Thread: Video Games Dragon Age 3 Announced
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Old 11-14-2014, 07:27 AM   #87
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Bit from an article from polygon talking about how Dragon Age: Inquisition’s greatest achievement is its writing
Quote:
the writing manages to make me feel like I am exploring a world with a bunch of different personalities. They react to circumstances and action triggers in ways that feel authentic. I do not feel as if I am moving through a world, dragging these constructs around with me, just because I am going to need them to cast spells or deliver melee damage. Frankly, I'd happily have the best of them tag along, just for the ride.

Different characters feel as though they were raised in cultures that you may or may not find agreeable. They bring alternative perspectives to the broader story.

...

This, for me, is just as valuable as the gorgeous visual details of soaring mountains or swaying trees or burning cottages. I love that, while I'm going about my busy quest, I can enjoy the drawn-out resolution of two characters who ought to hate one another, exploring potential areas of commonality. I love that characters defined by their beliefs at the beginning of he story, become defined by their ability to question their beliefs. I love that romance is a drawn out process of simpatico and compatibility, build upon words and actions, not gimmicks like gift-giving.

It helps that the issues at stake in this world are interesting in and of themselves. They may be presented in fantasy gobbledygook about chantries and elixirs and the end of the world, but they are really about belief and belonging, self-doubt and individuality. The developers have chosen not to simply leave this soup on the boil, until it is reduced to a bland liberal jus of tidy RPG resolutions. There is a feast of different ideas and perspectives, demanding that you consider their merits and shortcomings.

...

BioWare has made games in the past that lack the emotional wallop of Inquisition. Technological potential is only rarely realized in game design, most particularly in the area of creating convincing narrative worlds. No, this game's chief triumph is its writing. The fact that the writing stays good, right through this massive game, is an achievement in itself.
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