Quote:
Originally Posted by jd1020
I'm not going to argue that raytracing isn't the future or that Nvidia doesn't do it better, because that would be a blatant lie.
To me it just comes down to would I rather spend damn near double the money to get a Nvidia card right now, or save a few hundred bucks and get something that is more than capable of getting close enough in performance to the point where I generally wont be able to tell outside of niche situations like a reflection in a glass window. For a complete degenerate nerd like that Anthony guy who eats, sleeps, and breaths computers and studies the sway pattern of tree shadows, you can tell, but for the average person just casually walking through 95% of a game... questionable.
Don't get me wrong, raytracing is clearly the future of graphical design just because of how much easier it is to build a game because designers dont have to creating lighting for every single piece of architecture they put in, but for me it's not worth the extra money, yet... and it probably wont be before the time I'm ready to replace my next GPU upgrade.
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The value argument is very valid. I also think it greatly depends on the game. The difference in CyberPunk 2077 was immediate and like night and day. I also remember that being the case in Metro Exodus.