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Old 08-01-2012, 10:05 PM   #2557
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Quote:
Originally Posted by Rain Man View Post
Also, I haven't ever paid attention to this in real life, but I have noticed a few long drives at the end of the game that are extremely time-efficient. In this case, for example,
Richmond ran a 15-play drive in 2:18. Now, that may very well be possible since they had a two-minute warning, called two timeouts, and spiked the ball three times, but my gut says that a 15-play two-minute drill is Joe Montana-esque.
That's a perplexing decision. How many times have fans screamed at the TV when a team looks all confused at the line of scrimmage and call a time out after letting 20 seconds run off the clock. If we program that kind of realistic chaos into the game, people are going to get miffed, even tough it is realistic. Admittedly it is probably over optimized right now such that teams always call time outs as soon as the play is over, they spike the ball quickly whenever it can save a few seconds, they always quickly get to the LOS, and they never have any indecision. If we do introduce "chaos" it should be QB-dependent, since some teams obviously manage the clock better than others. There might be a way to quantify that, but it is probably a year 2 or 3 project.
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