The **** man?
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I'm dl the beta now. Can we play with other people? My gamertag is RawIntensity00. XBOX
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Tried it. Hated it. Deleted it. I only got killed by a couple bushwookies but what pissed me off was getting killed in that darkass subway station, people would find a dark corner (there are hundreds of dark corners to choose from) and NEVER move, I couldn't even see them.
The gunfights in BF3 don't feel as crisp as the gunfights in COD. I don't get the hype around this game. |
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Nooo! Can't connect to EA!
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OK, I'm getting on now.
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Bah, finally got time to play, DLed it and... the servers are down. Great.
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I don't like the influx of noobs. I can't tell you how many level 1 and 2's are going 1-15 or 2-13 right now. |
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http://youtu.be/H9ndz13zUms Watch this video. It's Caspian border and shows you more about what we love about BF games. It's not a highly edited trailer either so you'll get a more realistic idea about the game.
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Just finished playing for about 4 hours.
This game is beyond sick. What a little tease this first map/infantry style game is... lol |
I don't get the complaints about camping. Took me about 3 plays of the map to figure it out then "bam".
I play BF like I play COD...very agressive. Can't wait for more maps, gameplay, weapons, perks, the vehicles....oh my |
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Played it. It's pretty addicting. Though sucks when there are level 10-15s playing a bunch of level 1-5s. But it's awesome and once glitches are gone will even better. King just keep spamming A button. That's exactly how I got in.
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Battlelog is complete garbage. Tried to get a squad to join for about 45 minutes before we could get in. So many times it splits one of us up on the other team. Dice has a lot of work to do before launch.
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I bet this beta we're playing is about 6-7 months old. Probably just good enough to make it "releasable". |
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Been spamming A For about 3 minutes now. It sucks when it says loading and you get excited only for it to say that the connection was lost.
Posted via Mobile Device |
After 5 minutes of no success, I'm giving up.
Posted via Mobile Device |
Really looking forward to the co-op campaign. I like the online play of COD better (especially MW2), so I will probably get BF3 for single player and co-op campaign, and MW3 for multiplayer.
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really not impressed with this game. Nothing pisses me off more than when I shoot someone in the head with a sniper weapon and they keep running like nothing happened.
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Loading...................
............... ................ ........................ ..................... ................ Power off. |
Love it. Can't wait for the real thing
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Servers are back up FWIW
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Idk about this game now. I have it preordered but after reading all of your comments in this thread, I'm not sure it's for me. I've never played a battlefield game and I have no friends that play it. All of my friends are CoD guys and honestly I'm not very good at shooters but have a good time playing them.
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Just find a good server and play on that same server all the time. You'll make online friends with them and it'll be more fun.
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I'm afraid I don't get your criticism. I was merely trying to find out if it was worth spending $60 on a game that revolves around teamwork (which I had no idea when I first preordered the game, just looked like fun in previews) when none of your friends play that game. In CoD or Gears, it doesn't matter if you have a team of friends or are by yourself it's fun since it's mainly go around and shoot others (although teamwork helps, it's not that important) |
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But whats so great about BF is that everything is always progressing. COD makes me usually feel like I'm running around in a hamster cage. |
Sucks that there's no vehicles. It doesn't reallly feel like Battlefield.
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OMFG!
This game is blowing me away. Just went 31-11 during my 3rd round ever. Got two MCOMM caps (including the epic last one) and an ace pin. I'm really digging this game. My initial reaction is that it just feels so much more realistic than BC2. From the way you move to the way the guns behave, it's all good. The graphics are amazing even scaled down for the 360. The bloom effect and the lighting are fantastic. Only been using Assault so far, going to try some other classes soon. |
Just went 35-18 on Defense and got a Squad Wipe Pin. :D
Gonna call it a night. This game is the tits. EDIT: I guess you still can't quit unless you spawn during the new round. WTF, DICE? |
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Prof goes: "Just played 5 minutes and I came." LMAO |
Incredibly Addicting just sucks that when u invite for your squad it ends up freezing or going to dashboard
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I cannot ****ing wait til October 25th! |
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I am downloading it now I can't wait. I didn't know the beta was available to everyone!
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Let me know if anyone wants to play tonight.
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At first I hated it but it's definitely growing on me now.
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I think it would have been a little more fun if we weren't on different teams every damn time pants
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Brees, Allen, Fitzgerald...BATTLEFIELD!
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Was really buggy last night for me. Lots of disappearing underneath the grass and floating in midair.
