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AustinChief 05-25-2013 02:05 PM

Quote:

Originally Posted by Inmem58 (Post 9708984)
I don't see this being a big hit.


I'm not going to call my buddies and say "hey let's go to the bar and play some clue".

The true key to it isn't to act as sole motivation to get people out (though if it was TRULY fun enough it would).. it's bigger purpose is to enhance the experience for patrons on what would otherwise be a slow night... and keep them drinking in the bar longer than otherwise.

Rausch 05-25-2013 02:07 PM

Quote:

Originally Posted by AustinChief (Post 9709002)
.. it's bigger purpose is to enhance the experience for patrons on what would otherwise be a slow night... and keep them drinking in the bar longer than otherwise.

So find a reason to make those nights the big one's...

AustinChief 05-25-2013 02:09 PM

Quote:

Originally Posted by Rausch (Post 9708995)
Tell him to find better ways to engage the patrons.

Tavern Owner: "HEY! HEEEEEEEEEY! Listen up! Me and these two lovely ladies: Orchid and Lilly here will be conducting a contest!"

Patrons: "WOOOOOOT! I'd put it in her butt! Wait, is Lilly the blonde or the brunette?"

Tavern Owner: "Here's the rules...."

Now you have the full attention of most of the bar. You hold the brains in a room full of zombies...

The issue is that that would require a "personality" the idea here is to remove that part of the equation. Just like a jukebox replaces a DJ. Which is great from my perspective since most "personality" types are douches that annoy the hell out of me. Same way I feel about most DJs.

The idea is to crowdsource the "personality" aspect of the game.

AustinChief 05-25-2013 02:12 PM

Quote:

Originally Posted by Rausch (Post 9709004)
So find a reason to make those nights the big one's...

Easier said then done.

Let's look at one bar with a decent location and the following drink specials on a Sunday night...

$2 bottles
$2 wells

You can't really get any lower on prices. Having a "game" or "event" is the best cheap way to increase patronage. It's bar promotion 101.

Rausch 05-25-2013 02:14 PM

Quote:

Originally Posted by AustinChief (Post 9709010)
The issue is that that would require a "personality" the idea here is to remove that part of the equation.

That's ****ing stupid.

Then you have a vendor, no matter what size or location, you don't have a bar.

Period...

trndobrd 05-25-2013 02:23 PM

How about a bar version of golf? Instead of a huge 18 hole course, just have 6 holes, all arrayed around the same green on top of a table. Since swinging the golf clubs would be dangerous in a crowded bar, you might need a way of hitting the ball that is more direct. The small size of the green would make play a little too easy, so you could add some mini-golf style obstacles. Or, better yet, use the golf ball to strike a target ball to hit it into the hole.

AustinChief 05-25-2013 02:25 PM

Quote:

Originally Posted by Rausch (Post 9709034)
That's ****ing stupid.

Then you have a vendor, no matter what size or location, you don't have a bar.

Period...

Again, you're not getting anything I am saying here. Remove the monolithic, hired "personality" aspect from the game or whatever not remove the bartenders. I'm not talking about a hostel bar with beer vending machines.

I must not be communicating the concept very well because your objections are kind of out of left field

Rausch 05-25-2013 02:27 PM

Quote:

Originally Posted by AustinChief (Post 9709075)
Again, you're not getting anything I am saying here. Remove the monolithic, hired "personality" aspect from the game or whatever not remove the bartenders. I'm not talking about a hostel bar with beer vending machines.

I must not be communicating the concept very well because your objections are kind of out of left field

Are you talking more CLUB or Bar?

If you're talking club I'm out. I wouldn't have the first idea...

HoneyBadger 05-25-2013 02:32 PM

I played darts at a bar once. It was fun

AustinChief 05-25-2013 02:32 PM

Quote:

Originally Posted by Rausch (Post 9709083)
Are you talking more CLUB or Bar?

If you're talking club I'm out. I wouldn't have the first idea...

In this instance it's a dive bar that has a youngish nighttime crowd. On Thursday I asked about 10 regulars (all between 25 and 35) and they all thought it'd be a great game... but they were all drunk so they likely would have said anything was a great idea at that point.

