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Spoiler!
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Kill one and then back up to the entrance again. It's a balance, if you wait too long then they all rush you together. If you attack too far then you get several at once. The key is to take them one at a time. |
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I work with a guy that has found a way to take EVERY bit of fun out of playing Skyrim. He just started playing the game and is exploiting the glitch where it allows you to endlessly attack an indestructible NPC and level up a whole bunch of things (sneak, one hand, two hand, bow, etc). He is literally going to spend his first ten hours of the game at that one spot. Then he doesn't want to actually level up (thus get a shitload of perks) for fear that enemies will level up with him and actually make the game a challenge. The thought of getting killed makes him want to sell the game. Some people just shouldn't game.
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i was running with flame,frostbite and spark. |
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bad doggie |
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I've done some quests recently that were a cakewalk. Apparently i'd been putting them off until i was too strong for them. |
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Good luck with the game on the PS3 bro. |
I think I'm going to make a set of equipment for my follower that is all carrying bonuses. Of course then the ****er wouldn't wear what i want him to. As soon as i give him something else he'd switch out like a bastard.
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The thing about the follower is i'm afraid to use some of my bigger spells for fear of killing him and losing the gear i have on him. hmm. I'll have to make some changes eventually. |
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My biggest problem right now is my Companion quest froze on me. According to the guide book, after the Silverhands attack the place in Whiterun, the next quest is supposed to kick in right away. But instead everybody's still just standing around staring at the the corpses. It's really annoying because one of the people staring at corpses is the guy from the blacksmith shop, so where I can usually sell to the female blacksmith and him, now I can only sell to her, and the shop is locked. Major ****ing glitch in the game, but too far in to start over just to do this. :shake: |
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