Originally Posted by frazod
There was a game I played several years ago called Riddick - Escape from Botany Bay (or something like that). It seemed cool at first - Vin Diesel did the voice work, but it had so much crap that depended on exact precision movements that eventually I got sick of it. Prince of Persia was the same way. I guess that appeals to some people, but not me.
There's challenging, and then there's "throw the game in the trash" difficult.
Traditionally it's the only thing that will prevent me from finishing a game. These days, however, I've started to get bored with a lot of these "non-linear," or "sandbox" games. I generally get tired of those about half way through and never touch them again.