Remember, the idea for the game has to work such that if you are NOT PLAYING you could easily ignore that it is even going on and just drink. Something that is impossible with Karaoke and difficult with pub quiz.

Rausch 05-25-2013 02:38 PM

Quote:

Originally Posted by AustinChief (Post 9709097)
In this instance it's a dive bar that has a youngish nighttime crowd. On Thursday I asked about 10 regulars (all between 25 and 35) and they all thought it'd be a great game... but they were all drunk so they likely would have said anything was a great idea at that point.

Remember, the idea for the game has to work such that if you are NOT PLAYING you could easily ignore that it is even going on and just drink. Something that is impossible with Karaoke and difficult with pub quiz.

Sounds to me like they're mostly drinkers and the bar isn't making money.

THIS I can relate to.

Keep in mind that this is a young crowd. Yes, they do like their fun tricorders but at the end of the day they just want to meet people, get drunk, and ****.

That is an aspect of the bar that will never go away.

People. Drinking. ****ing.

Find a strategy that employs the best methods of encouraging all 3...

AustinChief 05-25-2013 02:43 PM

Quote:

Originally Posted by Rausch (Post 9709106)
Sounds to me like they're mostly drinkers and the bar isn't making money.

THIS I can relate to.

Keep in mind that this is a young crowd. Yes, they do like their fun tricorders but at the end of the day they just want to meet people, get drunk, and ****.

That is an aspect of the bar that will never go away.

People. Drinking. ****ing.

Find a strategy that employs the best methods of encouraging all 3...

The bar makes plenty of money. They just want to increase sales on slow nights.

As to your point about meeting people and drinking... that is EXACTLY what I am trying to incorporate into this. Basically, you can ignore the game and just hang out and drink... OR you can play along (and win bar cash) and use the game as an excuse to interact with other people.

You're 100% right about why people go to a bar... this hopefully would help facilitate those things and also provide some entertainment... that is the GOAL... who knows if it is feasible.

Hydrae 05-25-2013 04:10 PM

So how about, just like in Clue, each patron who wants to play is given a set of clues on their phone app. They will then need to interact with the other players to gain additional clues and narrow down the suspect pool. You can only get one clue from each other player until you have gotten one from each. Then you can get another from those players.

You can also add in your idea of including clues with the UPC codes on beer bottles. Perhaps even have hidden UPC based clues in the bar that require another clue to find. So they scan their beer and instead of being told that Professor Plum is innocent, it gives them a clue to find the UPC code under the second bar stool from the left.

I think you could have a lot of fun with the coding of something like this too. Build in a lot of randomization to keep the game fresh each time around.

crazycoffey 05-25-2013 04:25 PM

Quote:

Originally Posted by trndobrd (Post 9709069)
How about a bar version of golf? Instead of a huge 18 hole course, just have 6 holes, all arrayed around the same green on top of a table. Since swinging the golf clubs would be dangerous in a crowded bar, you might need a way of hitting the ball that is more direct. The small size of the green would make play a little too easy, so you could add some mini-golf style obstacles. Or, better yet, use the golf ball to strike a target ball to hit it into the hole.

What is billiards, Alex

AustinChief 05-25-2013 04:49 PM

Quote:

Originally Posted by Hydrae (Post 9709237)
So how about, just like in Clue, each patron who wants to play is given a set of clues on their phone app. They will then need to interact with the other players to gain additional clues and narrow down the suspect pool. You can only get one clue from each other player until you have gotten one from each. Then you can get another from those players.

You can also add in your idea of including clues with the UPC codes on beer bottles. Perhaps even have hidden UPC based clues in the bar that require another clue to find. So they scan their beer and instead of being told that Professor Plum is innocent, it gives them a clue to find the UPC code under the second bar stool from the left.

I think you could have a lot of fun with the coding of something like this too. Build in a lot of randomization to keep the game fresh each time around.

PERFECT! This is the kind of input I am looking for! Now I just need to figure out some more details of the game play itself. For example, I'm guessing it will need to be "turn based" with a timer that works something like the draft. Meaning, if your time runs out the next player can go but you can still jump in and take your turn you don't lose it. How does that sound?

Also I need to get into the specifics of what exactly you can do to interact with players to get clues.

