Quote:
Originally Posted by Hammock Parties
If you would read the lore you would understand why the turkey is deadly.
It's basically a sawed-off velociraptor.
They aren't hard to dodge.
Also, you can literally just shoot them and they'll drop dead.
Basically, you suck. Also, it's kind of meant to be funny.
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Basically, the game sucks on grandmaster difficulty, and no matter how much you hype up these little 5 pound butterballs, they should not one shot anything in the game, much less a Jedi Knight.
Their idea of max difficulty is simply kill you in one or two hits with literally every single enemy type in the game. It's the laziest shit you can do.
Not change the types of enemies youll face, not change the aggressiveness of the enemies, or number of enemies, no, it'll be the same vanilla shit with turkeys that can kill you in one or two hits.
Your silly blaster defense is hilarious. Why the **** would I use a blaster when I have a lightsaber and the equivalent of telekinesis?
First answer is probably to cheese the bullshit double oggdo fight with blaster stuns, because the only thing better than dying in 2 hits is having two oversized enemies with inconsistent hit boxes and attack patterns kill you ten minutes into the fight with some completely ****ing random, unpredictable bullshit. Fantastic game design, to be sure.
If I need a gun to deal with enemies in a game featuring the equivalent of a telekinetic samurai, that traditionally uses lightsabers, then the game design has massively failed out of the gate.
No bullshit though, Force Unleashed did force powers infinitely better. Grip was absolutely amazing. These games are so devoid of good force powers that they utilize the force meter to execute strong melee attacks instead of you know, using the force.
As for Outlaws, haha nobody is playing that piece of shit but you.