Thread: Video Games Battlefield 3
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Old 10-11-2011, 06:38 PM   #408
Valiant Valiant is offline
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Quote:
Originally Posted by ChiefFripp View Post
New improvements since the beta:

First thing I noticed on the consoles were the graphics. They looked much better than the beta. Textures were smoother, character movements were much more fluid, and environments seemed to have more warmth to them. Also, the lighting was more dynamic, atmospherics more gritty and present, things just seem to run smoother on this build. All the frame rate issues, glitches, pops and sound drops of the beta were nowhere to be found. Bach reiterated that the beta was already a month and a half old before it was launched because of the time it takes to certify for release. It’s amazing how much polish they were able to put on the game since the beta.
Gameplay changes:

When placing a spawn beacon or a enemy motion sensor as a sniper, the devices would appear red indicating that it could not be placed in that location. When the device could be placed, it would turn yellow. Very helpful visual cue as the beta gave no cue.
Your player screen loses color saturation as a new visual indicator (besides the timer) when you go out of bounds.
Same sort of visual indicator as the out of bounds screen appears but with blood surrounding it when you’re low on health.
Hit boxes were dramatically improved. My bullets didn’t magically go through enemies’ torsos.
When running as the assault/medic class, the visual indicator of an incapacitated teammate is more prominent with a circle surrounding the defrib symbol now.
Jet stick controls on console are similar to BF1943 on console. If you don’t prefer those controls, they are completely customizable. Also, when your jet is low on health, it becomes a little more difficult to control until it is completely incapacitated and falls from the sky. Y (or triangle) switches between your heat-seeking missiles and your cannon. R-bumper (or R1) deploys smoke.
Flying choppers felt almost exactly like BFBC2. Was able to fly right away.
Changing views in the vehicles has been moved back to the R-stick much like BFBC1 unlike up on the D-pad on BFBC2.
Parachutes take little longer to deploy than BFBC2, and while in the air they are a little harder to control to your destination.
Death animations look more realistic. No more funky physics where their body flies 30 feet across the screen after being killed. Player’s eyes are closed when they die.
Knifing animation looks a lot better, especially when knifing someone on the ground.
Frostbite 2 was in full effect in terms of destruction. Buildings were tumbling down, everything was being destroyed around me in most every map I played.
The amount of damage it takes to kill an enemy on regular mode seems a little less than the beta.
I was able to equip the knife on the PS3 build. Not sure about the Xbox 360.
You CAN spawn in to jets in both console builds, there is an option on the menu spawn screen to do so.
After walking away from the Final Hours event and spending a good 2-3 hours on this current build of the console Battlefield 3 multiplayer, I can honestly say my excitement for October 25th has grown exponentially. Though I never doubted DICE, I can compare the beta experience to a truck drivers windshield: It was hard to see what was in front of me with the constant barrage of bugs.

For the doubters, haters, and naysayers, you may want to think again come October 25th.
Good deal.. Does this one play more like BF2 and 2142 where tactics and squadplay are more important then run and gunning to objectives?

I would almost agree to a monthly fee for consoles if they have dedicated servers.. Sadly none of my friends are getting it for PC..
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