Thread: Video Games Elder Scrolls MMO Announced
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Old 02-26-2014, 11:45 AM   #221
kaplin42 kaplin42 is offline
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Quote:
Originally Posted by Valiant View Post

I would say add that. Then have each raid boss have a bigger randomized ability subset. Basically, instead of just youtubing the top guilds to learn tactics. The bosses have 30 to 50 random moves they could do. Not all during a fight, but have it completely random.


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I could swear i brought this point up early in the thread. It would work like this:

3 variations of a raid/dungeon, easy, normal, hard. We will use raids as an example. each boss encounter in this raid has it's own set of 20 abilities.

On easy, each boss will RNG 5 of it's unique abilities, normal will be 10 and hard will be 15.

This means that a guild will rarely ever have the same fight as they had before and will never actually know what is going to happen. This would actually keep raiding kind of fresh. Sometimes the encounter would be very easy, sometimes it would be really hard, but it would never be the same thing.

"Death ray in 3 seconds, melee joust out"

Obviously the details would need to be worked out, and the actual number of things to be refined, but no encounter should always be the same.
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