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Valiant 05-25-2011 01:44 PM

Quote:

Originally Posted by KnowMo2724 (Post 7662505)
Motion sensors are better than claymores. If you are a Ghost asshole you can use it to cover your back or if you are a rusher you can put it in a high traffic area (like the "B" building on Summit)

Claymores are only good for one kill per life but a motion sensor is good until it gets destroyed.

Hence another reason I hate bo..

Quesadilla Joe 05-25-2011 02:16 PM

Quote:

Originally Posted by Valiant (Post 7662509)
LMAO you would hate me then. All I do for fun is claymores and grenades.

Nothing puts a bigger smile on my face, then random claymore in the middle of nowhere kills. Think 17kills in a game by just claymores is my best.

I eventually just made Flak Jacket my exclusive first tier perk in BO because I was sick of dying to claymores.

SnakeXJones 05-25-2011 02:33 PM

I was so sick of Black Ops I sold it couple days ago and went back on MW2

Quesadilla Joe 05-25-2011 04:57 PM

Quote:

Originally Posted by SnakeXJones (Post 7662578)
I was so sick of Black Ops I sold it couple days ago and went back on MW2

I hate Black Ops multiplayer as well but they did a fantastic job with zombies.... well apart from the game breaking lag in the later rounds and the leaderboards being broken for the first three months.

SnakeXJones 05-25-2011 06:02 PM

Quote:

Originally Posted by KnowMo2724 (Post 7662829)
I hate Black Ops multiplayer as well but they did a fantastic job with zombies.... well apart from the game breaking lag in the later rounds and the leaderboards being broken for the first three months.

I really hate assholes who camp the spawn areas in Black Ops it one of the last straws for me

-King- 05-25-2011 06:42 PM

MW2 multiplayer is so much better than BO. I had BO for a week before I had to sell it and go back to MW2.

kepp 05-26-2011 07:25 AM

Quote:

Originally Posted by Detoxing (Post 7662470)
I SO have to master this:

That does look like a lot of fun.

Sofa King 05-26-2011 08:22 AM

Quote:

Originally Posted by Pestilence (Post 7662173)
I hate ****ers like you guys. LMAO


I was playing a match on Saturday night and I had like 5 deaths from one guy....and it was all claymores. They were just in random spots of the map.

good lord pestilence.


perk 3, HACKER!

that will stop all those claymore deaths and give you a heads up where campers are.

get rid of that marathon crap that you no doubt are using and equip hacker.

you will practically never die from claymores again.

-King- 05-27-2011 06:18 PM

Rumored killstreaks (Activision made mods close thread on NEOgaf)


[3] Kills: Mortar Team (can only hit 1 spot) & UAV
[4] kills: Counter UAV, SAM turret, Care Package
[5] kills: Precision Airstrike & Sentry Gun
[6] kills: Artillery Strike (3 locations vs. 1 on the mortar) & Predator Missle
[7] kills: Attack Helicopter & Stealth Bomber
[8] kills: Harrier strike & Global Hawk (displays all enemies like Blackbird)
[9] kills: Fire scout UAV (UAV & attacks enemies), Pavelow, Emergency airdrop (4 care packages), & EMP (60 seconds)
[13] kills: AC-130
[15] kills: Chopper Gunner
[18] kills: Nuclear EMP (disables ALL perks on entire opposing team for 30 seconds)
[25] kills: Nuke

-King- 05-27-2011 06:29 PM

Rumored perk setups. Again, this post was taken down by Activision shortly after it was made.

Quote:


Perk 1 :
Name: Covert
Feature I: The first feature to the Perk ‘Covert’ stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.

Feature II: The second feature to ‘Covert’ allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.

Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs.

Name: Recon
Feature I: The main feature to the Perk ‘Recon’ allows you to gain killstreak rewards with one less kill than normally required. This is the ‘traditional’ feature to Hardline in the last two games.

Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop.

Feature III: The final feature is slightly more complicated. Let’s say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on.

Name: Specialist
Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this.

Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist.

Feature III: The third and final feature of Specialist allows you to walk crouched or prone faster.

Name: Scavenger
Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades.

Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies.

Feature III: HAVEN’T DECIDED.

————————————–
Perk 2 :
Name: Sleight of Hand
Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it.

Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster.

Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk.

Name: Reflexes
Feature I: The main feature of ‘Reflexes’ allows you to use your knife a lot quicker.

Feature II: The second feature to ‘Reflexes’ grants you less flinch when shot at.

Feature III: The final feature to ‘Reflexes’ allows you to crouch/prone/stand up a lot quicker.

Name: Sharpshooter
Feature I: The main feature of this Perk doesn’t reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn’t decrease recoil, that’s what Grip is for.

Feature II: The second feature to Sharpshooter increases your hip fire accuracy.

Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped.

Name: Bling
Feature I: Allows you to equip three attachments to your primary weapon (default being 2).

Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1).

Feature III: The final feature to Bling allows you to equip two pieces of equipment.
NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments.

Name: Weapon Master
Feature I: The first feature to ‘Weapon Master’ replaces your secondary with another primary weapon.

Feature II: The second feature allows you to drop no weapon on death.

Feature III: The third and final feature allows you to equip a pistol of your choice along side.

————————————–
Perk 3 :
Name: Bandoiler
Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant.

Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades.

Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations.

Name: Tactician
Feature I: Allows you to take no falling damage.

Feature II: You can throw grenades quicker and farther.

Feature III: The final feature to ‘Tactician’ allows you to reset the fuse on grenades when throwing them back.

Name: Infiltrator
Feature I: Your footsteps are silent.

Feature II: Enemy equipment no longer affects you unless it’s a proximity explosive.

Feature III: Your knifing, defusing, reloading and etc is now silent.

Name: Engineer
Feature I: You can see enemy equipment through walls.

Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment.

Feature III: Finally, you can defuse the bomb quicker in bomb based game modes.

Name: Navigator
Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing.

Feature II: You are no longer affected by Counter UAVs.

Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get.

Molitoth 05-27-2011 06:45 PM

Quote:

[25] kills: Nuke
Sigh.... here come the booster bundle of stickss.

-King- 05-27-2011 06:47 PM

How hard would it be to implement a system where if one person kills another person too many times in a row...they get kicked out the game? That would effectively shut down boosting.

Quesadilla Joe 05-28-2011 01:27 AM

I seriously will not buy this game if Stopping Power isn't brought back.

RustShack 05-28-2011 10:08 AM

No last stand !?

bowener 05-28-2011 01:03 PM

Quote:

Originally Posted by RustShack (Post 7667346)
No last stand !?

You say that like its a bad thing.


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