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Seize life. Be an ermine.
Join Date: Jul 2001
Location: My house
Casino cash: $-542449
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Your Chance To Participate In A New Football Phenomenon (Sandbox Simulations)
I apologize if the mods think this is soliciting, and I guess it is, but at the same time it's beta testing a new product developed by long-time planeteers, and it's free.
cdcox and I have been developing a new football game for the thoughtful fan, where players build franchises and compete against each other. A description is below. If you're interested, we're offering the game for free in Year 1 to Chiefsplanet members, with the goal of both giving the system a dry run and also hooking you like Phillip Morris. You can go to www.sandboxsimulations.com to sign up, and use the access code 6Lanier3. Here's the overview: Build and manage a full 53-player roster over multiple seasons, as an offseason activity to give you year-round football Select your personnel to match your offensive and defensive scheme. Every position matters – even your blocking tight end. Realistic and accurate simulations of league games based on head-to-head matchups against other teams in your league. This is essentially a new concept in fantasy football that attempts to simulate as closely as possible the management of a real NFL franchise over a multi-year period. Unlike regular fantasy football, every position on the offense and defense contributes to your success or failure. On special teams, the punter, kicker, and kick returners matter. In Sandbox Football you will build a team – an entire 53-man football team – via an initial draft, and will maintain it year after year in annual rookie drafts, trading periods, and free agency. You compete against teams in your league. In the first year of the game, before the start of the NFL season, you will build your roster by drafting veterans and rookies through separate drafts, and through trades with other teams in the league. Your roster is frozen at the beginning of the NFL season. During the real regular NFL season, you can focus on your traditional fantasy games and perhaps keep on eye on your Sandbox roster as our statistical models build the data on player performances. At the end of the regular NFL season, the Sandbox season begins. There will be 16 games in the season. In real time, the season will run about 8 weeks (2 alternate reality games per week). Game outcomes will be simulated based on the performance of individual players during the just-completed NFL regular season. The simulations, developed by a PhD statistical expert, estimate how individual players will perform in the context of your alternate reality team competing head-to-head against other teams in the league and with the specific team that you have built. The simulations will consider the offensive and defensive schemes that you select. So you can build your roster to support a power running game or a high-flying passing attack. You can run a 3-4 or 4-3 base defense. You can run nickel formations or four-wide receiver sets. You can rotate your DL to keep them fresh. The game is more about building a team than playing video games. So this isn't Madden, but you will have the ability to tweak your game plan to take the best advantage of your roster and the weaknesses of your opponent. Injuries are a factor in the game. If a player is unavailable during weeks 3 through 6 in the NFL, he is also unavailable during the same weeks in the alternate reality season. So roster depth matters. The game simulations are based on the most advanced statistics and the latest research regarding what matters in winning an NFL game. But, the outcomes of the games have a random component, just like real NFL games. The calendar for the alternate reality league year will look something like this: • Jan to Mid March: Alternate Reality regular season and playoffs. • Mid-March to the beginning of NFL season: Roster building through trades, veteran draft (first year), free agent drafts (2nd year and beyond), and rookie draft. • Beginning of NFL season to end of regular NFL season: Alternate reality league is dormant, but the NFL players are generating their performance stats for the up-coming AR league. • Rinse and repeat. Copyright Sandbox Simulations, all rights reserved. We're still finalizing the cost structure, but this won't be an expensive game to play at all. It might range from a few bucks a year to $50 per year, depending on a few factors. Year 1 will require a couple of days of drafting with rather high intensity, but we've got it set up where you can put your draft list together and do customized and automated drafting if you like. So...go! Now! Time to get ready for the draft! Note that we are still in beta testing, so things could change if we find problems in the system. How Free Agency Works: Free Agency will begin before the 2012 season after the rookie draft. Our process is as follows for the 2012 season. In 2013 and beyond there will be minor changes as noted later. 1. We will unveil the list of available free agents so you can check out the talent pool. 2. If you look in "Standings", you will see that you have a salary account value of $1,300. You will use this to sign your veterans to contracts, sign your rookies to contracts, and (in a competitive bidding process) sign free agents to contracts. The cost of a contract is as follows for players already on your roster (both veterans and rookies). $0 - 1 season contract $10 - 2 season contract $22 - 3 season contract $37 - 4 season contract $55 - 5 season contract $76 - 6 season contract $100 - 7 season contract You will sign your existing players to contracts using an interface that we will unveil shortly. If your 53-man roster is set you can spend your $1,300 on your current roster. However, it may be worthwhile to hold some money back so you can compete for free agents. 