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keg in kc 03-20-2009 09:15 PM

Star Wars: The Old Republic
 
Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

SCChief 03-20-2009 10:05 PM

I can't wait for this game. I always felt that the KotOR timeline was ripe for expansion.

KCChiefsMan 03-20-2009 10:07 PM

cant wait! anybody know of a date range when this will come out?

SCChief 03-20-2009 10:12 PM

Quote:

Originally Posted by KCChiefsMan (Post 5598732)
cant wait! anybody know of a date range when this will come out?

The last thing I heard was somewhere around 1st quarter 2010. But Bioware is a lot like Blizzard in their game designing... trying to release a non-buggy project.

KCChiefsMan 03-20-2009 10:21 PM

Quote:

Originally Posted by SCChief (Post 5598738)
The last thing I heard was somewhere around 1st quarter 2010. But Bioware is a lot like Blizzard in their game designing... trying to release a non-buggy project.

ya, MMOs probably take a long time to develop. I cant wait! I'm also looking forward to Champions Online which is coming out in a couple months I think.

SCChief 03-20-2009 10:24 PM

Quote:

Originally Posted by KCChiefsMan (Post 5598732)
cant wait! anybody know of a date range when this will come out?

I play City of Heroes/Villians, and likely will until The Old Republic comes out. It is a great casual game.

KCChiefsMan 03-20-2009 10:41 PM

Quote:

Originally Posted by SCChief (Post 5598774)
I play City of Heroes/Villians, and likely will until The Old Republic comes out. It is a great casual game.

I have not played Heroes or Villians. I started playing MMOs with Warhammer and love it! now I will just start from here because if I pick up an MMO that has been out for a while now, I will likey be one of the few low level characters in the entire server. Except for WoW I guess, but that game is boring to me.

Fish 03-20-2009 11:20 PM

I heard this will be a pay-to-play monthly expense game... is that true?

keg in kc 03-20-2009 11:20 PM

Quote:

Originally Posted by KC Fish (Post 5598883)
I heard this will be a pay-to-play monthly expense game... is that true?

I would assume so.

Fish 03-20-2009 11:22 PM

Sonofa...

Diablo 3?

unlurking 03-21-2009 08:41 PM

Ouch. I may get sucked back into an MMO.

keg in kc 03-21-2009 09:33 PM

Quote:

Originally Posted by unlurking (Post 5600270)
Ouch. I may get sucked back into an MMO.

I'm thinking my time in LotRO will end about then. It looks like they're doing it right.

Sweet Daddy Hate 03-22-2009 02:29 AM

Looks better than Galaxies. Most god-awful 50 bucks I ever spent on a game.

Borrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrring...

SCChief 03-22-2009 08:25 AM

Quote:

Originally Posted by Darth CarlSatan (Post 5600609)
Looks better than Galaxies. Most god-awful 50 bucks I ever spent on a game.

Borrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrring...

Galaxies had a lot of promise to it. But they couldn't leave well enough alone, and kept tampering with it. When they made it so everyone could be a Jedi, during that time period... that is where it totally tanked.

keg in kc 03-22-2009 03:56 PM

I had fun with galaxies in beta, but that game couldn't hold me more than 6 months.

Sweet Daddy Hate 03-22-2009 04:17 PM

Quote:

Originally Posted by keg in kc (Post 5601776)
I had fun with galaxies in beta, but that game couldn't hold me more than 6 months.


The ability to watch people have some of the most gooberish conversations ever simply couldn't balance having to walk/run across an entire ****ing planet to accomplish my first task. :doh!:

lazepoo 03-23-2009 08:11 AM

I'm not sure that I'll get this, even though I loved the first two KotORs. I don't have the time management discipline when it comes to games to play a MMO without ruining the rest of my life. It really bums me out though because I think BioWare will do it right.

Sweet Daddy Hate 03-23-2009 08:54 AM

Quote:

Originally Posted by lazepoo (Post 5603389)
I'm not sure that I'll get this, even though I loved the first two KotORs. I don't have the time management discipline when it comes to games to play a MMO without ruining the rest of my life. It really bums me out though because I think BioWare will do it right.

Piss on the real world! It's horrible! Get your ass online! :D

keg in kc 04-03-2009 05:46 PM

The first timeline video is up, pretty cool: http://cdn-www.swtor.com/info/timeline/timeline1

Bowser 04-04-2009 07:58 PM

Quote:

Originally Posted by keg in kc (Post 5638640)
The first timeline video is up, pretty cool: http://cdn-www.swtor.com/info/timeline/timeline1

Who does that voice belong to? Familiar, but can't place it....

keg in kc 04-04-2009 10:56 PM

Quote:

Originally Posted by Bowser (Post 5640910)
Who does that voice belong to? Familiar, but can't place it....

Lance Henriksen.

He's been in a shitload of genre stuff. Close Encounters, Terminator, Aliens, Millennium (he was Frank Black, if you ever watched that). He's one of the voices in Mass Effect, as well, Admiral Hackett, 5th fleet commander.

bowener 04-05-2009 11:04 PM

So is this going to be a franchise name version of EVE online? Or better put, a mesh of EVE and WoW? I do not know much about this game, but do you create your own avatar (an actual being in this case--not a ship) and go from place to place (world to world--galaxy to galaxy) on quests or for whatever, leveling up and by way of your actions (like in KOTOR) you are either light or dark side?

If so, this seems it could be a pretty sweet game!

keg in kc 04-06-2009 03:43 AM

They haven't released much information on it yet, but I'm assuming you do come up with your own avatar, pick a class and go. There's been talk of having companions, as in KotOR, but I don't know if that's actually the case or not. You'll play as either Jedi or Sith (Bounty Hunters fall on the side of the Sith faction). Last I heard there would be 16 planets, 8 for each faction.

I would expect the game to be similar to WoW or LotRO or any of the other MMOs on the market, but they're putting a lot more emphasis on story than in any other prior game in the genre. Both overall story, and personal story for individual characters. There's actually a comment by Bioware about 6 months ago where they said they'd already scripted more story for The New Republic than in all of their previous games combined. Which includes some pretty ****ing long story-driven games, from BG1 and 2 to NWN to KotOR to Jade Empire to Mass Effect.

keg in kc 05-13-2009 11:11 AM

The second class has been revealed: Trooper

keg in kc 06-01-2009 08:09 PM

Yummy.

<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/VjhJcm-lpjc&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VjhJcm-lpjc&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

Valiant 06-01-2009 08:18 PM

Hopefully it is more of a rts/fpsmmo.. Because I want to fight as a jedi and fly in space battles..

Can be great if done well..

Frazod 06-01-2009 08:22 PM

Sucks that this will be an MMO. Greedy bastards. 4321

Ultra Peanut 06-01-2009 08:25 PM

Quote:

Originally Posted by keg in kc (Post 5641303)
Lance Henriksen.

Whoooooooa, this name made my ears perk up.

I have no idea why; it's not like I physically heard it.

the Talking Can 06-01-2009 08:28 PM

[QUOTE=keg in kc;5809814]Yummy.


that clip is better than the last 3 star wars movies combined x 53....

kcfanXIII 06-01-2009 08:45 PM

[quote=the Talking Can;5809850]
Quote:

Originally Posted by keg in kc (Post 5809814)
Yummy.


that clip is better than the last 3 star wars movies combined x 53....

na, the last 30 minutes or so of episode 3 saved the prequels IMO. but that did look really effin cool.

keg in kc 06-01-2009 10:15 PM

E3 2009: Star Wars: The Old Republic to be Fully Voiced

By Bryn Williams | Jun 1, 2009
BioWare and LucasArts announce the new Star Wars MMORPG will be fully voiced.

