply throughout the playoffs, so if someone misses the final week they're out of the playoffs? Or do you have some other system?

cdcox 08-01-2012 11:28 PM

Quote:

Originally Posted by Rain Man (Post 8784849)
Question for the dungeonmaster: how does player availability work in the playoffs? Our roster only shows availability during the regular season. Does Week 16 availability apply throughout the playoffs, so if someone misses the final week they're out of the playoffs? Or do you have some other system?

Yes, but open to better ideas. We have some time to implement a better system if it can be conceived.

DJ's left nut 08-02-2012 09:04 AM

Quote:

Originally Posted by cdcox (Post 8784853)
Yes, but open to better ideas. We have some time to implement a better system if it can be conceived.

Hmmm....

IR is out for the playoffs, anyone else (except for guys that actually missed playoff games) should be available.

Look at it this way, a lot of guys have injuries where "I'd have played if it was a playoff game" so I think availability should be heightened for playoff games. For teams that made the playoffs, it's easy to deal with their players. So the only question is what to do with non-playoff teams.

I'd give the benefit of the doubt to the recovery ability of guys that take shots from 300 lb men that run like deers.

Hammock Parties 08-02-2012 09:18 AM

Oh man, that's going to destroy my team if we stick with that rule. That takes out like 4 of my starters and 2 key backups, who played most of the season. :(

Reggie Bush
Charles Johnson
Brandon Keith
Dwight Lowery
Captain Munnerlyn
Delanie Walker

I think a better system would be: if the player has been injured for more than a month straight (i.e. was a long term injury), they miss the playoffs.

Rain Man 08-02-2012 09:37 AM

I think cdcox's idea is fine and realistic, and realistic is important since we want to take this to scale.

Another suggestion would be that we know the availability of these players for each week of the 16-week season. Maybe we could use that to define a probability that they'll be available for each playoff week. I'd use a weighted average that increases the weight of later weeks, and then before the season we can roll the dice to define availability, and report those weeks on the roster just like every other week.

If you gave Week 1 a weight of 1 and Week 16 a weight of 16, and ramped up every week in between, I think it would provide a good probability. So if someone misses a couple of weeks early in the season, the odds are good that they'll be in every playoff game. If they missed the last four weeks of the season, they may make it into a playoff game or two, but the odds are that they won't be in all four.

Actually, thinking about the math, I think I'd weight the later games a lot higher than 16. Maybe ramp it up exponentially where Week 16 is worth 30% of the total weight or so. I can come up with a formula to test if you like it.

This system would be nice because it would potentially let some minorly injured players sneak back in for a key playoff game, but probably not all of them.

topher79 08-02-2012 07:19 PM

I'm having Sandbox withdrawal. :cuss:

Rain Man 08-02-2012 07:20 PM

Me, too. I'm ready, and we've got some important games coming up. The whole season is riding on the next few games.

Rain Man 08-02-2012 07:22 PM

So let me ask you guys - what would you pay for this?

Our plan is to keep this league going for free for you beta testers, so you're in. But if you were just signing up, what would you pay for a team for an annual season, which will include rookie draft, free agent pickup system, and the season like we're holding now?

cdcox 08-02-2012 08:11 PM

Fourth down, your team down by 4, ball your opponent's 20 and you have all of your timeouts.

Do you kick a FG or go for it in the following situations:

to go = 5, time = 10 min
to go = 3, time = 10 min
to go = 10, time = 5 min
to go = 5, time = 5 min
to go = 3, time = 5 min
to go = 15, time = 3 min
to go = 10, time = 3 min
to go = 5, time = 3 min

Hammock Parties 08-02-2012 08:11 PM

I'd pay 20 bucks, easy.

This is basically Madden franchise mode without graphics, and better AI.

It's worth at least 1/2 the cost of Madden, especially since I get to play against human opponents (in franchise mode) who aren't 11.

noa 08-02-2012 08:57 PM

While we might be willing to pay more because we've done it and liked it, I think to attract new users, you'd have to charge a low price, like around $10.

DJ's left nut 08-02-2012 08:58 PM

Quote:

Originally Posted by Rain Man (Post 8787125)
So let me ask you guys - what would you pay for this?

Our plan is to keep this league going for free for you beta testers, so you're in. But if you were just signing up, what would you pay for a team for an annual season, which will include rookie draft, free agent pickup system, and the season like we're holding now?

Yeah, probably, if the kinks can get ironed out and if the interface became a little more user friendly.

My concern is really the repeat user thing though. These are presumably designed to be dynasty leagues, yes? Well if a guy ends up with a 4-win squad and can't get out of the gutter for a year or two, he's going to lose interest. I assume new people will just move in to take the departeds place in that league, yes?

I just wonder how you would prevent straight-up dynasties. Will a salary cap be put in place? Will salaries be based on real-life player salaries? The true appeal of FFB is the ability to really turn a team over in a season or two. Heck, part of the NFL's appeal is parity. The league needs to have something to encourage just that.


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