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Old 05-12-2013, 11:06 AM   #46
cdcox cdcox is offline
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Quote:
Originally Posted by Ebolapox View Post
are there quantifications for speed/blocking/etc? in other words, chris johnson is pretty fast--he'd likely be a 97/100 but he's not a great pass or run blocker (so, what, 12/100?)

for QBs, peyton manning NOW would be like a 95/100 accuracy but maybe only an 85/100 (if I'm being generous). I'd assume something like this is used in an algorithm to actually simulate the games--having the numbers would be of assistance, especially the 'injury' stats (in other words, the 'madden' ratings)
We do simulations after the real NFL season and based on player performance during that season. As soon as we finish with the rookie draft and 2012 free agency, we'll simulate the 2012 season. If a player is injured in week 6 in the NFL, he's injured in week 6 in Sandbox. There are no player attribute ratings like in Madden, rather I use elaborate statistical analysis of the NFL season, including analysis of play-by-play data, to provide the underlying data that drives the simulation engine. Every player on the field contributes to the success or failure of a given play. So just focus on which players you think are the best and build your team accordingly.
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