BioWare and LucasArts announced that the upcoming Star Wars: The Old Republic will be the world's first fully voiced MMORPG. This means that every single player and NPC will have spoken dialog, something which has become synonymous with BioWare's previous RPG titles.

According to BioWare's Ray Muzyka, this makes Star Wars: The Old Republic the biggest videogame voice project ever created. He also believes that this level of voice work will change the MMORPG genre forever.

Stay tuned for the game's debut trailer very soon here on GameSpy.

Hammock Parties 06-01-2009 10:19 PM

It'll probably be like Oblivion where half the characters sound identical.

Ultra Peanut 06-01-2009 10:27 PM

I saw a mud crab the other day. Nasty creatures.

Ultra Peanut 06-01-2009 10:27 PM

Probably.

keg in kc 06-01-2009 10:45 PM

Quote:

Originally Posted by Claythan (Post 5810071)
I bet that trailer is more entertaining than the actual game.

I bet not, not with these developers.

Fishpicker 06-01-2009 11:02 PM

Quote:

Originally Posted by SCChief (Post 5600707)
Galaxies had a lot of promise to it. But they couldn't leave well enough alone, and kept tampering with it. When they made it so everyone could be a Jedi, during that time period... that is where it totally tanked.

yep, the first 8 months were entertaining and then the developers started changing all kinds of things. and they nerfed everything. Every class got nerfed. items got nerfed. buildings got nerfed. weapons got nerfed...

then they started getting rid of fundamental gameplay elements.

within a year, Galaxies went from pretty successful to barely populated.

Ultra Peanut 06-01-2009 11:48 PM

Yeah, SOE completely went insane with Galaxies.

Hammock Parties 06-01-2009 11:55 PM

I seriously had fun in Galaxies. For awhile.

I'm of the belief that every MMO is only fun for awhile before getting repetitive.

keg in kc 06-02-2009 09:00 AM

New Q&A:
Quote:

Star Wars: The Old Republic Exclusive Q&A - The Smuggler Profession and E3 2009

News by Staff, GameSpot
Jun 1, 2009 2:00 pm PT

We get the exclusive details on the smuggler profession, as well as an E3 update for this upcoming massively multiplayer online game based in the Star Wars universe.

While massively multiplayer online games started off being little more than virtual drudgery--requiring you to fight the same monsters over and over again until your character got strong enough to fight the next level of monsters--Star Wars: The Old Republic is looking to go in an entirely new direction. The game will be more or less entirely story-driven, and your story experience will be based on your selection of character class, as well as the choices you make along the way. We have the exclusive first details on the smuggler profession, as well as what's planned for the game at E3, thanks to some inside information from senior content producer Dallas Dickinson, principal lead writer Daniel Erickson, and lead systems designer Damion Schubert.

GS: We can't wait to see The Old Republic at this year's E3. Give us a rundown of what's planned for the show for this massively multiplayer online game.

Dallas Dickinson:We are showing a lot of "MMO Firsts" at E3, the biggest of which is the fact that we are the first-ever fully voiced MMO (both players and non-player characters have full voice throughout the game). This is one of the largest voice-over projects in the history of games--we're taking storytelling in MMOs to the next level, with real cinematic conversation. We're also giving the first in-game look at a couple of classes (the bounty hunter and the smuggler) and a few planets (Hutta and Ord Mantell). The smuggler class utilizes a dynamic cover system in combat, which is also a first for the MMO space. Finally, we're going to show one of our "flashpoints" to demonstrate the amount of real-player choice that we offer in The Old Republic.

GS: We're pleased to be able to reveal the smuggler class in this E3 story. Give us an overview of this profession.

DD:The smuggler class is meant to evoke the Han Solo fantasy. The story, appearance, character, and the way the class plays in combat are all based on Han Solo, Lando Calrissian, and other great smugglers of the Star Wars universe. As a smuggler, you'll need to get by on quick thinking, charm, luck, and your ability to outsmart others. Instead of being a heavily armed tough guy (like the trooper), the smuggler has to be one step ahead of his opponents in combat, which is why we have implemented a "cover" system for the class. To succeed, the smuggler has to stun opponents, shoot from around corners, and, yes, shoot first.

GS: Despite the politically charged world of The Old Republic, it sounds like smugglers don't usually care to get involved in politics, though they'll prefer to side with the Republic when push comes to shove. What does this mean for the smuggler class in practice?

Daniel Erickson: The smuggler is his own man, going where his instincts lead and making alliances as he sees fit. When playing a smuggler, you can avoid getting involved in the war longer than any other class, but eventually war touches everyone. Even then, the smuggler chooses how he steps into the galactic conflict and whether he does so for patriotism or simple profiteering.

GS: We understand that the smuggler's usual daily business doesn't involve throwing lightsabers so much as sneaking contraband from point A to point B. Can you give us some examples of the kind of missions your average smuggler will be busy with in The Old Republic?

DE: Smugglers are after one thing: credits. Whether it's contraband, people, lost treasures, or some exotic snarling beast from the far side of the galaxy; if it's worth credits and you can get it on a starship, the smuggler is interested.

GS: Given that smugglers are most concerned with wealth, what will successful smugglers do with all the piles of credits they bring in from their illicit operations?

DE: Fine clothes, new weapons, upgrades that makes it easier to get even more credits. It's all up to the player. Credits are for spending--after all, a smuggler is chasing the good life, not saving for retirement.

GS: We understand that one of the most important skills for a smuggler will be...personal charm? How does this work in practice?

DE: The "social character" has always been a huge role in BioWare games, and the smuggler gives us a chance to have the perfect protagonist for it. For boys who want to chat up the princess while the other nobles look on aghast, for girls who want to bat their eyelashes at their rivals just before shooting them in the knee then laugh [at how gullible he was], for everyone that feels as much triumph from a good con job as a shoot-out and loves being the scoundrel, the smuggler is a dream come true. Of course, The Old Republic is about choices, and if you want to spec your smuggler out to be a scruffy-looking nerfherder with a gun, a bad attitude, and a propensity to shoot first and ask questions later, that route is always there. Just don't expect that "flirt" line you just picked to work nearly as well.

GS: We also understand that this profession will be highly skilled at reconnaissance. What are some of the scouting skills and abilities that smugglers will have at their disposal?

Damion Schubert: In the battlefield, the smuggler's skills allow him to find cover spots overlooked by others. The smuggler is also very good at moving around unseen and can use the element of surprise to deadly effects.

GS: We also understand that smugglers generally don't travel the galaxy wearing heavy Stormtrooper-like armor and tend to rely on their fast reflexes, rather than on heavy weapons. What kind of gear will the average smuggler carry when the going gets rough?

DS: When it comes to weaponry, the smugglers know that hokey religions and ancient weapons are no match for a good blaster at their side. Now, in terms of armor, smugglers like to stay lightly equipped--as much to complement their combat techniques as to not cramp their style. You see, many smugglers are real charmers and like a little class with their appearance--think Lando in Cloud City. In fact, when discussing gear, we affectionately refer to one of the high-end smuggler player-versus-player reward sets as the "Bling" outfit.

GS: When the time comes to fight, how will the smuggler do battle? Any chance of an "Always Shoots First" skill, for instance?

