Quote:
Originally Posted by frazod
The main thing I disliked about Oblivion was the main story, which paled by comparison to the awesome guild quests. Going through the portals to the hell island/tower things got old quickly, and whever too many NPCs were involved in a fight the game just went full reerun. I'm hoping these issues will be addressed.
Beyond that, I really enjoyed it, right up until the day I burned out right in the middle of Shivering Isles and never played it again. But I had played it for hundreds of hours before that. I guess I'm sort of the opposite of Pants, I love games like this - wandering, exploring, completing all the side quests, scraping together enough points to advance to the level. The endless quest to level up always drives me more than anything.
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No, I agree with you, I love that part too. It was just that after the level and the gear were maxed, the game was over for me. I enjoyed it up to that point. My problem is that it was over before I was even half way through the main plot. Maybe I didn't pace myself right, I don't know. Oblivion could be so awesome if they added a looting system like the one Blizzard games employ (they have different rarities and improve as you level).