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-   -   Video Games Report: Microsoft to remove DRM/Always Online for the Xbox1 (https://www.chiefsplanet.com/BB/showthread.php?t=273953)

Pasta Little Brioni 06-22-2013 06:07 PM

Quote:

Originally Posted by Cassel>Manning (Post 9769182)
You'd figure that every PS exclusive would be available for download.

As soon as my thread makes 10K posts....I am starting the trial :) We are at 8800, so it shouldn't be long.

silver5liter 06-23-2013 04:18 PM

Quote:

Originally Posted by BryanBusby (Post 9766631)
Pastebin from a MS employee:

http://pastebin.com/TE1MWES2



Time limited was confirmed by cboat.

Bullshit

http://www.ign.com/articles/2013/06/...ource=facebook

jd1020 06-23-2013 06:30 PM

Quote:

Originally Posted by silver5liter (Post 9771098)

Who cares? They can say whatever they want, now. All we know is that they got rid of the 1 option that could have set them apart from Sony because they didn't get their way with all the bullshit restrictions they tried to force down everyone's throat. They're little girls.

Mother****erJones 06-23-2013 06:35 PM

Sony is owning Microsoft easily.

Pants 06-23-2013 07:54 PM

Quote:

Originally Posted by jd1020 (Post 9771271)
Who cares? They can say whatever they want, now. All we know is that they got rid of the 1 option that could have set them apart from Sony because they didn't get their way with all the bullshit restrictions they tried to force down everyone's throat. They're little girls.

How do you propose M$ or Sony authenticate a digital copy of a game? It's not about being evil or being "silly little girls", lol... it's about making sure that the games you're about can only be played by you. Your friend can't play The Last of Us at the same time you're playing unless he has a disc in his PS3, right? Those "restrictions" work the same exact way as disc based games, except without the discs.

007 06-23-2013 07:57 PM

Quote:

Originally Posted by Pants (Post 9771476)
How do you propose M$ or Sony authenticate a digital copy of a game? It's not about being evil or being "silly little girls", lol... it's about making sure that the games you're about can only be played by you. Your friend can't play The Last of Us at the same time you're playing unless he has a disc in his PS3, right? Those "restrictions" work the same exact way as disc based games, except without the discs.

But they could have done it for just the digital download of the game. Surely there is a way to do family sharing with just a digital library. I also think they could allow people the choice of having the 24 hour checkin or not too.

Pants 06-23-2013 08:07 PM

Quote:

Originally Posted by Guru (Post 9771487)
But they could have done it for just the digital download of the game. Surely there is a way to do family sharing with just a digital library. I also think they could allow people the choice of having the 24 hour checkin or not too.

I agree with the 2nd part one hundred percent. I'm not sure what you mean by your first sentence, but I think you're saying they should have only instituted the 24 hour check-in and all the DRM for digital copies only. If that's the case, I think they didn't want people gifting or lending a digital copy of a game they bought on a disc and then having the ability to disconnect their Xbox One from the internet, popping the disc in and playing said game.

007 06-23-2013 08:19 PM

Quote:

Originally Posted by Pants (Post 9771544)
I agree with the 2nd part one hundred percent. I'm not sure what you mean by your first sentence, but I think you're saying they should have only instituted the 24 hour check-in and all the DRM for digital copies only. If that's the case, I think they didn't want people gifting or lending a digital copy of a game they bought on a disc and then having the ability to disconnect their Xbox One from the internet, popping the disc in and playing said game.

NO not the disk copies. They need to separate the disk copy from the digital copy. Then they can do family sharing with only the digital copies. They have already said that the new change will require disk copies to have the disk loaded. Before a disk copy was treated just a like a digital copy.

Pants 06-23-2013 08:29 PM

Quote:

Originally Posted by Guru (Post 9771588)
NO not the disk copies. They need to separate the disk copy from the digital copy. Then they can do family sharing with only the digital copies. They have already said that the new change will require disk copies to have the disk loaded. Before a disk copy was treated just a like a digital copy.

If you buy a digital copy, it's going to have to be authenticated, won't it?

007 06-23-2013 08:38 PM

Quote:

Originally Posted by Pants (Post 9771609)
If you buy a digital copy, it's going to have to be authenticated, won't it?

Hence the 24 hour checkin. If you agree to the 24 hour checkin you can have family sharing for digital copies only.

Pants 06-23-2013 09:37 PM

Quote:

Originally Posted by Guru (Post 9771629)
Hence the 24 hour checkin. If you agree to the 24 hour checkin you can have family sharing for digital copies only.

Oh, I see what you're saying.

