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I'll be back.
Join Date: Nov 2002
Casino cash: $860478
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The Elder Scrolls IV: Oblivion - REMASTERED
I feel terrible for the nerds who spend 10 years developing Skyblivion
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Posts: 297,234
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#76 | |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-726615
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I haven't played this that much - still going back and forth between this and building ships in Starfield (over 40 on my current playthrough). But I've gotten up to level 16 and taken advantage of shit I've seen in YT videos to get some kick ass equipment and higher-than-I-should-have stats. A guy called ESO has some excellent content if you haven't seen it. Just starting the Kvatch mission. I had completely forgotten that Sean Bean plays Martin. That voice is unmistakable. |
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Posts: 121,755
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#77 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-726615
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Shit - I caught the vampirism and ignored it until it was too late. Now I have to do the ****ing cure quest.
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Posts: 121,755
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#78 | |
Ain't no relax!
Join Date: Sep 2005
Casino cash: $-1381081
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Posts: 48,846
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#79 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-726615
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Posts: 121,755
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#80 | ||
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $2102912
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For instance, on Novice, sneaking up on a bandit and putting an arrow in his head will kill him instantly. Whats not to like there? All the difficulty settings really govern are health of enemies, and damage they do is increased. There aren't higher volumes of enemies, stringer enemy types replacing weaker ones, or any new gane mechanics. ES4 is fantastic because of the quests, the exploration, and environmental storytelling. Combat is slightly improved for the remaster, but it is still very very basic. Novice difficulty in ES4 remaster is equivalent to "Story Mode" in modern games like Witcher 3, or the Jedi Fallen Order/Survivor games. So if combat is dragging down the experience, just turn that shit down and speed up the process immensely. It's just a matter of do I want to have to hit this guy 4-5 times, or do I want to have to hit this guy 50 times.
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#81 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-726615
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I'm now remembering something I never liked about this game - you don't gain experience points for killing things or completing quests - just advancing skills. And obviously as your preferred skills get higher and higher it takes longer and longer to advance, unless you start concentrating on other skills that you don't generally use or give a shit about. My character is a stealth archer and I really don't look forward to having to shift over to doing weak ass low level shit that's completely contrary to my build in order to keep leveling up. Yeah, I realize that the intent is to force you to round out your character, but I don't really want to round out my character. I just want to be a stealth archer. Oh well.
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Posts: 121,755
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#82 | ||
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $2102912
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Enemies scale with your level, so they're always just as strong as you are, and as a stealth archer build, those 5 agility points you're spending ( along with the 5 ranks of training marksman before each level up if you're really smart) is just enough to get you marginally more powerful on a level up. I have a character that has 100 Marksman, and using a Daedric Bow with Daedric Arrows, it's still a chore to drop anything armored with my bow, even if I lead with a triple damage stealth shot. There's no way I'd have been able to grind out 75 levels of marksman through normal gameplay, so the 5 training ranks per level up was a godsend, albeit expensive as ****. The only real bonus to leveling marksman all the way up is the chance to paralyze at 75, and then greater chance to paralyze at 100. That seems to fall short when you can literally enchant a bow with paralyze far before you reach those ranks. Leveling up really only serves the combat portion of the game anyway, with the exception of strength allowing you to carry more weight, and speed allowing you to move a little faster, both of which can be augmented much faster through enchanted gear or fortify spells. I'd seriously consider just dropping your difficulty to apprentice, or Novice, where you can then simply focus on stealth and marksman and play through the entire experience without having to feel obligated to grind skills you don't use just to get to max level. I think level 18 is when top tier enemies, gear, and sigil stones from the oblivion gates appear. I'd grind to reach 18, then drop it to apprentice or novice, whichever provides the most fun, and just enjoy the game tailored how you want to play.
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#83 | |
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $2102912
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OOOOF.
Save your game, creating multiple files, during the heist quest for Thieves Guild. Super annoying bug that when you sit in the reading chair, it causes the moth priests to become hostile immediately, and they will not deliver the Elder Scroll to you so that you can steal it. A couple of times sitting in the chair soft locked the game. Music still played and I could bring up my hotkey menu, but nothing else. Couldn't pause, or bring up the save/load screen. Not sure if it had anything to do with it or not, but I removed all my armor so that my movement would be totally silent before sitting in the chair, and then the npcs followed the direction of the scene and brought the scroll. If I hadn't had a save file prior to this, I'd have had to start the entire quest over.
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#84 |
MVP
Join Date: Oct 2012
Location: Lenexa, KS
Casino cash: $1496717
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Instead of playing Oblivion again for the 5th time, y'all should be playing Kingdom Come Deliverance 2. It's 10x the game any thing Bethesda has put out
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Posts: 14,411
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#85 | ||
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $2102912
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Quote:
Ok bruh.
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#86 |
WhatUneed2Hear
Join Date: Feb 2002
Location: AllSoulsMatter
Casino cash: $-986819
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Game has to be highly moddable, it's what makes Bethesda games great.
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"Be sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about, seeking whom he may devour" Peter 5:8 "Surely your turning of things upside down shall be esteemed as the potter's clay" Isaiah 29:16 "Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me." Revelation 3:20 |
Posts: 47,544
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#87 |
MVP
Join Date: Oct 2012
Location: Lenexa, KS
Casino cash: $1496717
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Posts: 14,411
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#88 |
MVP
Join Date: Oct 2012
Location: Lenexa, KS
Casino cash: $1496717
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I get the appeal of modding and to a lesser extent the fantasy setting. Just think KCD2 needs a lot more love in more corners. As a WRPG, it's on the mount Rushmore with BG3 and Witcher 3.
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Posts: 14,411
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#89 | |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-726615
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Quote:
KCD with Bethesda game mechanics would have been so awesome that it would make Witcher 3 look like Pong by comparison. |
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Posts: 121,755
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#90 | |
MVP
Join Date: Oct 2012
Location: Lenexa, KS
Casino cash: $1496717
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Quote:
It's a stunning achievement in narrative work, player choice and agency, and RPG systems. This two are such bros. The antithesis of the modern gaming industry. ![]() |
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Posts: 14,411
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