Also also I am thinking of having the occasional "challenge" that coms up. For example, at some point during the game the app beeps and gives everyone a trivia question (or whatever... could be something much more interesting and fun here) and the first person to answer correctly/win the challenge gets an extra clue.

Loads of things that can be done with this.. I am just looking for ideas right now so I can pare it all down to the essential components of game play and the most fun "extras" so I can get started fleshing it all out.

AustinChief 05-25-2013 04:52 PM

Another nice thing about having an app to "mange" the game... it can take what would otherwise appear to be a ridiculously complex game and simplify the hell out of it by keeping track of all your clues and prompting for certain actions instead of anyone having to "know" what is going on... the app can offer a ton of guidance.

Hydrae 05-25-2013 08:00 PM

Quote:

Originally Posted by AustinChief (Post 9709307)
PERFECT! This is the kind of input I am looking for! Now I just need to figure out some more details of the game play itself. For example, I'm guessing it will need to be "turn based" with a timer that works something like the draft. Meaning, if your time runs out the next player can go but you can still jump in and take your turn you don't lose it. How does that sound?

Also I need to get into the specifics of what exactly you can do to interact with players to get clues.

Also also I am thinking of having the occasional "challenge" that coms up. For example, at some point during the game the app beeps and gives everyone a trivia question (or whatever... could be something much more interesting and fun here) and the first person to answer correctly/win the challenge gets an extra clue.

Loads of things that can be done with this.. I am just looking for ideas right now so I can pare it all down to the essential components of game play and the most fun "extras" so I can get started fleshing it all out.

I wasn't thinking turn based because I would be afraid the players would just end up sitting at a table. If that happens, it might as well be a board game (although few people would sit and play a board game these days). Instead, people would just go to other players (I am not sure how they would know who the other players are) to get the clues. This is why the limit on one clue from each person before getting a second clue. A timed round would help keep things balanced though. Or instead of timed, the app tracks who has gotten clues and everyone has to get a clue before the next round unlocks. If someone stops participating though you would at least need a timer where if no one has exchanged a clue in 3 minutes, the next round starts. Not sure if the person(s) who didn't get a clue(s) is dropped from the game or just loses the ability to get that one clue.

Just some thoughts. I will think on this more, this is kind of fun. :D

Hydrae 05-25-2013 08:02 PM

Quote:

Originally Posted by AustinChief (Post 9709310)
Another nice thing about having an app to "mange" the game... it can take what would otherwise appear to be a ridiculously complex game and simplify the hell out of it by keeping track of all your clues and prompting for certain actions instead of anyone having to "know" what is going on... the app can offer a ton of guidance.

You can also have an admin panel for the bar owner to access so their version of the game can be customized to the location. Those trivia questions can be tailored to area, local sports teams, bar themed type questions. This is needed for this kind of app, it is not just for one bar but for any bar that wants to promote the game for its patrons.

dmahurin 05-25-2013 09:55 PM

Battleshots instead of battleship. Make a large battleship board with balsa wood ships with holes big enough for shot glasses. Fill them with beer and when you get tour ship hit you drink. Use felt on the upper portion and poker chips with Velcro to mark your board. You could tournaments with multiple boards.

crazycoffey 05-26-2013 12:54 AM

Quote:

Originally Posted by AustinChief (Post 9707334)
Bar cash that can be spent on your tab. Yeah I know that technically that could be a violation but TABC is fine with it. It's not "gambling" because you are playing a game of skill like trivia.

Don't call it "bar cash" call it a "coupon"

AustinChief 05-26-2013 09:46 PM

Quote:

Originally Posted by crazycoffey (Post 9709889)
Don't call it "bar cash" call it a "coupon"

I actually don't have to worry about this side of things.. that is entirely up to the bar. But yeah, I think they call it a gift certificate or some such.

AustinChief 05-26-2013 09:52 PM

Ok, I just played about 10 games of Clue (I downloaded it) and now have a pretty solid understanding of the entire logic structure. I had forgotten how much information you can get by paying attention to other players interactions and how much subterfuge can be involved if you want. Obviously there will need to be some serious differences in game play.

Basically it's a lot like sudoku in many ways.

