Quote:
Originally Posted by Pittsie
I prefer lockpicking, as it's pretty easy to f up the terminal password checks.
Other good skills are speech (if you want to avoid some conflicts), repair, and energy weapons.
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I've stuck with guns, particularly one-handed, although I also pack a 5.56 carbine (not unlike the one I own in real life, which is kind of cool) and a sniper rifle. I haven't put any points into energy weapons at all, and just sell the ones I pick up.
As you advance, better and better weapons become available regardless of your speciality. The 12.7 mm pistol and SMG are pretty kick ass.
Also, be careful giving weapons to your idiot-assed followers - just like in the previous game, they'll drop weapons and you won't realize it. I lost a ****ing carbine that I paid 7,000 cap for because the bitch just left it somewhere. Biggest, dumbest flaw in the game that they really should fix.