Originally Posted by Silock
On the Mac platform, it wasn't like that everywhere. There were still tons of issues with CPU loads and battery life on the mobile platforms, and these are well-documented. Is it partly Apple's fault with the APIs? Sure. But that makes no difference to the end user. If it doesn't work, it doesn't work. I'm not placing all the blame on Adobe here. I'm just saying that if something is on my mobile device, it better not drain my battery unnecessarily.
This is SOLELY on Apple. The reason you have CPU issues on Macs and not Windows is because Apple flat out refused to work with Adobe on hardware acceleration...
I agree that if something is on your mobile, it better work... and it does work for every company that worked with Adobe... (and has decent hardware.. I assume we won't talk about the Chinese knockoff tablets)