DS: Not having the force powers of a Jedi or the heavy weaponry of troopers, the smuggler must often rely on underhanded battle techniques. The smuggler is definitely not above shooting his enemies first, shooting them in the back, or shooting them from behind heavy cover. He's also a bit of an escape artist; when the odds aren't in his favor, the smuggler has the tools to get away and reestablish more favorable terms of combat.

GS: Finally, is there anything else you'd like to add about the smuggler, or about Star Wars: The Old Republic?

DE: From a story perspective, the smuggler is all about crazy adventures, colorful characters, whirlwind romances, and living life by the seat of your pants. For everyone who ever wanted to live the Han Solo lifestyle, this is their class.

Hammock Parties 06-02-2009 09:42 AM

If they do bounty hunters right I may have to play it.

Bounty hunting in SWG sucked.

Cannibal 06-02-2009 09:47 AM

Quote:

Originally Posted by Claythan (Post 5810202)
I seriously had fun in Galaxies. For awhile.

I'm of the belief that every MMO is only fun for awhile before getting repetitive.

I played WoW for quite a while. But I agree, it got VERY repetative.

keg in kc 06-02-2009 09:56 AM

They all get repetitive, because every character is essentially just doing the same thing over and over, using different class mechanics.

The idea of making story a pillar of the game could feasibly be very interesting, particularly if different classes proceed in different ways.

The thing that I wonder is how interested hardcore mmo gamers will be in that story element, and in the cinematic presentation and voiceover. Because generally they don't even bother to read quest text, and I've known tons of people over the years that think quests in general are just a pain in the ass, and all they do is grind, pvp and raid.

I'm fairly hardcore myself, but I'm really looking forward to something in a game that goes beyond just killing the same things over and over for xp, loot or gear...

Cannibal 06-02-2009 07:52 PM

Quote:

Originally Posted by keg in kc (Post 5810701)
They all get repetitive, because every character is essentially just doing the same thing over and over, using different class mechanics.

The idea of making story a pillar of the game could feasibly be very interesting, particularly if different classes proceed in different ways.

The thing that I wonder is how interested hardcore mmo gamers will be in that story element, and in the cinematic presentation and voiceover. Because generally they don't even bother to read quest text, and I've known tons of people over the years that think quests in general are just a pain in the ass, and all they do is grind, pvp and raid.

I'm fairly hardcore myself, but I'm really looking forward to something in a game that goes beyond just killing the same things over and over for xp, loot or gear...

My problem with a Star Wars mmo is that I imagine everyone and their uncle will want to be Jedi. I know I wouldn't want to be anything else in it.

keg in kc 06-02-2009 09:03 PM

Quote:

Originally Posted by Cannibal (Post 5812698)
My problem with a Star Wars mmo is that I imagine everyone and their uncle will want to be Jedi. I know I wouldn't want to be anything else in it.

They had the right idea initially in SWG I think, making it something you can unlock but not begin with.

Gotta admit, the idea of being a smuggler appeals to me. I mean, who wouldn't want to be Han Solo...

I'm not sure about the trooper or bounty hunter classes. Although I thought they did a good job of showing what the bounty hunter can do in the cinematic trailer (everything she did was an ingame class skill, the grenades, flame thrower, etc).

Cannibal 06-02-2009 09:19 PM

Quote:

Originally Posted by keg in kc (Post 5812872)
They had the right idea initially in SWG I think, making it something you can unlock but not begin with.

Gotta admit, the idea of being a smuggler appeals to me. I mean, who wouldn't want to be Han Solo...

I'm not sure about the trooper or bounty hunter classes. Although I thought they did a good job of showing what the bounty hunter can do in the cinematic trailer (everything she did was an ingame class skill, the grenades, flame thrower, etc).

I'll admit the game sounds intriguing. I had not heard about it until I saw your thread. I will look into it.

keg in kc 06-03-2009 12:16 PM

New preview:
Quote:

E3 2009: Star Wars: The Old Republic Preview

By Ryan Scott | Jun 2, 2009

We get a first-hand walkthrough of BioWare's upcoming Star Wars MMO.

Spiffy: An actual fun Star Wars online role-playing game; action that looks like it amounts to more than passive math.

Iffy:It's got a hell of a competitor in World of Warcraft; can't get here fast enough.

BioWare's epic third Knights of the Old Republic game -- this one a massively multiplayer online RPG -- takes players to a time roughly 4,000 years before George Lucas' dual film trilogy (and 300 years past the previous KotOR games). Republic forces tangle with the evil Sith Empire, and players choose sides in the mounting civil war. BioWare alleges unique story paths for each character class, with zero repeated content between Republic and Imperial character archetypes.

What's New for E3?

Besides one of the most beautiful cinematic trailers I've ever seen -- which depicts Sith forces infiltrating a Jedi temple and laying waste to the place before general hell breaks loose -- The Old Republic looks like the real deal. This is the first time anyone's seen it in action, and the push toward non-photorealistic art (senior producer Dallas Dickinson describes TOR's look as "stylized realism") means a scalability-minded developer who thought twice about relegating the game to Age of Conan hell.

The mantra: Story drives choice, and choice drives action. After a brief demonstration of the previously revealed Bounty Hunter class (a ranged terror who packs everything from grenades to wrist-mounted flamethrowers) and the just-in-for E3 Smuggler (an opportunist who makes shrewd use of cover terrain, and resorts to dirty kick-in-the-balls tactics when fighting up-close), Dickinson treated the audience to a show of the series' trademark ethical dilemmas -- sans save button.

A player-driven Dark Jedi (one that the developers were hesitant to definitively identify as such) commandeered a mid-transit ship, on orders to kill its treasonous captain. The choice was ours: permanently relieve him from duty, or show him our soft side? The jaded collective of critics chose the former, which resulted in a display of lightsaber-powered violence that quickly coerced the crew to his side. Chaos ensued, driving said Sith (named -- amusingly enough -- Darth Awesome) and his Bounty Hunter pal into an impromptu defense against invading Jedi. The expected hotbar of MMO moves guided the combat, though slick speed bursts, blaster bolt blockage, and flat-out badass lightsaber duels (which haven't looked this good since the movies themselves) afforded TOR a flair not often glimpsed in this me-too genre. As the Jedi fell, the victorious Sith snatched his prey's lightsaber, and immediately lit it up for dual-saber action.

If I were Star Wars Galaxies, I'd just go ahead and throw myself off the Cloud City catwalk.

NewChief 06-03-2009 01:49 PM

Quote:

Originally Posted by keg in kc (Post 5810701)
They all get repetitive, because every character is essentially just doing the same thing over and over, using different class mechanics.

The idea of making story a pillar of the game could feasibly be very interesting, particularly if different classes proceed in different ways.

The thing that I wonder is how interested hardcore mmo gamers will be in that story element, and in the cinematic presentation and voiceover. Because generally they don't even bother to read quest text, and I've known tons of people over the years that think quests in general are just a pain in the ass, and all they do is grind, pvp and raid.

I'm fairly hardcore myself, but I'm really looking forward to something in a game that goes beyond just killing the same things over and over for xp, loot or gear...

