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-   -   Movies and TV The Official "Lost" the series discussion (https://www.chiefsplanet.com/BB/showthread.php?t=100674)

keg in kc 05-11-2008 11:40 PM

Quote:

Originally Posted by Rausch (Post 4746252)
A: Sounds like my next Amazon purchase."

I didn't really 'read' them, per se; I listened to them on audiobook a few months ago.

It was an interesting idea, but I'm not sure it needed to be stretched-out to 5 novels.

I could see its possible influence on Lost. There's the problem of people surviving the plane crash (everybody on Riverworld had died, some of them thousands/millions of years ago...) but the concept of people being resurrected as a social experiment is interesting, in the ongoing sense of the resurrected wondering "is this purgatory (which I don't think the island is, and I think they survived the crash, rather than died and were resurrected.).

Adept Havelock 05-12-2008 08:24 AM

Quote:

Originally Posted by Rausch (Post 4746268)
"They're all bland because our new overlords know what we'll think of them if we get a good glimpse of who they really are.

Don't blame me. I'm voting for Kodos.
Quote:

Originally Posted by Rausch (Post 4746268)

Childhoods End. Anyone?

*blank stares.*

One of Clarke's finest works. Dystopian? Yeah...Overlords are TEH DEBBIL!!!


Maybe the actual shape of the Island is a cylinder about 40k long... :p

Quote:

Originally Posted by Rausch (Post 4746330)
When they talked about "moving" the island I don't think the "Shack people" meant in space, I think they meant in time.

What's the difference?

Quote:

Originally Posted by Edgar Allen Poe
Space and duration are one

It freaks me out that twisted little drunk and opiate addict reasoned that out without mathematics (Eureka, 1848) 60 years before Minkowski came along. Just another reason I love his writing.

Quote:

Originally Posted by keg in kc (Post 4746339)
They'd already established the possibility of a time differential between the island and the freighter with Daniel's rocket experiment, earlier in the season.

The trick will be explaining how it works.

I'm a little curious about the dynamic behind it as well. It appears the time phenomenon is a wall, not a dome, as Sat. communications are not affected by it according to Lindenhoff.

irishjayhawk 05-12-2008 09:41 AM

Quote:

Originally Posted by Rausch (Post 4746330)
The island is not "anchored" in time.

When they talked about "moving" the island I don't think the "Shack people" meant in space, I think they meant in time.

Ha, I didn't think about that. But the best part is it would jive with Ben making sure in Arabia that the year was 2005.

irishjayhawk 05-12-2008 09:44 AM

Quote:

Originally Posted by Adept Havelock (Post 4746480)
What's the difference?

I believe the difference would be that Whidmore would then be looking in the wrong timeframe. He'd have his boat and chopper in 2006 looking for an island that doesn't exist there in 2006. It "sunk" could be an explanation. But if he'd looked in 2005, he'd know where it is. But of course, as you said above with what Whidmore said, he probably knows this and that's what the secondary protocol is.

Adept Havelock 05-12-2008 09:58 AM

Quote:

Originally Posted by irishjayhawk (Post 4746605)
I believe the difference would be that Whidmore would then be looking in the wrong timeframe. He'd have his boat and chopper in 2006 looking for an island that doesn't exist there in 2006. It "sunk" could be an explanation. But if he'd looked in 2005, he'd know where it is. But of course, as you said above with what Whidmore said, he probably knows this and that's what the secondary protocol is.

I'm asking what's the difference between Space and Time...tongue in cheek.

noa 05-12-2008 10:09 AM

I can't find it right now (no search function and I'm lazy), but I remember people talking about how Ben and Widmore play by certain rules and they won't kill each other. Did anyone mention the possibility that they might be each other's constants? Would that make sense, or is that just going to piss off Dane?

irishjayhawk 05-12-2008 10:25 AM

Quote:

Originally Posted by Adept Havelock (Post 4746622)
I'm asking what's the difference between Space and Time...tongue in cheek.

Flew over my head. :doh!:

irishjayhawk 05-12-2008 10:26 AM

Quote:

Originally Posted by noa (Post 4746639)
I can't find it right now (no search function and I'm lazy), but I remember people talking about how Ben and Widmore play by certain rules and they won't kill each other. Did anyone mention the possibility that they might be each other's constants? Would that make sense, or is that just going to piss off Dane?

Hmmm, I hadn't thought about the constants part. However, I think most people perceive them as the yin and the yang fighting for the island.

cookster50 05-12-2008 11:26 AM

Here's something a coworker thought up:
Quote:

I think that the island used to move every 108 minutes, in space AND time.
Could pressing the button have been a means of moving the island?

irishjayhawk 05-12-2008 12:02 PM

Quote:

Originally Posted by cookster50 (Post 4746743)
Here's something a coworker thought up:


Could pressing the button have been a means of moving the island?

