Quote:
Originally Posted by HC_Chief
Too much infrastructure $. I think the model is ingeneous, but has some bugs to work out.
Kinda like the lame@ss double-1887 shotty. They nerfed it to make it less powerful but still allow it to have ridiculous range. I hate that shit: light some player up with your assault rifle only to have him waste you with a single blast at distance. I can see up close, but at the ranges in game? Come on.
FYI: Operation Flashpoint: Dragon Rising uses real-world physics for all their weapons (e.g. ranges, damage, bullet drop, windage, etc.). I would LOVE to see MW2 implement something like that
WTF are the weapon sliders for if they're not accurate to actual gameplay?
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My buddy has that Flashpoint game. It is very tough but realistic as hell.