I'd really like to see a MMORPG that captures the complex storylines that I've seen in the text-based RPGs (Muds). A game I played and staffed on (www.armageddon.org) had incredible story arcs in a persistent game world. Many of these story arcs were inspired by player actions, but some were decided on staff side. One example: the game is set up around two warring cities, Allanak and Tuluk. Through ingame actions and play, Allanak invaded and occupied Tuluk for about 3 real-life years (50 or so ingame years). Tuluk then became an occupied city-state with an active rebellious underground engaged in terrorist and guerrilla warfare against the occupying army from Allanak. Other Tuluki became Allanak sympathizers, betraying their city-state. Opened up a completely cool and interesting political side of gameplay that made classes and coded powers/skills much less important than one's ability to inspire, organize, and lead.

Pants 06-03-2009 05:27 PM

To a certain extent, playing an MMO is all about improving your character. The games are addicting because you're always working towards that next reward that's just "oh so close". If you want a storyline, you need to be playing a single player RPG where you [and your party] are the centerpiece and the savior(s) of that RPG universe. 10,000,000 people can't all be "The Hero". Another huge part of an MMO is the "epeen" factor, which is just a way for people to feed their ego to an extent that would be completely impossible in their real lives.

Bioware has never failed with a game, but I really worry they might not do very well with The Old Republic. I really hope I'm wrong.

keg in kc 06-03-2009 07:03 PM

It was interesting seeing them talk about it with the gamespy guy earlier. They're apparently scripting 100s of hours worth of story progression, not just for each of the 8 individual classes, but for separate branches of each of the 8 classes. And they plan to somehow tie character progression in with that story progression. They made it sound like you would get more powerful by progressing within your own story, rather than only through endless hours of filling your quest log and grinding away (which, let's face it, that's what major MMOs are about right now - max your level that way and then raid...).

I'll have to see it implemented to really be able to give an opinion on it, but it's certainly ballsy.

Pants 06-03-2009 07:11 PM

Quote:

Originally Posted by keg in kc (Post 5815140)
It was interesting seeing them talk about it with the gamespy guy earlier. They're apparently scripting 100s of hours worth of story progression, not just for each of the 8 individual classes, but for separate branches of each of the 8 classes. And they plan to somehow tie character progression in with that story progression. They made it sound like you would get more powerful by progressing within your own story, rather than only through endless hours of filling your quest log and grinding away (which, let's face it, that's what major MMOs are about right now - max your level that way and then raid...).

I'll have to see it implemented to really be able to give an opinion on it, but it's certainly ballsy.

****in Bioware, lol. EPIC.

NewChief 06-03-2009 07:20 PM

Quote:

Originally Posted by Metrolike (Post 5814907)
To a certain extent, playing an MMO is all about improving your character. The games are addicting because you're always working towards that next reward that's just "oh so close". If you want a storyline, you need to be playing a single player RPG where you [and your party] are the centerpiece and the savior(s) of that RPG universe. 10,000,000 people can't all be "The Hero". Another huge part of an MMO is the "epeen" factor, which is just a way for people to feed their ego to an extent that would be completely impossible in their real lives.

Bioware has never failed with a game, but I really worry they might not do very well with The Old Republic. I really hope I'm wrong.

You're right when you're talking about 10,000,000 people. The MUD I played on had a population of about 500 active players, usually maxing out at 100 or so online at the same time. Even at that, it was extremely intensive on the staff side of things to keep realistic, interesting storylines going ingame, but it worked. But for 100 players online, we had a staff of like 20, so you're looking at 20% of your people online being responsible for playing NPCs, keeping the storyline going, and managing making the game environment respond realistically to player actions. Basically a lot of the stuff that MMORPGs handle with code, we'd handle manually... but that manual handling allowed for it to be more unique, unpredictable and interesting. Not sure that an MMORPG on the scale of WOW will ever be able to pull off a truly great story-based roleplaying game.

Pants 06-03-2009 07:21 PM

Quote:

Originally Posted by NewPhin (Post 5815181)
You're right when you're talking about 10,000,000 people. The MUD I played on had a population of about 500 active players, usually maxing out at 100 or so online at the same time. Even at that, it was extremely intensive on the staff side of things to keep realistic, interesting storylines going ingame, but it worked. But for 100 players online, we had a staff of like 20, so you're looking at 20% of your people online being responsible for playing NPCs, keeping the storyline going, and managing making the game environment respond realistically to player actions. Basically a lot of the stuff that MMORPGs handle with code, we'd handle manually... but that manual handling allowed for it to be more unique, unpredictable and interesting. Not sure that an MMORPG on the scale of WOW will ever be able to pull off a truly great story-based roleplaying game.

That must have been fun as hell.

NewChief 06-03-2009 07:36 PM

Quote:

Originally Posted by Metrolike (Post 5815185)
That must have been fun as hell.

Very much so. It's still going: www.armageddon.org

I just don't have the time to sink into it. Oh... the most badass thing about it that contributes to not getting too into your skills/stats: permadeath. When your PC dies, it dies. You then create a new one (which is actually really cool, because there are so many difference gameplay experiences through different races, clans, city-states, tribes, etc). While this sucks in some ways, it also makes it so that having a long-lived PC is more important than having a code-wise strong PC. In other words... who is more powerful? The bigass, strong barbarian warrior or the effete noble that can hire 20 bigass strong barbarian warriors?

Sweet Daddy Hate 06-04-2009 09:56 AM

Holy...mother...of ****. Those were the best graphics I have ever seen in a game.
That trailer made my balls tingle joyously.

MoreLemonPledge 06-04-2009 11:14 AM

After WoW took over my life I vowed to never play another MMO again. Then I see this and Final Fantasy XIV...

keg in kc 06-04-2009 11:18 AM

Quote:

Originally Posted by MoreLemonPledge (Post 5816497)
After WoW took over my life I vowed to never play another MMO again. Then I see this and Final Fantasy XIV...

I made that vow after EverQuest. And then after Star Wars: Galaxies. And then after WoW.

I'm not making that vow again. LMAO

Jawshco 06-04-2009 11:44 AM

Quote:

Originally Posted by SCChief (Post 5598774)
I play City of Heroes/Villians, and likely will until The Old Republic comes out. It is a great casual game.

The thing that keeps City of Heroes alive is that the game keeps making changes with each new issue. The Architecht Missions right now is the only thing keeping me playing at the moment. I love making my own missions. Going Rouge that's coming out soon that allows Heroes and Villians to switch sides also sounds pretty awesome.

HC_Chief 06-04-2009 02:51 PM

The Deceived trailer is badass.

Sweet Daddy Hate 06-04-2009 02:58 PM

Quote:

Originally Posted by HC_Chief (Post 5817412)
The Deceived trailer is badass.

That shit was Imax-worthy.

chasedude 06-04-2009 03:06 PM

The Trailer was cool but it won't be like the game. Trailer's rarely show the exact game mechanics and views. As for an MMO, I'm all for it, if it's done right. There's too many variables yet to sway my immediate purchase of this title upon release.

Pants 06-04-2009 06:40 PM

Quote:

Originally Posted by Raised On Riots (Post 5816247)
Holy...mother...of ****. Those were the best graphics I have ever seen in a game.
That trailer made my balls tingle joyously.

That's just a pre-rendered cut scene. Blizzard is still the master of those, IMO.

Sweet Daddy Hate 06-04-2009 06:53 PM

Quote:

Originally Posted by Metrolike (Post 5818154)
That's just a pre-rendered cut scene. Blizzard is still the master of those, IMO.

I KNOW it's a cut scene. It's still the best EVAH!!!!!

keg in kc 06-04-2009 10:14 PM

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Star Wars: The Old Republic (PC)

Our first hands-on reveals an interesting mix of Knights of the Old Republic and World of WarCraft.

