Ok, I just played about 10 games of Clue (I downloaded it) and now have a pretty solid understanding of the entire logic structure. I had forgotten how much information you can get by paying attention to other players interactions and how much subterfuge can be involved if you want. Obviously there will need to be some serious differences in game play.
Basically it's a lot like sudoku in many ways.
Right now I am not even worried about the turn structure or the fundamental game play. Right now I just want to get some ideas for social interaction. Once I have those ideas I can go back and make the game fit and work with them.
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