Right now I am not even worried about the turn structure or the fundamental game play. Right now I just want to get some ideas for social interaction. Once I have those ideas I can go back and make the game fit and work with them.

Bump 05-26-2013 09:55 PM

am I the only one who thinks it's a bad idea to have a game designed around using your phone to find things and scan things? At a bar, you should aim for social interaction between males and females. Find a way to get the women in the door and the men follow. Have a martini night with fresh fruit and shit for ingredients and let it run for 1 year, if it's executed properly the women will flock to that shit and the men will follow increasing sales.

AustinChief 05-26-2013 10:46 PM

Quote:

Originally Posted by Bump (Post 9711755)
am I the only one who thinks it's a bad idea to have a game designed around using your phone to find things and scan things? At a bar, you should aim for social interaction between males and females. Find a way to get the women in the door and the men follow. Have a martini night with fresh fruit and shit for ingredients and let it run for 1 year, if it's executed properly the women will flock to that shit and the men will follow increasing sales.

ok, #1 suggestions like "martini night" don't help. That is old hat. The idea here is for something completely new. Pub quiz is a great example of something that works VERY well for most bars. (of course it's already done) A local bar also does rock-paper-scissors tournaments... which apparently has been a big draw. (but that is very very moderator intensive which we want to avoid)

#2 yes, we all know the "trick" is to get the women in... also doesn't help to just say that. That's like me telling a bar owner... "hey you know what works? Sell more booze!"

#3 The point of this thread is to hopefully get people to SUGGEST ways that the game itself can INCREASE social interaction... NO ONE envisions this being a game where people are focused entirely on QR Codes or an app on their phone.

#4 I really just need some specific idea on ways to get clues from other players that isn't just simple texting within the app... obviously that would be the same lame problem you are saying would suck and I agree. The key is to walk the fine line between the security of being able to interact somewhat anonymously with other people via an app and the total immersion of having to physically go up to random strangers. An added concern is to make sure the interactions don;t become some massive cluster**** of a distraction from actually just sitting and drinking. In a perfect scenario, the game would give people a gentle excuse/prop to interact with people they otherwise may never talk to.

AustinChief 05-27-2013 04:31 PM

ok, I think I have a decent handle on how game play will work except I still need more "social" ideas to integrate into it. Help! ( I can easily make a bunch of social interactions that are completely "inside" the app itself but again I dread the idea of all the social interactions being focused around your phone and not enough real world interaction other than scanning shit)

One thing I am pretty sure of is how the "turns" will run. To make it as unobtrusive as possible I think it will be timed such that every X number of minutes you "earn" a new turn.

So let's say it's every 5 minutes. You could take your turns as you get them every 5 minutes or let's say you get distracted for an hour... you would then have 12 turns (60/5) you could use all at once to catch up. Of course this is fine in the beginning of game play but as it gets closer to the end you would risk someone winning before you could catch up and solve things for yourself.

I am thinking a two hour game time is about right. Less then that is too hurried and more than that is probably too long.

listopencil 05-27-2013 06:04 PM

Quote:

Originally Posted by AustinChief (Post 9712924)
I am thinking a two hour game time is about right. Less then that is too hurried and more than that is probably too long.

I don't know. That seems too long to me. I had pictured a game that works just like the board game except that your "suggestions" are sent via cell to everyone else in turn. The standard "next person to the left" would be determined by queue time. That is, you are assigned a number when you q up to play that determines a hypothetical table setting of players. Let the game handle the automatic interaction between phones (with lots of noisy notifications involved) then players can share info verbally as they see fit, thus promoting face-to-face social interaction. Also let the game display the board, everyone's place on the board and who is currently taking their turn. For smaller crowds I would imagine each person in the place would play solo and talk among their respective tables. For large crowds you could see tables of friends playing through one cell as if they were one player per table. I would be surprised if a game took two hours to complete as long as there was a built in timer per turn.

listopencil 05-27-2013 06:09 PM

Quote:

Originally Posted by AustinChief (Post 9712924)
ok, I think I have a decent handle on how game play will work except I still need more "social" ideas to integrate into it. Help! ( I can easily make a bunch of social interactions that are completely "inside" the app itself but again I dread the idea of all the social interactions being focused around your phone and not enough real world interaction other than scanning shit)

One thing I am pretty sure of is how the "turns" will run. To make it as unobtrusive as possible I think it will be timed such that every X number of minutes you "earn" a new turn.