By Thierry Nguyen 06/02/2009

What's the game about? Have you seen the new trailer? The one that pretty much everyone describes as "what the Star Wars prequels should have been?" Yea, imagine that, but in game form. Okay, okay, the BioWare crew describes this game as "full of heroic Star Wars moments," or "Knights of the Old Republic three, four, five, and six all in one game." Or perhaps, it's what Star Wars Galaxies should have been.

What's new for E3? A lot, since this is both the first time that BioWare has shown gameplay, and the first time we've played it. For this gameplay demo, BioWare showed off some combat, some dialogue, and gameplay with the Bounty Hunter, Sith, and Smuggler (that last one is a new class reveal) classes.

In general, the game resembles a mash-up of Knights of the Old Republic/Mass Effect and World of WarCraft. The storytelling and dialogue sequences use the same radial menu as in Mass Effect (though, don't expect that all responses in the upper-left to be noble/good ones and all lower-right responses to be asshole ones; the team will vary up the dialogue choice placement), while the combat generally utilizes the menu/hotkey system of an MMO title.

Class-wise, the Bounty Hunter looks like a general ranged damage dealer, while the Sith is akin to a WoW Rogue (lesser attacks build up points that you use to pull off more powerful attacks). The new class, the Smuggler, is the "dirty fighter" class (and also obviously modeled after Han Solo). He's the kind of guy who shoots first, or kicks aliens in their genitalia before putting them down with a headshot. Another interesting mechanic that the Smuggler introduces is cover; he can actually duck behind cover points and perform specific "in cover" moves (I'm not entirely sure whether cover is Smuggler-only, or can be utilized by other character classes as well).

Finally, the developers showed off a story moment. Taking place during a "flash point" (BioWare's term for an instance that changes based on your choices), the big decision concerns the fate of a Imperial ship captain. For a bit of context: the captain has disobeyed a direct order from a Grand Moff, and you (and your buddy, depending on whether you're soloing this or not) fight through the ship and confront said captain. For the purposes of the demo, the BioWare fellows killed the captain for insurrection. As a result, the crew is forced to follow the orders that the captain disobeyed; as a result, a rival Republic ship (with its Jedi captain) attacked the players, and his Republic forces breached the engine room.

For my hands-on, I found myself in the bizarre situation of being a nice, sensible Sith. See, I had already seen what happens when the dude dies, so I want to see how the mission changes when he lives. But, well, I was a Sith -- one that said things that "you're forgiven" and "we need to be all in this together." Letting him live alters the context and geometry of the flashpoint: instead of fighting a sudden breach in the engine room, you literally go in the opposite direction and fight fewer opponents as they arrive via the hangar. While it sounds like just a wall-texture swap, there were some subtle differences; such as how the lack of breaches means that the enemies didn't just smash their way through the walls, they conveniently had to go through doors and were hence really easy to spot without surprise.

What's our take? I generally like what I saw and played. The Sith is a pretty fun class; I basically used enough basic attacks to build up enough points to perform a cooler move, like a Force Choke or some sort of force lightning stomp that stunned enemies in an area, or a simple "stab you in the stomach" type of move with the lightsaber. The combat feels a bit faster and more active than in WoW; the BioWare guys noted that there's no auto-attack option. So while combat doesn't quite match the fidelity of 1:1 input that you'd find in, say, a Ninja Gaiden or a Devil May Cry title, but it does translate into a more frenzied, button-pressing affair. If anything, my only gripe is that I am not a fan of how the character's faces are. The general art style, landscapes, architecture, and even overall character design works just fine. But the moment I see a face, I just don't like it; it seems a bit too close to the art style of the recent Clone Wars cartoon, which I don't like either. Basically, I'm going to be wearing a lot of hoods, masks, and helmets when I play.

Even as such, a huge game like this can't be summarized in a fifteen minute playthrough. Class balance, quest content, PvP, etc. etc. are still up in the air, and we got a long way before its release. I did enjoy what I play, but that's just a fraction of what BioWare is expecting people to play. Though, I'm cautiously optimistic right now, despite the faces.
Ironically, when I first saw the artwork for the game months ago, I said I wouldn't play because it looked like clone wars...

Anywho, there's a few dozen screenshots here, so you can get an idea of what the game looks like, as opposed to what we saw in the cinematic trailer: http://www.1up.com/do/media?cId=3168646&sec=IMAGES

keg in kc 06-04-2009 10:17 PM

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E3 2009: Star Wars: The Old Republic Demo

Smugglers, Sith and story-driven action!
by Steve Butts

June 2, 2009 - Day one, hour one of the show there's one place that I wanted to be: front row at the Star Wars: The Old Republic demo. The team at BioWare made some ambitious promises when we originally debuted the game, and we were excited to see whether or not they'd live up to their pledge to bring story to the forefront of the MMO experience. After seeing the first ever live demo of the game at E3 today, we're happy to say that BioWare is delivering the Star Wars MMO experience that we hoped The Old Republic would be.

First, the team walked us through the trailer that was shown at yesterday's press conference. The trailer shows the Sacking of Coruscant, an important event in the history leading up to The Old Republic. Apart from setting the stage for the Galactic Civil War, the trailer also showcases the cinematic combat and emotional weight that players will experience in the final game.

After viewing the trailer, the teams from BioWare and LucasArts loaded up the game for our first ever live demo. We started by exploring the new Bounty Hunter class and the first of two new planets for the game. The bounty hunter, Ayrik, begins on Hutta at the start of The Great Hunt, a massive contest organized by the Mandalorians and designed to find the best new bounty hunters in the galaxy. Through his mentor, Braden, Ayrik starts the game as one of the more likely candidates.

The interactions with Braden gave the developers a chance to show off the massive amount of voiced dialogue in this game. The Old Republic will be the first fully-voiced MMOs; all the NPCs as well as all the PCs will have full dialogue. Moreover, the main interactions with the NPCs will play out in cinematic cutscenes that allow the player to input their own responses in a Mass Effect-style dialogue wheel. As Braden introduces Ayrik to his companions, a Nar Shaddan tech specialists and a Trandoshan security officer, Ayrik has the option to respond in ways that emphasize his moods. Whether he responds with humility or arrogance, cruelty or greed, will impact the way the rest of the story unfolds.

After playing through the cutscene, Ayrik heads outside to explore Hutta. This is the first time that Hutta is being displayed in video game form, so we were happy to see the ways that the art team has rendered the industrial wasteland of this Hutt stronghold. Through the sickly green mists in the air ahead of us we can see the palace of the Hutts protected by screens of Fa'athra gangsters.

As Ayrik moved up to the palace, we had the chance to see the combat system in action. The bounty hunter is primarily a ranged attacker and makes use of special attacks like rockets and stun darts to maintain an advantage over his enemies. The requisite flamethrower attacks are thrown in as well for when the bounty hunter finds himself in need of some timely crowd control. All the abilities are triggered using a traditional MMO hotbar, but the actual action seems a bit more fluid and dynamic than the usual round-by-round combat in most MMOs.

