Quote:
Originally Posted by Rain Man
Maybe it's fine, but it seems like "run out the clock" mode may run a little too often. However, the running was working in this case, so maybe it's fine.
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You set the run/pass balance for "run out the clock" in your game plan. Then it is a matter of rolling the dice.
There is also a "must run" mode that will automatically kick in once the game is in the bag. That may have been responsible for the last few runs.