Some people are up to level 43 already?? wtf. October 25th might crash Xbox, no joke... |
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IN game 'squad support', confirmed
Lately the Battlefield community has been very vocal about wanting some type of in-game squad management system in Battlefield 3. The Battlefield 3 beta has a squad system, but isn't quite what many expected. Squads must be formed outside of the game in Battlelog. Today DICE's Barrie 'Bazajaytee' Tingle stated the shipped version of the game will have a improved squad system allowing players to browse, join and create private squads through the in-game squad screen. Thanks Tobi5480. |
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Heads up, PC players - We're opening up Caspian Border this weekend! We're going to be load testing servers while you and your friends participate in 64-player matches. Be sure to read ALL the details here: http://t.co/uQ8yf0s4
EA & DICE pulled out all the stops, hosting the Final Hours event in San Francisco, CA at the posh Terra Event Center to show press never-before-seen footage of all 9 multiplayer maps to be shipped with Battlefield 3, as well as new co-op missions and new singleplayer missions. While PC was the main platform showing off the singleplayer portion, I was able to hop on both Xbox 360 and PS3 versions of the multiplayer, and let me tell you, if you were concerned about the game after experiencing often bug-ridden beta, you will sleep soundly knowing that this most recent build of the game played (and looked) like a game ready to be shipped. As DICE producer Patrick Bach reassured me, this most recent build that I experienced is STILL not the final build. Though all 9 maps were present and playable, I was able to play through 3: Operation Firestorm – Conquest (Xbox 360), Caspian Border – Conquest (PS3) and Grand Bazaar – Rush (Xbox 360). Here are a few of my thoughts from the maps and a list of improvements I noticed from the beta: Operation Firestorm – Conquest (Xbox 360) A linear map with three flag captures, desert setting, like a cross between Arica Harbor of BFBC2 and Gulf of Oman of BF2. Each team has a plethora of vehicles including 2 jets, 2 choppers, tanks and jeeps. All flag captures are in the middle of a giant oil refinery spanning most of the map. The refinery contains a lot of tall structures, ladders, cranes, and construction buildings. Great for snipers. Though scaled for consoles, map still felt really large. I never once hit the boundaries while flying a jet. Map’s size slightly smaller than Heavy Metal. Grand Bazaar – Rush (Xbox 360) I’m not as big a fan of rush, but this map was really fun! Middle Eastern setting, lots of alleyways, quick corners, rooms and offshoots to get to the objectives. Found myself a little backwards at times which made it feel less linear. Impressive ambient lighting from porch lights and sun, great atmospherics made the city feel life-like. Map seem to turn directions as objectives were taken Caspian Border – Conquest (PS3) Though DICE has said the map has been scaled down to fit consoles still, felt very large. Environment looked the same as PC, objectives seem closer than the PC counterpart, that’s really the only difference. Lighting effects were phenomenal on this map. Found myself blinded by the sun more than once in a dogfight. 24 players still felt really fun on this map. I didn’t find myself having to search for people to kill. New improvements since the beta: First thing I noticed on the consoles were the graphics. They looked much better than the beta. Textures were smoother, character movements were much more fluid, and environments seemed to have more warmth to them. Also, the lighting was more dynamic, atmospherics more gritty and present, things just seem to run smoother on this build. All the frame rate issues, glitches, pops and sound drops of the beta were nowhere to be found. Bach reiterated that the beta was already a month and a half old before it was launched because of the time it takes to certify for release. It’s amazing how much polish they were able to put on the game since the beta. Gameplay changes: When placing a spawn beacon or a enemy motion sensor as a sniper, the devices would appear red indicating that it could not be placed in that location. When the device could be placed, it would turn yellow. Very helpful visual cue as the beta gave no cue. Your player screen loses color saturation as a new visual indicator (besides the timer) when you go out of bounds. Same sort of visual indicator as the out of bounds screen appears but with blood surrounding it when you’re low on health. Hit boxes were dramatically improved. My bullets didn’t magically go through enemies’ torsos. When running as the assault/medic class, the visual indicator of an incapacitated teammate is more prominent with a circle surrounding the defrib symbol now. Jet stick controls on console are similar to BF1943 on console. If you don’t prefer those controls, they are completely customizable. Also, when your jet is low on health, it becomes a little more difficult to control until it is completely incapacitated and falls from the sky. Y (or triangle) switches between your heat-seeking missiles and your cannon. R-bumper (or R1) deploys smoke. Flying choppers felt almost exactly like BFBC2. Was able to fly right away. Changing views in the vehicles has been moved back to the R-stick much like BFBC1 unlike up on the D-pad on BFBC2. Parachutes take little longer to deploy than BFBC2, and while in the air they are a little harder to control to your destination. Death animations look more realistic. No more funky physics where their body flies 30 feet across the screen after being killed. Player’s eyes are closed when they die. Knifing animation looks a lot better, especially when knifing someone on the ground. Frostbite 2 was in full effect in terms of destruction. Buildings were tumbling down, everything was being destroyed around me in most every map I played. The amount of damage it takes to kill an enemy on regular mode seems a little less than the beta. I was able to equip the knife on the PS3 build. Not sure about the Xbox 360. Single Player Screenshots |
Can anyone confirm if the PC version has full xbox controller support? Yeah, I know, keyboard and mouse blah blah blah. I don't play online so it doesn't matter.
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I played caspian border last night. It's a nice, big map and there are actually vehicles! This map actually uses traditional capture the flag type gameplay. I didn't play long though...but its a nice change from the stupid operation metro rush map.
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I think I said it once before, but ill say it again. I LOVE THIS GAME!!!!!!!
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Xbox live GT: RawIntensity00. I wanna play with someone. But not right now. Just send me friend invites.
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Sent u one
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Got it thanks man.
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Been staying away from this due to inability to keep a squad together. Last time I played was over a week ago.
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Together over the course of a game session or like for whenever you want to play?
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And yeah, I'm sure that's going to get fixed in the release build. |
2 weeks from tomorrow. I can't wait, I need something else to do...
Been spending way too much on Sunday Funday's. |
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