Originally Posted by Pants
I feel the best games are the ones with morally ambiguous choices. I feel like black or white choices are boring.
I loved the choice you had to make in the first Witcher. I could see good reasons to go with either one and it was incredibly difficult to decide. We need more games like that, IMO.
The thing is, some of the situations I'm reading in the GI article aren't morally ambiguous. It's pretty black and white what you SHOULD do from a moral perspective. They're introducing a decision point as a gameplay mechanism, not a plot device (although it certainly figures into the plot).
It's a bit different than the Witcher I think but the Witcher is a good example because it was pretty unique/innovative and I think this has that kind of potential.