Quote:
Originally Posted by Laz
There is a staff of familiar summoning you could use so you don't have to use a skill point. Summoned a Wolf for me.
btw you can enchant gloves and helmets with the Archery damage bonus ... 40% damage increase each if you use a grand soul.
That's 100% damage increase from perks
80% damage increase from enchant (i don't know if you can do it on jewelry)
3x damage with sneak hit perk
30% increase damage chance for critiacal hit with perk(s)
very nice
I just made me a pretty nice Ebony bow with dual enchants
35 base damage
17 fire damage (double if they are on fire)
5 second soul capture
25 frost damage to health and stamina
40% damage increase from glove/helm enchant
thinking about taking archery perk for another 100%
full set of double enchanted Ebony armor btw. w00t!!
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How did you get 3 enchants on your bow?
I'm going to make my fully maxed Daedric set today, just need 3 more Daedra hearts. Also, if you're going for the absolute maxed out items, make sure to drink the blacksmithing and enchanting potions (use the strongest ones) before you make and enchant your things.
And yeah, absorb magicka works just like absorb health - you steal theirs when you hit them.
Also, to all you heavy armor wearing blacksmiths, save your skill point and don't invest into Dragon Armor. Daedric is better all around even though it's a peg lower.
As far as Dragon attacks, I'm pretty sure they're all elemental and physical.