3. The free agency period begins. Bidding for free agents will be open and competitive. As players come available, teams will be allowed to sign them if they are the high bidder. The contract length is automatically calculated by rounding down the bid to the chart below. Contract Length (Seasons) Salary Points Bid 1 0 to 9 2 10 to 21 3 22 to 36 4 37 to 54 5 55 to 75 6 76 to 99 7 100 or more For example, if you submit the winning bid for a player at a price of 25 salary points, that player becomes yours under a 3-year contract. If you submit a bid for 35 points and win, it’s also a 3-year contract. If you submit a bid for 38 points, it’s a 4-year contract. If you submit a bid for 120 points, it’s a 7-year contract. For the 2012 free agency period, we will enforce the 53-man rule. You will need to cut down to 53 players before the free agency period starts, and if you sign a player to go above 53, you will need to cut a player to stay within the roster limit. NOTE: DON'T CUT YET UNLESS YOU WANT TO. WE'RE STILL FINALIZING THE SYSTEM AND WANT TO BE SURE THAT THIS RULE WORKS IN 2012. 4. Ending Bidding and Ending Free Agency. Bids on an individual player will begin once the first player places a bid. For the 2012 season that bid must be $1 or more. Bidding ends when the existing high bid had not been raised for 72 hours. At that point, the high-bid team is awarded the player under the contract terms described in Step 3. The free agency period in 2012 will end once there have been no bids on any players for 72 hours. 5. Unused Salary Points If you do not use all of your salary points in a given year, they will roll over from year to year. This is experimental and we'll have to see how it works. If it doesn't work, they'll expire each year, or maybe a portion of the points can roll over. Right now, assume they all roll over. 6. Salary Points and Roster Management In the Sandbox system, salary points and the salary cap are used only for acquiring players. You will never have to track the number of salary points “on your roster” and you will never have to cut a player for salary cap reasons. Additionally, you are not obligated to keep a player for the full length of his contract. You can cut him or trade him at any time. However, recognize that it’s a waste of salary points to cut or trade a player before the end of his contract. But it doesn't hamstring you going forward - it's just past money that you wasted. 7. Free Agency and Contract Length - Retaining Your Current Players When a player reaches the end of their contract, they go back into the free agency pool and teams will bid for their services. You are eligible to bid on them to get them back, just like you can bid on any free agents. There is one exception to the rule of free agents going into the free agency pool, as follows: • At the end of the bidding process, you have the opportunity to re-sign your own players by outbidding the high bidder. Your bid must be the minimum points to increase their contract period by a year over the high bid. (Example: your player goes to free agency, and another team bids 50 points for him, which equates to a 4-year contract. You can keep the player by paying 55 points for him, which is the minimum amount for a 5-year contract.) If the high bidder offered a contract of 100 points or more (7-years), you can keep the player by bidding 10% more points than the high bid. 8. Free Agency and Trades If you trade for a player, their contract length is a consideration. Trading for a player with 6 years left on his contract will give you his services for that amount of time (unless you cut him or trade him, or he retires). Trading for a player with 1 year left on his contract means that he’ll go back into the free agency pool at the end of the season. (Of course, you can still retain him via Step 7.) 9. Future Years In future years, the process will be identical to that shown above, with the following exceptions. a. Because you will have a lot of veteran players under contract, you won't need $1,300. You'll get a new annual allotment of signing dollars. We're still working on the exact amount, but it looks like it'll be between $500 and $600. b. In the 2012 season, we will introduce all free agents at once to catch up. In the 2013 season and beyond, the free agency period will occur during the actual NFL season. We will sprinkle the free agents in one division at a time over the course of the season. (The divisions may be randomly selected or we may release a calendar. It doesn't matter that much.) This system should be interesting because some free agents will come available early in the season when you don't know their performance for the year - greater risk, greater reward - while other free agents will come available later in the season when you know what their performance will be, but so does everyone else. c. In the 2013 season and beyond, you will be able to retain more than 53 players through the rookie draft and the main free agency period. You will then have a cutdown period to get to 53 and we will have a final free agency period where you can sign any players who have been cut. In that final period you will have to enforce a 53-man roster, so if you sign a player you have to cut one. 10. When you think about the schedule in 2013 and beyond, it will go like this: a. Sandbox season goes from February through April. b. Rookie draft in May. No 53-man limit. c. Free agency from (likely) September through December, with free agents sprinkled in throughout that period. d. January. Roster cuts to 53. e. Late January. Final free agency period to flesh out rosters and sign players cut in Step d. f. New Sandbox season begins. Last edited by Rain Man; 05-27-2013 at 09:15 AM.. |
Posts: 145,337
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#2116 |
www.nfl-forecast.com
Join Date: Sep 2000
Casino cash: $-498231
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Posts: 46,032
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#2117 | |
Seize life. Be an ermine.
