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I'll be back.
Join Date: Nov 2002
Casino cash: $960478
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The Elder Scrolls IV: Oblivion - REMASTERED
I feel terrible for the nerds who spend 10 years developing Skyblivion
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Posts: 296,882
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#76 | |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-626615
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I haven't played this that much - still going back and forth between this and building ships in Starfield (over 40 on my current playthrough). But I've gotten up to level 16 and taken advantage of shit I've seen in YT videos to get some kick ass equipment and higher-than-I-should-have stats. A guy called ESO has some excellent content if you haven't seen it. Just starting the Kvatch mission. I had completely forgotten that Sean Bean plays Martin. That voice is unmistakable. |
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Posts: 121,722
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#77 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-626615
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Shit - I caught the vampirism and ignored it until it was too late. Now I have to do the ****ing cure quest.
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Posts: 121,722
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#78 | |
Ain't no relax!
Join Date: Sep 2005
Casino cash: $-1291081
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Posts: 48,824
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#79 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-626615
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Posts: 121,722
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#80 | ||
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $2182912
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For instance, on Novice, sneaking up on a bandit and putting an arrow in his head will kill him instantly. Whats not to like there? All the difficulty settings really govern are health of enemies, and damage they do is increased. There aren't higher volumes of enemies, stringer enemy types replacing weaker ones, or any new gane mechanics. ES4 is fantastic because of the quests, the exploration, and environmental storytelling. Combat is slightly improved for the remaster, but it is still very very basic. Novice difficulty in ES4 remaster is equivalent to "Story Mode" in modern games like Witcher 3, or the Jedi Fallen Order/Survivor games. So if combat is dragging down the experience, just turn that shit down and speed up the process immensely. It's just a matter of do I want to have to hit this guy 4-5 times, or do I want to have to hit this guy 50 times.
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Posts: 7,893
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#81 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-626615
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I'm now remembering something I never liked about this game - you don't gain experience points for killing things or completing quests - just advancing skills. And obviously as your preferred skills get higher and higher it takes longer and longer to advance, unless you start concentrating on other skills that you don't generally use or give a shit about. My character is a stealth archer and I really don't look forward to having to shift over to doing weak ass low level shit that's completely contrary to my build in order to keep leveling up. Yeah, I realize that the intent is to force you to round out your character, but I don't really want to round out my character. I just want to be a stealth archer. Oh well.
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Posts: 121,722
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#82 | ||
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $2182912
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Enemies scale with your level, so they're always just as strong as you are, and as a stealth archer build, those 5 agility points you're spending ( along with the 5 ranks of training marksman before each level up if you're really smart) is just enough to get you marginally more powerful on a level up. I have a character that has 100 Marksman, and using a Daedric Bow with Daedric Arrows, it's still a chore to drop anything armored with my bow, even if I lead with a triple damage stealth shot. There's no way I'd have been able to grind out 75 levels of marksman through normal gameplay, so the 5 training ranks per level up was a godsend, albeit expensive as ****. The only real bonus to leveling marksman all the way up is the chance to paralyze at 75, and then greater chance to paralyze at 100. That seems to fall short when you can literally enchant a bow with paralyze far before you reach those ranks. Leveling up really only serves the combat portion of the game anyway, with the exception of strength allowing you to carry more weight, and speed allowing you to move a little faster, both of which can be augmented much faster through enchanted gear or fortify spells. I'd seriously consider just dropping your difficulty to apprentice, or Novice, where you can then simply focus on stealth and marksman and play through the entire experience without having to feel obligated to grind skills you don't use just to get to max level. I think level 18 is when top tier enemies, gear, and sigil stones from the oblivion gates appear. I'd grind to reach 18, then drop it to apprentice or novice, whichever provides the most fun, and just enjoy the game tailored how you want to play.
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Posts: 7,893
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