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Patch absolutely shit all over Flaks stalker tree.
Guerillas in the mist dropped from 8 seconds duration at 50% crit damage, to 5 seconds at 25% crit damage, along with a stout nerf to Jakobs Pistols of a flat 15% damage nerf. Literally no reason to use Guerrilas in the mist version of fade away now. 5 seconds to do 25% guaranteed crits, or stick with the basic Fade Away of 15 seconds of health regen, movement speed boost, and 3 devastating shots of 200% critical damage. So stupid. 5 seconds is way too short on the time. The stock action skill is now far superior in literally every way. Another ****ing knee jerk over correct. |
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So because irradiating a skag, or flinging rakk at enemies is not as popular as cloaking and shooting, they make a move to make the playstyle less popular. Hilarious patch note on how they try to reassure us they dont want this playstyle to go away, all the while nerfing it into oblivion. Guerrillas in the mist was for Flak users that were using automatic weapons, and could make use of those types of weapons in Fade Away as well as the slower, more heavy hitting weapons. You didn't want to waste your 3 shots in the stock version by using an automatic where a 3 round burst would end your skill, and not really do that much damage. Now its essentially use the automatics in regular combat if youre using them, but when it time to pop Fade Away, you want a hard hitting Shotty, Pistol, or Sniper to maximize the damage on those 3 shots. In playtesting it, you really cant get anything going in 5 seconds, unless they all happen to be grouped and you damn well better have a full mag before you pop it, because a reload during the five seconds, lol forget about it. I'd be surprised to see anyone still running it. I get nerfing the crit damage to make it less lolwtfpwnage, but to nerf the time as well, they kill the skill entirely. |
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Dev's done ruined my build for Graveward. Shit takes forever for me to kill him now. That elemental damage nerf hurt.
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As an XB1 player, I am once again at the mercy of the knee jerks and over corrections of the Gearbox devs.
Moze's action skill, Iron Bear is unplayable in Mayhem 3, but let's not get this character playable, let's nerf one that was fine instead. Its basicly Zero's Kunai all over again. A completely pointless change to cripple a character while other glaring faults with other characters should have been addressed. I'd love to be in on a round table meeting to see how priorities are decided. |
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Anyone on PC looking to screw around have fun with things like this...
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Any of the endgame content fun?
I’m at level 45, Mayhem 2, and don’t really see the point of grinding further. |
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They did add a cool arena(really hard for me on Mayhem 3) and some dungeon type places with bosses at the end you can refarm. |
What you do is play til 50. Turn on Vault Hunter, run through the campaign. Then go back and do side quests on M3. Ill do a few side missions here and there. It lasts a while and have fun while doing it. its also fun to have load outs for more then just 1 build. Doing Side quests on M3 is probably the most fun you will get out of this game, its ****ing insane.
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