Join Date: Jul 2001
Location: My house
Casino cash: $-542449
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Quote:
So far both of my teams in League 1 are 2-1. Richmond's performance has been a pleasant surprise given our troupe of overachievers at the offensive skill positions and our injuries to Jamaal Charles and several defensive backfield players.
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Active fan of the greatest team in NFL history. |
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Posts: 145,337
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#2118 |
www.nfl-forecast.com
Join Date: Sep 2000
Casino cash: $-498231
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If this is worth half a million, what would at a 10-yard roughing the passer penalty be worth?
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Posts: 46,032
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#2119 | |
I'll be back.
Join Date: Nov 2002
Casino cash: $940478
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Week 3 stats:
Tom Brady: 26 of 33 for 280 yards Kenny Britt: 9 catches for 105 yards Kellen Winslow: Only 1 catch for 7 yards (so that's interesting to see after 2 big weeks). Roddy White: 11 catches for 121 yards Reggie Bush: 12 carries for 39 yards Ahmad Bradshaw: 8 carries for 15 yards Ricky Williams: 6 carries for 9 yards I'm fairly pleased with the way the passing game is being simulated...still frustrated with Ricky getting carries, so I'm probably going to take out those heavy formations completely and see what happens. Defensively, fairly pleased with this (thru 3 weeks) Julius Peppers: 4 sacks Charles Johnson: 4 sacks Barry Cofield: 2 sacks Now here is a question for you. Did your software put my offense into "run out the clock" mode on this possession? Quote:
Anyway, now I have to say goodbye to Kenny Britt for the rest of the season, so we'll see how that works out. Cyber Kenny Britt stats: 20 catches, 289 yards, 1 TD Real Kenny Britt stats: 17 catches, 289 yards, 3 TD Cdcox: Genius
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Chiefs game films |
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#2120 |
Seize life. Be an ermine.
Join Date: Jul 2001
Location: My house
Casino cash: $-542449
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My League 2 teams are competitive.
Anchorage is 1-2 in the Lunar North Division, having scored 61 and given up 63. Our offense is leaning heavily on Lesean McCoy but is getting surprisingly good production out of a receiving corps that features Hines Ward, Andre Roberts, and Devin Hester. Vernon Davis has been a star for us as well. The Solar Central Division is dominated by teams I'm babysitting. The St. Louis Spiders share the division lead at 2-1, having scored 57 points and given up 48. Our offense is run-first with Adrian Peterson and Maurice Jones-Drew taking the pressure off QB Kyle Orton. The defense is starring now, though. Despite losing middle presences Eric Berry and Gary Brackett for the season, we've been surprisingly stout with a no-name defense other than Asante Samuel and Dominique Rogers-Cromartie on the corners. Columbia is 1-2, scoring 67 points and giving up 81. The offense has been effective with Steven Jackson and Pierre Thomas and a strong line fueling a play-action passing game by Ryan Fitzpatrick and a host of good receivers. The problem so far has been defense, where injuries and an unproven or underachieving front seven has posed problems. Independence is also 1-2, having scored 68 and given up 69. Rookie QB Christian Ponder is playing behind a makeshift offensive line, but gets help from Larry Fitzgerald, Dallas Clark, and Shonn Greene in making things happen. Despite a strong defense led by Tamba Hali, Kevin Williams, Robert Mathis, Cortland Finnegan, and London Fletcher-Baker, the team has struggled keeping opponents out of the end zone, and we haven't figured out the solution yet.
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Active fan of the greatest team in NFL history. Last edited by Rain Man; 06-24-2012 at 11:49 PM.. |
Posts: 145,337
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#2121 |
Seize life. Be an ermine.
Join Date: Jul 2001
Location: My house
Casino cash: $-542449
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In League 1, Duluth is 2-1 in the competitive Lunar North, having scored 52 and given up 58. We're struggling on offense as Phillip Rivers is off to a slow start, despite having a great group of receivers to throw to. Defensively, the team is doing decently well and looks forward to Elvis Dumervil's return from injury.
