These are some excepts from a review, some things I haven't seen before and haven't encountered yet. I started a new character a week or so ago and am only level 15 right now.
http://www.theouthousers.com/index.p...lc-review.html
Werewolves have their own perk tree, too
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Anyone following the promos before the DLC was released knows that they were adding the Vampire Master beastform to the game. Some fans missed that they were also making improvements to the existing Werewolf as well. Both will have their own perk trees (accessed while in beast form only) that level up while you make kills and feed in that form - they do not use the normal level up system. Players that have already maxed out their characters have nothing to fear. You can also continue to be neither if you wish, though you cannot be both. protip: If you have cured your lycanthropy see Aela about getting it again now.
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You can now smith arrows and dragon weapons (crossbow bolts, too)
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Speaking of new toys, the Dawnguard DLC adds a bunch of them. Let's start with non-plot specific add-ons: Dragonbone weapons are added to the game and they look good. Some fans say the modded versions available to PC users are better looking, I disagree myself but it's not like 1. They can't keep using them and 2. console users really get a choice in the matter. Another small addition that seems huge is the ability to craft arrows has finally been added to the game.
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New shouts
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New magic and new shouts have been added to the game as well. A couple are vampire/Dawnguard specific spells and I'm sure there are still some left to discover that xBox users are digging for. Mostly it seems that several new summoning spells are added so you can call various creatures to fight for you.
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