Quote:
Originally Posted by AustinChief
I am thinking a two hour game time is about right. Less then that is too hurried and more than that is probably too long.
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I don't know. That seems too long to me. I had pictured a game that works just like the board game except that your "suggestions" are sent via cell to everyone else in turn. The standard "next person to the left" would be determined by queue time. That is, you are assigned a number when you q up to play that determines a hypothetical table setting of players. Let the game handle the automatic interaction between phones (with lots of noisy notifications involved) then players can share info verbally as they see fit, thus promoting face-to-face social interaction. Also let the game display the board, everyone's place on the board and who is currently taking their turn. For smaller crowds I would imagine each person in the place would play solo and talk among their respective tables. For large crowds you could see tables of friends playing through one cell as if they were one player per table. I would be surprised if a game took two hours to complete as long as there was a built in timer per turn.