Quote:
Originally Posted by Pam Oliver's Forehead
Making MMOs just stretches developers too thin.
There's no room for actual good story content, although I feel like SWTOR came closer than most.
MMO genre sucks. It's only real value to me has been being treated to exploring vast worlds. That was what LOTRO was to me, a giant "ooh look I read about that in the book" sight seeing trip.
|
MMOs are not the best video game medium for telling stories, primarily because one player's story cannot influence or generate truly dynamic world changing events without restricting other players' stories.
But what they do excel at is providing challenging team-oriented PVE scenarios. PVP games can offer more dynamic encounters but are ultimately restricted by the pervasive assumption that both sides must be balanced for a "fair" fight, whereas a PVE game can continually ratchet up the difficulty of an encounter by making the enemy
cheat.
Some MMOs choose instead to provide mobs that are just giant bags of hit points, but the MMO developers who design more tactical scenarios provide the most challenging and complex group content gaming can offer.