Thread: Video Games Star Wars: The Old Republic
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Old 01-12-2012, 04:22 PM   #1699
Pants Pants is offline
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Join Date: Sep 2004
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Quote:
Originally Posted by keg in kc View Post
Yeah, I have a sentinel closing in on 30. I haven't seen any of that. I actually like that toon a lot more than I expected to; I generally hate melee characters. Although obviously I don't spend as much time on it as my level 49 sage or my level 42 gunslinger.

The green bars thing is annoying, but for whatever reason I haven't seen nearly as much of that lately. I don't know if it's something they patched or if it's the worlds I'm on right now (primarily Voss atm).

The node thing has been markedly better for the last two patches. It still happens occasionally, but it's gone from "all the time," which is was at launch, to "rarely", at least in my experience.

My main problem right now is that I'm drastically outleveling my (small) guild. I'm the only guy over 40, and half of them aren't even in their 30s yet. So I haven't done any grouping of any kind since the week the game launched. Eventually I guess I'm going to have to bite the bullet and start doing pugs, although that's about my least favorite thing in the world to do.
Yeah, I'm a 35 Sentinel. The combat is a mess at times. The biggest issue for me is Force Kick not animating 60% of the time or even worse, failing to interrupt and going on cool down. Master Strike animation kicking in but not actually doing anything (and not going on CD) has happened as well. And who can forget the awesome Force Leap taking you to an empty spot that is now out of melee range for the intended target (this is rare, but it's happened to me).

The combat, being so ****ing twitchy with cooldowns, procs and Zen as it already is for us (which I enjoy) needs to be 100 crisp, IMO.
Last I heard BioWare is working on improving the desynchronization in the game (which is felt to a much greater extent by melee).

I'm not trading my Sentinel for anything, but a crisper combat would be most welcome.
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