Richmond is 2-1 and sharing the lead in the Solar East, having scored 46 and yielded a mere 33. On offense, we're struggling as Matt Hasselbeck has few weapons to work with after Jamaal Charles went down for the year. But the defense has been superb, led by MLB Derrick Johnson and an overachieving group of linemen and backs.
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Active fan of the greatest team in NFL history. |
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#2122 |
I'll be back.
Join Date: Nov 2002
Casino cash: $940478
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Seneca Wallace stats for the week:
19 of 39 for 143 net passing yards. I commend cdcox on a realistic sim.
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Chiefs game films |
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#2123 |
Veteran
Join Date: Apr 2005
Location: St. Louis :(
Casino cash: $9989900
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This might have been covered already, but I just noticed this as I was reviewing games in more detail to compile some stats. My first game against AustinChief ended very weirdly. A defensive penalty followed by the opposing QB spiking the ball for the last play of regulation:
St Joseph 4th Q 1:06 Robbie Gould kicks 68 yards, returned for 20 yards by Jerious Norwood 4th Q 0:58 1st and 10 St Joseph 22 Andy Dalton passes complete to Tony Gonzalez for a gain of 13 yards. time out St Joseph 4th Q 0:50 1st and 10 St Joseph 35 Andy Dalton scrambles for 5 yards. time out St Joseph 4th Q 0:42 2nd and 5 St Joseph 40 Andy Dalton passes complete to Kevin Walter for a gain of -1 yards. 4th Q 0:19 3rd and 6 St Joseph 39 Andy Dalton passes complete to Austin Collie for a gain of 1 yards. time out St Joseph 4th Q 0:11 4th and 5 St Joseph 40 Andy Dalton (pressured) passes complete to Jordy Nelson for a gain of 2 yards. PENALTY. Roughing the Passer on Lance Briggs. 10 yards. Provo 20, St Joseph 20 St Joseph 5th Q -1:0-5 1st and 10 50 Andy Dalton spikes the ball to kill the clock. (Overtime) 5th Q 15:00 Robbie Gould kicks 70 yards. No return. Touchback |
Posts: 2,313
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#2124 |
Wasted away again...
Join Date: Aug 2000
Location: in Margaritaville
Casino cash: $3730000
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Whoa. I just noticed that my last game went into the 6th quarter after a scoreless overtime (5th) quarter. Shouldn't it have ended in a tie? Or have the NFL rules changed?
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If you shed a tear for me, please make it a tear of joy. -Joe Tracy (Nzoner) . . ![]() |
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#2125 | |
www.nfl-forecast.com
Join Date: Sep 2000
Casino cash: $-498231
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Quote:
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#2126 |
Wasted away again...
Join Date: Aug 2000
Location: in Margaritaville
Casino cash: $3730000
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Since I won, no problem.
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If you shed a tear for me, please make it a tear of joy. -Joe Tracy (Nzoner) . . ![]() |
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#2127 |
Veteran
Join Date: Apr 2005
Location: St. Louis :(
Casino cash: $9989900
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I finally got some stats figured out so I could evaluate some stuff. A few things that have become apparent to me:
1. I'm going to miss Danny Amendola a lot. He had 11 catches for 121 yards and a TD in the only game I'll have him for. 2. I'm not sure what I changed last week to get Gronk more involved, but I'm glad I did. He had a COMBINED 1 catch for 3 yards in the first 2 games and then had 8 for 102 and a TD In the 3rd game. 3. I realize it's a miniscule sample size, but I'm surprised how much better Ryan Mathews is running the ball than Marshawn Lynch. Mathews is averaging about 7.5 YPC and Lynch is at 3.4. Lynch has a 44 yard run that if you eliminate, he's at 2.4 YPC. Most likely just a factor of variability, but I may have to go with the hot hand for a few weeks and see what happens. 4. My WRs suck. |
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#2128 |
www.nfl-forecast.com
Join Date: Sep 2000
Casino cash: $-498231
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Week 4 rosters are available. Week 4 to be simulated Tuesday evening.
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#2129 |
Seize life. Be an ermine.
Join Date: Jul 2001
Location: My house
Casino cash: $-542449
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I don't have a problem with it personally, but we'll want to be sure that this is clearly spelled out in the rules for new players once we go to market. We'll get complaints from people who lose.
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#2130 | |
I'll be back.
Join Date: Nov 2002
Casino cash: $940478
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Quote:
A)Only running 3 wides max B)Running my 4th wide as a street free agent C)Splitting out my 2nd tight end, Delanie Walker?
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