Actually, I'm thinking the opposite. I'm thinking pressing the button kept it where it was. And that when they didn't and it had an earth quake it was moving. That happened twice. Once when the plane first went down and once when the LOSTies did it. And the plane going down, if caused by a time warp, really reminds me of Donnie Darko

The only flaw in this grand theory is that now that the button is destroyed, wouldn't it constantly move....

Which makes your co-worker's a little more sensible.

Chiefnj2 05-12-2008 12:14 PM

To add to the confusion on the time/space/movement, when the doctor was killed on the boat his cheek had begun healing. When he was found on the island his cheek had stiches. When he jumped in time backwards the island was able to reverse the aging process even though he was dead.

Adept Havelock 05-12-2008 01:12 PM

Amazon special alert:

Seasons 1-3 boxed sets, all 3 for only $79.99

Just ordered mine!

http://www.amazon.com/gp/product/B00...SIN=B0017HZZP0

irishjayhawk 05-12-2008 01:19 PM

Quote:

Originally Posted by Adept Havelock (Post 4746927)
Amazon special alert:

Seasons 1-3 boxed sets, all 3 for only $79.99

Just ordered mine!

http://www.amazon.com/gp/product/B00...SIN=B0017HZZP0

:(

I want them but i can't justify the money.

Adept Havelock 05-12-2008 01:27 PM

Quote:

Originally Posted by irishjayhawk (Post 4746945)
:(

I want them but i can't justify the money.

You're a step ahead of my college-days spending habits. Back then, I could find a way to rationalize/justify just about any purchase.

Of course, that usually meant eating a lot of rice and noodles the last few weeks of the semester...

cadmonkey 05-12-2008 01:30 PM

1 Attachment(s)
The comic book that Richard Alpert showed young John Locke was Mystery Tales issue #40. This issue was published April, 1956.


The comic included story titles such as:

The Hidden Land! 4pgs
A Warning Voice! 4pgs
The Travelers 2 pgs
Crossroads of Destiny! 4pg
Notes: Features Roman emperor Gaius Julius Caesar (100-44 BC) and Italian navigator Christopher Columbus (1451-1506).
Sammy's Secret! 3pgs
The Silent Stranger 4pgs
March Has 32 Days 4pg

The Comics Code Authority (CCA) is part of the Comics Magazine Association of America (CMAA), and was created in 1954 to regulate the content of comic books in the United States. Member publishers submit comic books to the CCA, which screens them for conformance to its Comics Code, and authorizes the use of their seal on the cover if the books comply. At the height of its influence, it was a de facto censor for the U.S. comic book industry.

The 1954 Code Highlights:

-Crimes shall never be presented in such a way as to create sympathy for the criminal, to promote distrust of the forces of law and justice, or to inspire others with a desire to imitate criminals.
-If crime is depicted it shall be as a sordid and unpleasant activity.
-Criminals shall not be presented so as to be rendered glamorous or to occupy a position which creates a desire for emulation.
-In every instance good shall triumph over evil and the criminal punished for his misdeeds.
-Scenes of excessive violence shall be prohibited. Scenes of brutal torture, excessive and unnecessary knife and gunplay, physical agony, gory and gruesome crime shall be eliminated.
-No comic magazine shall use the word horror or terror in its title.
-All scenes of horror, excessive bloodshed, gory or gruesome crimes, depravity, lust, sadism, masochism shall not be permitted.
-All lurid, unsavory, gruesome illustrations shall be eliminated.
-Inclusion of stories dealing with evil shall be used or shall be published only where the intent is to illustrate a moral issue and in no case shall evil be presented alluringly, nor so as to injure the sensibilities of the reader.
-Scenes dealing with, or instruments associated with walking dead, torture, vampires and vampirism, ghouls, cannibalism, and werewolfism are prohibited.
-Profanity, obscenity, smut, vulgarity, or words or symbols which have acquired undesirable meanings are forbidden.
-Nudity in any form is prohibited, as is indecent or undue exposure.
-Suggestive and salacious illustration or suggestive posture is unacceptable.
-Females shall be drawn realistically without exaggeration of any physical qualities.
-Illicit sex relations are neither to be hinted at nor portrayed. Violent love scenes as well as sexual abnormalities are unacceptable.
-Seduction and rape shall never be shown or suggested.
-Sex perversion or any inference to same is strictly forbidden.
-Nudity with meretricious purpose and salacious postures shall not be permitted in the advertising of any product; clothed figures shall never be presented in such a way as to be offensive or contrary to good taste or morals.


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