So let's say it's every 5 minutes. You could take your turns as you get them every 5 minutes or let's say you get distracted for an hour... you would then have 12 turns (60/5) you could use all at once to catch up. Of course this is fine in the beginning of game play but as it gets closer to the end you would risk someone winning before you could catch up and solve things for yourself.

I am thinking a two hour game time is about right. Less then that is too hurried and more than that is probably too long.

Ugh. That sounds like one of those crappy FaceBook games.

AustinChief 05-27-2013 06:50 PM

Quote:

Originally Posted by listopencil (Post 9713060)
Ugh. That sounds like one of those crappy FaceBook games.

It does in some ways but I'm pretty set on this format now. this allows people to enter the game late (mid-game, although they would be at a disadvantage) and allows people to be distracted from the game and still "catch up."

I am getting further and further away from the regular gameplay of a board game or a facebook app and more towards fun shit to do at the bar.

Here is what I am thinking now...

To "earn" a clue... you have to complete a challenge. You can pick from any number of challenges that are presented at a given time. These challenges would be stupid simple stuff that FOCUSES on social interaction and funny shit at the bar. For example, one challenge may be to go up to 2 strangers and make a sincere toast about your recently departed best friend, Freddy The Frog. Or something less boisterous depending on what you are comfortable with. The key would be that you would want to interact with other players or at least make sure they notice because then they would earn extra turns(well in fact they would earn partial turns... like 1/4 of a turn or something based on an algorithm using the number of players playing) by "validating" that you completed your challenge.

I'm going to do some market research at a bar tonight and see what people think about this format. If it gets the go ahead then I just need to come up with a massive library of fun "challenges."

listopencil 05-27-2013 08:00 PM

Quote:

Originally Posted by AustinChief (Post 9713117)
It does in some ways but I'm pretty set on this format now. this allows people to enter the game late (mid-game, although they would be at a disadvantage) and allows people to be distracted from the game and still "catch up."

I am getting further and further away from the regular gameplay of a board game or a facebook app and more towards fun shit to do at the bar.

Here is what I am thinking now...

To "earn" a clue... you have to complete a challenge. You can pick from any number of challenges that are presented at a given time. These challenges would be stupid simple stuff that FOCUSES on social interaction and funny shit at the bar. For example, one challenge may be to go up to 2 strangers and make a sincere toast about your recently departed best friend, Freddy The Frog. Or something less boisterous depending on what you are comfortable with. The key would be that you would want to interact with other players or at least make sure they notice because then they would earn extra turns(well in fact they would earn partial turns... like 1/4 of a turn or something based on an algorithm using the number of players playing) by "validating" that you completed your challenge.

I'm going to do some market research at a bar tonight and see what people think about this format. If it gets the go ahead then I just need to come up with a massive library of fun "challenges."

This makes me really glad that I don't go to bars.

AustinChief 05-27-2013 08:14 PM

Quote:

Originally Posted by listopencil (Post 9713231)
This makes me really glad that I don't go to bars.

HAHA, yeah I am trying to balance the "logic" aspect of the game with the fact that dumb people want to participate and have fun too. All while increases the odds of being able to interact with members of the opposite sex or just meet new interesting people.

If the target demographic was restricted to nerdy smart people then we'd be shit out of luck finding people to play most nights.

Rain Man 05-27-2013 08:26 PM

I've never been a bargoer. Are bars mostly full of groups, couples, or singles?

AustinChief 05-28-2013 04:26 AM

Quote:

Originally Posted by Rain Man (Post 9713297)
I've never been a bargoer. Are bars mostly full of groups, couples, or singles?

YES,that's the problem. it could be any mix of the following. Though I would say it leans a bit toward singles.

crazycoffey 05-28-2013 05:53 AM

What about the app giving the player the clues that are shared socially in the bar, simple as you're col mustard and you were in the conservatory with the rope when the murder happened and you're not the murder;

then the one who is the murderer would get to be deceitful and all the players would HAVE to talk to all he other players, try to get info and decipher truth from fiction.


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