Shit, if you agree to the 24 hour check-in, you should be able to have access to everything they had originally planned, not just the family share, I agree 110%.

Setsuna 06-23-2013 09:42 PM

Micro$oft isn't the type of company that advocates choice.

BryanBusby 06-23-2013 11:00 PM

Quote:

Originally Posted by silver5liter (Post 9771098)

hahaha if you actually believe them. They also said it was impossible to remove the DRM :)

Mother****erJones 06-23-2013 11:11 PM

Microsoft is a bunch of lying sacks of shit.

Setsuna 06-24-2013 07:39 PM

Anyone know about this?

http://www.amazon.com/gp/product/B00...ndealsemail-20

Edit: There are other options for other launch games as well. The BF4 or KZ bundle includes a year of PS+ at or less than just the console price of the XB1. M$ doesn't have a chance.

Canofbier 06-24-2013 07:55 PM

Quote:

Originally Posted by Setsuna (Post 9773382)
Anyone know about this?

http://www.amazon.com/gp/product/B00...ndealsemail-20

Edit: There are other options for other launch games as well. The BF4 or KZ bundle includes a year of PS+ at or less than just the console price of the XB1. M$ doesn't have a chance.

I'll be more motivated when they release a PS3 bundle that doesn't involve a shooter (assuming I didn't already miss one).

Setsuna 06-24-2013 08:26 PM

Quote:

Originally Posted by Canofbier (Post 9773414)
I'll be more motivated when they release a PS3 bundle that doesn't involve a shooter (assuming I didn't already miss one).

Watch Dogs and Knack aren't shooters. Go be difficult somewhere else.

kcxiv 06-24-2013 08:33 PM

that watchdogs bundle looks like a go! I may preorder that one in a few months. Its looking like ps4 is the console of choice for the next gen.

silver5liter 06-24-2013 08:42 PM

Quote:

Originally Posted by Setsuna (Post 9773382)
Anyone know about this?

http://www.amazon.com/gp/product/B00...ndealsemail-20

Edit: There are other options for other launch games as well. The BF4 or KZ bundle includes a year of PS+ at or less than just the console price of the XB1. M$ doesn't have a chance.


Just depends on if Microsoft ever ditches the Kinect requirement. until then the price won't be dropping

Valiant 06-24-2013 08:56 PM

Quote:

Originally Posted by Canofbier (Post 9773414)
I'll be more motivated when they release a PS3 bundle that doesn't involve a shooter (assuming I didn't already miss one).

god of war..

Pants 06-25-2013 05:56 PM

From GameSpot:

Quote:

After seeing "a lot of confusion online," a Respawn Entertainment engineer has explained how multiplayer shooter Titanfall will make use of Microsoft's cloud technology across the Xbox One, Xbox 360, and PC versions of the game.


Many current multiplayer games use peer-to-peer matchmaking, explains Joe Shiring on Respawn Entertainment's website. The downsides to this method are lag, host advantage, host disconnections, bandwidth, and potential opportunities for cheating.

Shiring said many developers use player-hosted servers to save money. "Running hundreds of thousands of servers can be extremely expensive," he said. "EXTREMELY expensive. Like 'oh my god we can't afford that' expensive. So your player experience gets compromised to save (large amounts of) money."

The alternative is dedicated servers, which cost a lot more money for developers as it requires a separate computer to host the multiplayer game. "I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can't get right now," said Shiring. "Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea."

Shiring also said how Microsoft's cloud service Azure--which it's using to power its Xbox Live cloud--will power more than just dedicated servers. "The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!"

The term "cloud" can be confusing in itself, Shiring added. "Cloud doesn't seem to actually mean anything anymore, or it has so many meanings that it's useless as a marketing word."

"Let me explain this simply: when companies talk about their cloud, all they are saying is that they have a huge amount of servers ready to run whatever you need them to run. That's all."

The costs associated with accessing Microsoft's cloud technology is reasonable, too, according to Shiring. "Most importantly to us, Microsoft priced it so that it's far more affordable than other hosting options--their goal here is to get more awesome games, not to nickel-and-dime developers."

"So because of this, dedicated servers are much more of a realistic option for developers who don't want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game."

"Over time, I expect that we'll be using these servers to do a lot more than just dedicated servers. This is something that's going to let us drive all sorts of new ideas in online games for years to come," concluded Shiring.

Titanfall will launch for the Xbox One, Xbox 360, and PC in 2014.

DanBecky 06-25-2013 06:25 PM

Really looking forward to this game. Dedicated servers have ways been and will always be better than peer-to-peer. The best experiences online have been on dedi servers IMO


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