The new Smuggler class also makes use of ranged attacks but doesn't have access to the same armor that the bounty hunters can use. To help even the odds in combat, the smuggler can use a new cover system. We saw this in action on another new planet, Ord Mantell, where the smuggler was running guns to the Rebels in their war against the Separatists. The opportunity for cover is displayed in the environment as a faint green crouching outline. When the smuggler takes cover, he gains access to new abilities and is protected from the attacks of his enemies. Of course, not all the smuggler's combats take place at far ranges. Should an enemy get too close, the smuggler can stun them with a quick kick to the crotch and then finish them off by shooting them in the head.

Each of these two new classes has a unique role to play in the Galactic Civil War, and because they're on different sides of the conflict, they won't share any of the same content. Anything that the smuggler plays through with the Rebellion will be off limits to the Imperial bounty hunter and vice versa.

The last half of our demo gave us the chance to see how one of these Civil War story points plays out. Called a "flashpoint," these story instances give players the chance to join together in groups and take on deep, story-based missions. In this particular case, a Sith player and a bounty hunter player grouped together to deliver a reprimand to an Imperial ship captain who had recently disobeyed a Gran Moff's order.

After fighting through waves of marines to get to the bridge, the pair of player characters confront Captain Orzik in a dialogue driven cutscene. The cool part about this cutscene is that different players are prompted for different responses. So after the captain tries to justify his action, the bounty hunter may have the chance to direct the conversation. The conversation culminates with a decision to kill the captain or let him live. The team's not quite sure how they're going to handle big decisions like this and preserve each player's experience. Whether all the players will vote on the consequential dialogue choices or not hasn't been determined.

In our demo, we voted to kill the captain (as if there was ever any doubt). The second in command takes over and, with our brutality having given her a renewed sense of loyalty, decides to fulfill the Gran Moff's order and launch an attack on a Rebel capital ship. Standing on the bridge, you'll watch as your ship comes out of lightspeed right in front of the Rebel ship. Lasers begin firing and boarding pods come crashing into your ship. The new captain tells our two players that rebel soldiers have infiltrated the engine room and suggests that you head down to repel the boarders.

This sequence finally gave us the opportunity to see real lightsaber combat in action. Given that the players we were watching were only 8th level, there was an awful lot of cinematic action on the screen. The Sith character charged into combat with an array of awesome leaps, swings and stabs. The sense of connection between the lightsaber and the enemies was very believable, and the animations for the blocks and strikes enhanced the sense of realism.

But it's not just about the regular attacks. The Sith can use a range of Force powers, choking enemies or stunning them with lightning attacks. The bounty hunter can even jet up into the air and rain blaster fire down on his enemies from on high. As they took out Republic soldiers and infiltrators, our party of two eventually came into contact with a Jedi Padawan, the student of the Jedi Master who was the target of Capt. Orzik's originally order. After the Padawan is dispatched, the Jedi Master appears to take on our two characters.

Watching the three characters fight, using a range of Force powers, lightsaber attacks and bounty hunter tricks, really got us excited to see more of the game but, unfortunately, our demo ended with this final combat with the Sith brandishing his lightsaber and his enemy's in an awesome dual wield pose.

If this is the kind of thing we can expect from an 8th level encounter, we can't wait to see what else the team has in store for the game's higher levels.

keg in kc 06-04-2009 10:22 PM

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Quote:

Star Wars: The Old Republic E3 Demo Report

Posted June 3rd, 2009 by Garrett Fuller

You're definitely the hero when you can take on a whole ship of enemies!
Until now, the general public has only seen bits and pieces of Star Wars: The Old Republic, but at E3 2009 LucasArts and BioWare are finally showing off a brand new CG trailer, some gameplay, and the Smuggler class for first time. Even though the game still isn’t in beta, TOR looks great, moves fast, and definitely takes a fun approach to MMOs. Having a very active story for players to explore along with the MMO elements of PvP and massive Jedi vs. Sith battles, TOR looks to deliver where other Star Wars games have come up short.

Our first look at the game while at E3 2009 began with a trailer of the sacking of Coruscant. Fast paced and action packed, the Sith make it clear they are here to wreak havoc with the Dark Side as their ally. As is the case in all BioWare games, story and character choices make all the difference in the world. TOR will be one of the first MMOs to use full voice over capabilities. Your responses are in text but only briefly and help to drive the story line in the game. BioWare uses its classic cut scene format to give players a heroic journey in the Old Republic.

We got a first look at the planet Hutta, home of the notorious gangsters the Hutts. The Bounty Hunter class was shown off and the team was quick to explain that they want players to truly feel the badass storyline, which can definitely draw some parralels Boba Fett. The class has great features to blast foes, use jump packs, rockets, and even fire a deadly flame thrower that works as a crowd control device. We later saw the Bounty Hunter working in full effect with a Sith as they took on an Imperial ships entire crew after the captain disobeyed a direct Grand Moff order. Team work counts, but the two classes made some nasty work of any opponents.

Our first look at the Smuggler class followed in the tracks of Han Solo himself. Both the Smuggler and Bounty Hunter are ranged classes, were the Jedi and Sith focus on melee. The Smuggler wears less armor and works on a unique new system that allows the class to take full advantage of cover in the game. The cover mechanic shows places where primarily ranged fighters can jump or roll themselves into a defensive bonus in the environment and is one of the first times a system like this has been used successfully in an MMO.

In the Smuggler segment, we got a chance to see Ord Mantell, where a civil war between the Republic and separatists gives the Smuggler plenty of options to run guns and information . Bounty Hunters have all kinds of weapons at their disposal with flash grenades and barrage fire as well as close combat dirty kicks and point blank head shots.

Next we were taken into a Flash Point, which is similar to an instanced scenario where your group gets to make choices based on a story line. As mentioned above an Imperial transport ship captain has disobeyed a direct order from a Grand Moff. You are there to deliver the result. Do you obey your Sith tendencies and kill him, or let him live to help you in your quest? The choice is yours and impacts the gameplay to follow. In this instance the Captain lived and the ship was boarded by Republic troopers. While the Captain evacuates the ship out of the fight, it is your job to fight off the Republic troops who board the cruiser.

But of course it wasn’t easy; there were some Padawans and Jedi with them. A quick note: Making the choice to spare the Captain gave us points towards the Light Side, so obviously there are Dark Side points as well. Your Light Side / Dark Side standing can impact the type of loot you'll receive.

For the next few minutes of the demo we watched as a Bounty Hunter and Sith player characters took on the Republic forces. The action was fast paced and the two players moved through multiple opponents in full fury. The Sith is definitely a full melee character with loads of lightsaber attacks and Force Chokes. Also Force Lightning can be used as a crowd control skill, which then gave the Bounty Hunter some easy targets to blast away. The game play moved much faster than many MMOs and plays similar to console game speed. Once the troopers and Padawan have been eliminated a Jedi Knight drops in and fights both players in an epic boss battle. As the Sith triumphed we saw some serious loot drop off the Jedi that both classes could use. The Sith was now able to wield two lightsabers, while the Bounty Hunter got a powerful upgrade to armor.

After the demo the BioWare folks explained that Star Wars: The Old Republic is being made with all the trimmings of an MMO. Full PvP, groups, raids, guilds, auctions, and crafting will play major parts in the game design and have players building up their resources to battle it out across the galaxy.

