Quote:
Originally Posted by SNR
I want to play Risk with some of these "BAD QB CLASS TOO RISKEE TE'O IS AWESOME" Chiefs fans.
They'd be sitting like reeruns in South America at the beginning of the game just picking around the edges. "I've got control of a continent. That's pretty good. 3 extra dudes on my turn? I've got this under control."
Meanwhile other players are aggressively conquering the countries in Africa and Asia that nobody wants because IT'S TOO DIFFICULT TO CONTROL ASIA. But those are the guys that have the most meat and the most space on the board. And they're the ones that topple over Europe and North America by game's end when they get a billion dudes from turning in their cards.
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You can't play with my friends doing that.
We have one guy that will invariably sit in Australia and build up a Mongolian hoard. Then when he gets tired of it, he just storms through Asia, detonating anyone in his path until he finally runs out of guys. He was mostly a king-maker because he'd be the guy that stays out of the way just long enough to plunger-!@#$ somebody, leaving a likely clear winner.
It actually works for him on occasion because house rules allowed for trading of cards, territories, etc... so he'd sit down there and blackmail guys into not destroying them out of sheer spite. It would turn into an arms race with guys trying to 'buy' this guy's army and in so doing, they essentially built his for him.
It was essentially RISK: Machiavelli Style.
That strategy worked much more poorly when we used the real rules. But really, in a Total War kinda way, our method was much more accurate.