Quote:
Originally Posted by JBucc
I wish instead of the completely scripted missions they would have just given the bad guys some good AI to allow them to take different paths to their objectives. One time they would run, another they would stay and fight. I especially hate when you're chasing someone (which is usually what every mission comes down to), and the same cars crash and take the same turns every time, right in front of you while the AI car breezes away unscathed. Unpredictability is what makes games like this fun but there isn't much in the missions. It's really stupid when you have to get to a certain point before your bullets can even to damage to a car. I hoped they would have progressed past this.
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Hmm... your experience with the game seems to have been very different than mine.
It helps to get creative. In the street sweeper mission... the first time, a couple gansters took off in a car while I fought their buddies... and I failed.
Before trying again, I used a couple of cars to block in the getaway car before I started. That made it a breeze. No chasing... fish in a barrel.