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Old 06-11-2013, 09:51 AM   #45
rageeumr rageeumr is offline
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Quote:
Originally Posted by DJ's left nut View Post
Clay's concerns about sniping were also warranted.

I've seen too many people fly under the radar for a day, only to have multiple bids rocket them up to believe otherwise.

I still think getting rid of the damn clock takes care of this. You can just sort by the clock time and know everyone that's rec'd a bid. You can even wait until there's an hour or so left and then toss another bid in.

Nobody knows when/how a FA is going to make up their minds, it makes no sense to me at all to have a running clock that tells everyone exactly who's getting offers and when.

I know the goal was 'complete transparency', but there's entirely too much of it. There's really no incentive at all to have done your homework here.

EDIT: Even if CD wants to make sure that there's 3 days after each bid before it closes (which is way way too much time, IMO), there's still no reason at all to make it obvious when that three days expires. You can have your consistent time periods without also having a running clock alongside for everyone to sit there and stare at.
All of this.

I feel like the hours I spent researching were a pretty big waste of time. I'm not bitter, I knew the rules going in. But I don't think the system as it stands today is optimum.

I think every player (or at least MOST players) should have an immediate signing threshold. If you bid over $300 for Sherman he's yours. The actual number shouldn't be public knowledge.

Or perhaps an algorithm that assigns a percentage chance for an immediate signing that increases in probability as the bids get higher (a guy has a .0001% chance of immediately signing for $1, but a 75% chance of signing immediately for $250).

There needs to be an incentive to bid early and often. Otherwise the snipers have all the leverage.

I also think the whole system is a bit too transparent. To best illustrate what really happens in the NFL, the waters need to be muddied a bit, IMO. An NFL GM has an agent and other GMs for sources, neither of which may be telling them the whole story. I'm not sure how you implement that into the game, but I think it would be an improvement.
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