After the demo we got the chance to sit with Gordon Walton and Richard Vogel to talk about the experience. Look for that video on Ten Ton Hammer very soon. Gordon and Richard both stressed that fun and heroic Star Wars fantasy is really what is at the core of The Old Republic. From what we saw, the game is fast paced and delivers where other Star Wars games have failed in the past. There is a lot to look forward to in the coming months with Star Wars: The Old Republic. The team continues to work hard on balance and gameplay to bring the best experience to fans, and they want everyone to feel a longing to play in a galaxy far, far away.

keg in kc 06-04-2009 10:25 PM

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E3: Bringing Story To The Forefront In Star Wars: The Old Republic

by Kris Graft
June 3, 2009

BioWare wants to be a storyteller as much as a video game developer. The studio is known for its keen focus on story and character development, with revered single-player role-playing games like Baldur's Gate, Knights of the Old Republic, and Mass Effect to its credit.

But the studio has yet to tackle the MMO genre, and it's clear that BioWare feels that it has something to prove. At a Gamasutra-attended demo of the upcoming MMO Star Wars: The Old Republic at E3, BioWare Austin senior producer Dallas Dickinson said he and his team want to "bring story to the forefront of the MMO space."

It will be an incredibly difficult challenge making a highly story-driven MMO, one that takes all of the varying actions and choices of masses of players and neatly wraps it all together into a cohesive storyline.

"To put story into an MMO, we had lots of discussions," Dickinson said. "...Story has to drive choice, and choice has to drive action." He said that the game's dynamically morphing story and the player's choices must have a "real emotional impact" for gamers.

The Old Republic takes place 300 years after the events of Knights of the Old Republic, and 3,000 years before the events of Star Wars: Episode IV. An action-packed pre-rendered cinematic trailer for the game showed a massive hand-to-hand battle in a large pillared hall between Sith and Jedi, with some flame-throwing bounty hunters thrown into the mix. Lightsabers, of course, were aplenty.

While the trailer was pre-rendered, the cinematic is indicative of the kind of gameplay BioWare Austin is aiming for in the battle system. Choice-driven action will be a central to the game, Dickenson said. Gamers will often be attacked by multiple enemies in what the producer referred to as "heroic combat."

A Talkative MMORPG

But it's when the action subsides when The Old Republic's "BioWare-ness" really becomes obvious. As revealed earlier this week, all of the game's dialog with all non-player characters will be voiced -- a massive undertaking as the game will have hundreds of thousands of lines of dialog. It's a first for an MMO, Dickenson said, and in line with BioWare's goal to make the game as cinematic and story-driven as possible.

"It's a production challenge," Dickenson told Gamasutra after the presentation, perhaps understating the effort that BioWare will have to put into the game to reach such a goal. "But it really came down to when you see it with the full voiceover, it's an impactful, emotional experience. When you take away chunks of it, you start losing some of that. It's about putting our money where our mouth is when we say that story and choice matter."

During the short half-hour demo held at LucasArts' meeting room, the voiceovers and writing seemed particularly strong, with a tinge of humor. If BioWare can keep the consistency throughout the game, it could make good on its promise of a memorable, cinematic, story-driven experience.

Players control their dialog choices in a way similar to Mass Effect dialog wheel. As in past BioWare single-player RPGs, the developer wants to have choice have real meaning, and with The Old Republic, BioWare appears to be trying to make choices blurrier -- less cut and dry. In one case, players are given the choice to cut down a captain with a lightsaber after he fails to follow orders, which will build up fear and loyalty amongst surrounding NPCs -- or let him live, which will allow players to speak with him and feed off of his knowledge in the future. By making sure there are clear benefits and drawbacks for either choice, choices can have more meaning.

The bloodthirsty attendees of this particular demo voted to kill the captain, which irreversibly changes both the story and the gameplay scenarios for the player. "There are mid-term and long-term impacts" from decisions, Dickenson said. "...Every NPC involved in [a] conversation... is going to react to you differently depending on what decision you make."

He also briefly mentioned an intriguing multiplayer conversation system, in which players in the same party will be able to take turns responding and initiating conversations with NPCs. It's a concept that could add a new dimension to MMOs, but Dickenson said that BioWare is still keeping details of the feature under wraps.

Choices will also drive gamers to either the Light or Dark Side of the Force: "If you go totally Dark Side you will have some abilities that are available to you that aren't available to players in your same class who took a kindlier route," Dickenson said.

Stylized Realism

During the game demo, which ran without a hitch off of BioWare's servers in Austin, the senior producer played as a bounty hunter akin to Boba Fett, which used range weapons. He also revealed during the demo a smuggler class that lets players live the Han Solo fantasy. A sneaky cheat, the smuggler class allows players to use a cover system, which balances the class' lacking armor abilities.

Overall, The Old Republic boasted great-looking cartoon-inspired graphics -- exaggerated facial features, bright colors, and expressive animations. BioWare has been calling the art style "Stylized Realism." It's not necessarily high-poly, but very sharp. "We're actually going for more 'painterly,' if I want to use a hoity toity term," Dickenson said.

The cartoon-ish style will also help The Old Republic work on a wide array of PC configurations, so gamers won't necessarily need a top-of-the-line system. "The stylized realism actually kind of enters into that. We're choosing an art style that we can scale really well," Dickenson told Gamasutra.

keg in kc 06-04-2009 10:27 PM

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RPS At E3: Star Wars - The Old Republic

Written by John Walker on June 3, 2009 at 7:12 am.

A new class for BioWare’s forthcoming Star Wars MMO was revealed today: the Smuggler. Described by BioWare as, “The Han Solo fantasy,” the Smuggler is a ranged fighter who makes cunning use of a freshly revealed cover system. More details, plus a reaction to our seeing some fantastic battles, below.

The thing I want to report most of all is just how bloody beautiful the game looks. Stylised, it’s one of a number of games around at the moment that appears to have taken its inspiration from concept art. SWTOR’s world looks as if it were created with a watercolour paintbrush. The vistas of the Smuggler’s lush world, or the barren wastes in which a Bounty Hunter stalked, were just breathtaking. Not just because of the sheer volume of detail, but the artistry with which it’s presented. It’s pretty special.

But back to that new class. The Smuggler has his Han Solo-style blaster pistol, and lacking any heavy armour, is reliant on more tactical, stealthy play. This is realised through a cover system unlike any other MMO. When approaching trees, rocks, buildings, and so on, a crude faint green blocky figure appears, indicating places the player can lock into to take the cover. This is apparently not unique to the Smuggler, but certainly won’t be available to all classes. It was quick-n-simple, letting the blaster fire be aimed at multiple enemies easily and with more safety. Of course, the Smuggler needs to be able to do something if the enemy gets too close, and one of his melee options was revealed today: he can kick a baddie in the groin, then shoot him in the head. Nice.

Once again the emphasis could not have been more firmly stated as being on story. And once again, we were shown a ton of really awesome looking battles. The ddifference between BioWare’s claims for the power of the narrative in The Old Republic, and what’s being shown, is always a little disjointed. But it’s understandable. When you’ve got a game that can present battles that look quite so stunning as those shown in LucasArts’ Jedi temple today (no, really, they’ve build a faux-stone Jedi temple in the corner of a small upstairs room of the LA Convention Center), you can see why they’d not want to demo you someone having an extensive chat with an NPC, no matter how emotional the consequences.

However, it’s important to report that we were shown an important choice moment. The game’s dialogue is 100% voiced - a first for an MMO, and a task too gargantuan to bear thinking about - so decisions aren’t as simple as dismissing a screen of text. Decent actors delivering their pleas always add significance. We were shown a level in which a Sith and a Bounty Hunter had fought their way to the bridge of a Republic ship. Killing the captain was a choice put into our hands, and of course the vote went with his death. Sith, after all. The consequences of this action are apparently far reaching, and in this instance led to a tremendous space battle going on outside the window.

