Quote:
Originally Posted by Pants
I feel the best games are the ones with morally ambiguous choices. I feel like black or white choices are boring.
I loved the choice you had to make in the first Witcher. I could see good reasons to go with either one and it was incredibly difficult to decide. We need more games like that, IMO.
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The thing is, some of the situations I'm reading in the GI article aren't morally ambiguous. It's pretty black and white what you SHOULD do from a moral perspective. They're introducing a decision point as a gameplay mechanism, not a plot device (although it certainly figures into the plot).
It's a bit different than the Witcher I think but the Witcher is a good example because it was pretty unique/innovative and I think this has that kind of potential.