Thread: Video Games Star Wars: The Old Republic
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Old 11-07-2011, 12:51 PM   #999
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You'll get a lot of different answers to that one. It's pretty common to hear people say it basically is WoW with blasters and lightsabers, but it feels a lot more like an actual RPG to me than it does WoW. Maybe it's just the cutscenes and the dialogue wheel, but when I've played, it's felt like it's part KOTOR, part Dragon Age 2 and part Mass Effect 2. The talent trees are very similar, but outside of that combat is pretty different. There's no autoattack, to start, so you're constantly doing something. There's a ton of combat skills, as well, and when you fight (with your companion, if we're talking solo play here) you're usually fighting groups of 3-5 enemies. The regeneration system is pretty unique, too, which is something I think a lot of beta players don't even realize, in that you rengerate faster the more power/energy/ammo you have, so instead of burning all your pool and waiting for it to regen, the focus for better players will be utilizing skills in such a way that you're always in a sweet spot, with fastest regeneration, rather than in other games as, say a healer, where you're just spamming heals, and counting on either potions or other players to give you more power when you run low or run out.

I did not group at all in the time I played, primarily because it was limited, but also because I wanted to enjoy the group content fresh with my friends later, so I can't really comment on that stuff. Mostly I hear that people love the flashpoints. The operation hasn't been on general test yet, so I haven't seen very much leaked information about that.

I think the best way I can describe it is to say that it's very traditional MMO gameplay with some innovation in the areas for which BioWare is most well-known. The companions are pretty fantastic (not just pets), the dialogue and cutscenes make it feel like an actual RPG instead of just a grind-fest (this is not a negative, fwiw, that's part of the reason I've played them, the grind...) the way MMO's have been previously. I would say it's basically taking the best elements out of a number of traditional MMOs, making them all a little better, and handing out an extremely polished, and for me extremely enjoyable end product.

It does not, however, reinvent the wheel...
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