Thread: Video Games Star Wars: The Old Republic
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Old 06-03-2009, 07:21 PM   #52
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Join Date: Sep 2004
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Quote:
Originally Posted by NewPhin View Post
You're right when you're talking about 10,000,000 people. The MUD I played on had a population of about 500 active players, usually maxing out at 100 or so online at the same time. Even at that, it was extremely intensive on the staff side of things to keep realistic, interesting storylines going ingame, but it worked. But for 100 players online, we had a staff of like 20, so you're looking at 20% of your people online being responsible for playing NPCs, keeping the storyline going, and managing making the game environment respond realistically to player actions. Basically a lot of the stuff that MMORPGs handle with code, we'd handle manually... but that manual handling allowed for it to be more unique, unpredictable and interesting. Not sure that an MMORPG on the scale of WOW will ever be able to pull off a truly great story-based roleplaying game.
That must have been fun as hell.
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