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Old 08-18-2011, 09:01 PM   #1302
cdcox cdcox is offline
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Ok, here is how depth fits in. Not sure if I'll get all of this implemented in year 1.

A lot of teams rotate their DL to keep them fresh. If you play a DL the whole game, he might wear down in the 4th quarter.

RB don't seem to run down during a game, but you can burn out a RB by giving him too many carries over a season. I'm thinking about an extra penalty in the Sandbox game if a running back gets too many carries in the Sandbox game the year before.

You are going to need extra corners if you want to run nickle and dime packages. You need the right personnel to run various offensive sets. You may want to have a base defense and different personnel for obvious passing situations.

You might need extra personnel to cover injuries. Here is what I'm thinking about for injuries. If your starter goes down and your backup player got a significant number of real NFL stats, you can plug him in and we'll simulate the Sandbox player based on those NFL snaps he ran. If you have a backup that plays the right position but had only a few or no snaps, we will simulate them as a typical NFL backup player. If you have an injury during the season and you don't have a backup that plays the position, you have to go out and get a nameless "street free agent". This guy won't play very well.

You can't dip into the free agent pool for talent during the season, so you better stock your roster with sufficient depth that you don't need to start a "street free agent".

Backups can also be valuable developmental players. if we can get owners to keep their team year after year, eventually people that can spot developmental talent will rise to the top of their league.

If that isn't enough constraints to keep people relatively honest about the distribution of positions across their roster, I might put minimums at each position, but I'd rather give people flexibility for now.
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