There’s no going back on moments like that. Saving that captain’s life would have taken the plot in a whole other direction, and it’s one the bloodthirsty player would never know without playing the game over again from the start. No saving and reloading in an MMO. Quite how such moments are handled when played in a party is not being divulged just yet, but we’re assured it’s all worked out.

Leading up to this decision was a quite remarkable fight. SWTOR is designed to let you fight two, three or four enemies at once without certain doom. The fight for the bridge saw the Sith player perform some really splendid moves to take out multiple targets, including a Force Jump that let him target enemies on the other side of the sizeable level, and leap into them, lightsabre slashing as he landed. Force Choke also provided a grisly ending for a tough Jedi enemy, who had been impressively weakened by the Bounty Hunter who set him on fire with his flamethrower. He was now hovering in midair on his jetpack, taking pot shots. Good times.

The emphasis on story means there’s also a strong focus on morality. Whether you’re Republic or Sith, you can still be a bastard (I have been promised that there will be plenty of opportunities to make some completely horrendous decisions) or a do-gooder. And with Dark and Light come unique abilities unavailable to those who fail to be as lovely or as evil as you. At one point the Sith character had a bar on screen explaining that he was “channelling hatred”. Ooh.

SWTOR boasts a bunch of firsts. As mentioned, it’s the first MMO to have every line recorded. It’s also the first MMO to offer conversation choices (although I think there’s a couple of others in development that are planning the same). And it’s the first MMO that will have a truly unique experience depending upon which side you take. BioWare were keen to once again point out there’s not a single quest common to the Sith and the Republic. When asked why they’re not making Knights of the Republic 3, their reply is that this is it, and it’s KotOR 4, 5, 6 and 7 as well.

Sweet Daddy Hate 06-05-2009 12:25 AM

After multiple viewings, I declare that the co-leader of the Sith strike force( and the first one to ignite their blade when the ship door opens )IS IN FACT the long, lost Revan.
If you watch carefully, you'll see Revan in several shots, kicking ass along with the Sith Emperor.

Sweet Daddy Hate 06-05-2009 12:34 AM

ADDENDUM:

Note Revan deliver the head kick to the Rodian Jedi.

Bowser 06-05-2009 10:48 PM

Quote:

Originally Posted by Raised On Riots (Post 5818875)
After multiple viewings, I declare that the co-leader of the Sith strike force( and the first one to ignite their blade when the ship door opens )IS IN FACT the long, lost Revan.
If you watch carefully, you'll see Revan in several shots, kicking ass along with the Sith Emperor.

So is it that Malak that comes walking in through the front door of the Jedi Temple?

Sweet Daddy Hate 06-05-2009 10:53 PM

Quote:

Originally Posted by Bowser (Post 5820977)
So is it that Malak that comes walking in through the front door of the Jedi Temple?

Nope. Either outcome of KOTOR results in Malak being dead.

Pants 06-05-2009 10:56 PM

Quote:

Originally Posted by Raised On Riots (Post 5820986)
Nope. Either outcome of KOTOR results in Malak being dead.

And my Revan ended up becoming a Light Side god, so I doubt that's him.

Sweet Daddy Hate 06-05-2009 11:11 PM

Quote:

Originally Posted by Metrolike (Post 5820990)
And my Revan ended up becoming a Light Side god, so I doubt that's him.

No dice there either. In the time between KOTOR 1 and 2, Revan goes back to the Unknown Regions, traveling alone, and tells no one of his motives.

This was done on purpose so that Old Republic could feature the character(or elements and hints of the character)without being pigeonholed in to a specific outcome or darkside/lightside alignment.

It's only natural to bring Revan back; he/she's a HUGE fan-favorite.

Pants 06-05-2009 11:26 PM

Quote:

Originally Posted by Raised On Riots (Post 5821000)
No dice there either. In the time between KOTOR 1 and 2, Revan goes back to the Unknown Regions, traveling alone, and tells no one of his motives.

This was done on purpose so that Old Republic could feature the character(or elements and hints of the character)without being pigeonholed in to a specific outcome or darkside/lightside alignment.

It's only natural to bring Revan back; he/she's a HUGE fan-favorite.

Anything is possible, I guess. I just think it would be extremely silly for Bioware to align him with the Dark Side after players finished KOTOR with him being a Light Side Master. That would mean he went from Light to Dark to Light to Dark again. Major ****ing flip-flopper.

[The opposite would obviously apply here as well]

Sweet Daddy Hate 06-05-2009 11:45 PM

Quote:

Originally Posted by Metrolike (Post 5821007)
Anything is possible, I guess. I just think it would be extremely silly for Bioware to align him with the Dark Side after players finished KOTOR with him being a Light Side Master. That would mean he went from Light to Dark to Light to Dark again. Major ****ing flip-flopper.

[The opposite would obviously apply here as well]

Alright, time to go in to Full Nerd Mode:

Revan is probably the most morally ambiguous character in the history of SW. When Revan returns to the Republic as a Sith Lord with Malak in tow, he spares certain worlds for strategic reasons because his ultimate goal is to prepare the galaxy for an impending invasion by what are known as the "True Sith".
The Sith Emperor you see in that trailer is the leader of those True Sith, and has been for 300 years though their Order was established in the Unknown Regions thousands of years before him.

He's just the current leader.

As I stated before, Revan heads back to the Unknown Regions shortly after the events of KOTOR 1, leaving all his companions behind, and where his motives go from there are a complete mystery.
But being as powerful as he is, and having walked on both sides of the force in such extreme incarnations, it's highly plausible to surmise that he has either regained his motives prior to being captured and memory-erased by the Jedi in KOTOR 1, or is operating within an entiely new set of goals/principles which may in fact contradict the agenda of the True Sith Empire.

Valiant 06-05-2009 11:47 PM

Quote:

Originally Posted by Metrolike (Post 5821007)
Anything is possible, I guess. I just think it would be extremely silly for Bioware to align him with the Dark Side after players finished KOTOR with him being a Light Side Master. That would mean he went from Light to Dark to Light to Dark again. Major ****ing flip-flopper.

[The opposite would obviously apply here as well]

Isn't the MMO 300years after kotor's??

Sweet Daddy Hate 06-05-2009 11:55 PM

Quote:

Originally Posted by Valiant (Post 5821017)
Isn't the MMO 300years after kotor's??

Yes.

But remember; the Sith you see in that trailer is 300 years old. So it is entirely possible that Revan could be the same age if he is using whatever powers these Sith have to sustain themselves.

Valiant 06-05-2009 11:56 PM

Quote:

Originally Posted by Raised On Riots (Post 5821024)
Yes.

But remember; the Sith you see in that trailer is 300 years old. So it is entirely possible that Revan could be the same age if he is using whatever powers these Sith have to sustain themselves.


I don't think they would use Revan in this way.. Not their style to turn him again..

Sweet Daddy Hate 06-05-2009 11:58 PM

Quote:

Originally Posted by Valiant (Post 5821026)
I don't think they would use Revan in this way.. Not their style to turn him again..

I wouldn't rule anything out; the character is a completely open canvas.

Sweet Daddy Hate 06-06-2009 12:05 AM

I like the Sith Emperor a lot; he looks like a MUCH more intimidating version of Vader. The first time you see his face and eyes, it's like "time to step the **** BACK from this guy"!


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