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Old 10-14-2008, 01:23 AM   #1797
Kraus Kraus is offline
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Join Date: Nov 2006
Location: Blue Springs, MO
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My impressions of the COD:W@W beta:

- I was a beta tester for both COD4 and COD:W@W and you can definitely tell it is a different studio handling this game. Treyarch is not IW. This game lacks polish that the COD4 beta had. It feels cluncky to me. It might be different when the game is released in a month. I'll wait and see.

- The levels are pretty well designed. By playing a map once or twice I got a general feel for the level, but upon further exploration I kept finding new spots that I didn't even think were in play at first.

- The weapons appear to be pretty balanced from my short time playing

- Why did they have to bring back Juggernaut?!?

- It appears that going prestige this time around unlocks more custom slots.

- They haven't fixed the Killcam reload/Spawning reload glitch from COD4.

- For some reason you can't aim straight up. I had a guy at the top of a latter and I was at the bottom and I couldn't quite get my crosshairs on him.

- The tanks controls suck.
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