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Old 08-26-2013, 11:41 AM  
Mav Mav is offline
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Madden 25 Release tonight

Who is getting it?

I am picking mine up tomorrow morning from Best Buy, but my Xbox 360 GT is Maverick91579 if anyone wants to pound me.

I didn't play last year, and have been getting crushed by the computer on all madden.

Ill use the Browns.
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Old 08-29-2013, 10:26 AM   #136
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Originally Posted by Mavericks Ace View Post
I tweaked my sliders, played the first game of the browns season which is browns dolphins.

It was phenomenal.

Final Score 27-16.

The defense was very realistic, the offense was very tough.

I am loving this game.

Sorry others aren't. I don't remember the last time I have punted 7 times in a madden game.
Your sliders. Say it. Now. What did you set them to?
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Old 08-29-2013, 10:29 AM   #137
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Your sliders. Say it. Now. What did you set them to?
I will post them on here later today.

Btw, I play 15 minute quarters as well.....
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Old 08-29-2013, 11:19 AM   #138
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I'd love to play 15 minute qtrs. if I can figure out how to adjust the sliders realistically. I'll give your sliders a try.
I did 15 minute quarters once and stopped in the 2nd Qtr because the score was so reeruned. I like to actually play it realistically - punting, field position, clock management, adjustments. play call balance etc
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Old 08-29-2013, 11:39 AM   #139
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Here's the problem with the Zone Read in Madden as I see it - the pain isn't high enough.

In other words, the reason the NFL hasn't adopted the Zone-Read across the board is not because it isn't effective (because it can be brutally so), but because they can't get getting QBs massacred.

If I run RGIII or Kaepernick or even a moderate athlete like Tannehill or Rodgers out there to run the ZR 40 times/gm, sure, it's going to be pretty dangerous - until he dies.

And in Madden it doesn't matter, the QB dies and you hit re-set. But in real life the consequences are obviously far more dire.

I really think Madden should do something to dissuade the ZR in the game because the reality of a 16 week NFL season precludes the mass installment of the ZR in the league.
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Old 08-29-2013, 11:41 AM   #140
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Quote:
Originally Posted by DJ's left nut View Post
Here's the problem with the Zone Read in Madden as I see it - the pain isn't high enough.

In other words, the reason the NFL hasn't adopted the Zone-Read across the board is not because it isn't effective (because it can be brutally so), but because they can't get getting QBs massacred.

If I run RGIII or Kaepernick or even a moderate athlete like Tannehill or Rodgers out there to run the ZR 40 times/gm, sure, it's going to be pretty dangerous - until he dies.

And in Madden it doesn't matter, the QB dies and you hit re-set. But in real life the consequences are obviously far more dire.

I really think Madden should do something to dissuade the ZR in the game because the reality of a 16 week NFL season precludes the mass installment of the ZR in the league.
well, there is nothing a video game maker can do if you are going to RESET every time you lose a player. Auto save after every play? God, I would kill someone.

It is what it is. My buddy has lost aaron Rodgers in just about every play now game he has played because of that fact.

It happens.

I of course use the browns, and use weeden. Im not running no read option lol.
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Old 08-29-2013, 11:41 AM   #141
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Originally Posted by DJ's left nut View Post
Here's the problem with the Zone Read in Madden as I see it - the pain isn't high enough.

In other words, the reason the NFL hasn't adopted the Zone-Read across the board is not because it isn't effective (because it can be brutally so), but because they can't get getting QBs massacred.

If I run RGIII or Kaepernick or even a moderate athlete like Tannehill or Rodgers out there to run the ZR 40 times/gm, sure, it's going to be pretty dangerous - until he dies.

And in Madden it doesn't matter, the QB dies and you hit re-set. But in real life the consequences are obviously far more dire.

I really think Madden should do something to dissuade the ZR in the game because the reality of a 16 week NFL season precludes the mass installment of the ZR in the league.
In NCAA 14....they install it in EVERY playbook and QBs that have no business running it....will run it 10-15 times a game.
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Old 08-29-2013, 11:50 AM   #142
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Ok I finally played the game last night. Started a Chiefs franchise and am 1-1. Beat Jax and lost to Dallas because Avery fumbled the game away.

Anyway, I think I like it more than last years. It's pretty much the same, but new animations thrown in there, some other minor tweaks.

Playing All Madden. Playing defense is pretty hard. Stopping the opposing offense is really difficult so far. I had 0 problems last year with the Chiefs defense shutting down my opponent. The only thing that was occasionally hard to stop was the run game (due to RBs being able to break 12 tackles in a row consistently). Now I'm finding it impossible to stop the pass. Likewise, I can't be stopped on offense. I can pass all day on the computer. Running is harder than it was last year so far. RBs don't accelerate quite as fast it seems. Which I guess is good, because I was breaking long TDs with Charles wayyyy too often last year.
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Old 08-29-2013, 11:59 AM   #143
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Originally Posted by DJ's left nut View Post
Here's the problem with the Zone Read in Madden as I see it - the pain isn't high enough.

In other words, the reason the NFL hasn't adopted the Zone-Read across the board is not because it isn't effective (because it can be brutally so), but because they can't get getting QBs massacred.

If I run RGIII or Kaepernick or even a moderate athlete like Tannehill or Rodgers out there to run the ZR 40 times/gm, sure, it's going to be pretty dangerous - until he dies.

And in Madden it doesn't matter, the QB dies and you hit re-set. But in real life the consequences are obviously far more dire.

I really think Madden should do something to dissuade the ZR in the game because the reality of a 16 week NFL season precludes the mass installment of the ZR in the league.
It seems impossible to completely stop the zone read in pick-up games because, like you said, you can just press restart and everyone is back to normal- as it should be in a pick-up game. I like that they have the stamina bar now that seems to affect a ball carrier's injury and carry rating when it's depleted. I think the only more realistic thing they could add is a "wear and tear" rating for franchise mode. So if you decide to run with guys like RGIII and Kaepernick, those hits start to add up over time and negatively affect the player's injury ratings. So, for instance, say you draft a QB with 89 speed and want to run with him. He starts out with a 98 injury rating when first drafted, but by year 3 of having 100+ carries, his injury rating has nosedived to 63.. Or something like that.

Other than that, it would be cool to also see the bullrush and spin move added for passrushers. You never see that and that would add a whole new dynamic to the game. I never thought about that until someone mentioned it earlier but that would be cool as hell.
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Old 08-29-2013, 01:09 PM   #144
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There is ways to stop it. In the Pre play menu you can tell the defense to either key on the rb, or the QB, leaving you to manually contain the other part of it.

you can do that from any scheme you want.
yeah, we mentioned that a couple pages ago. I'm trying to find a way to slow it down using real football techniques like scrape-exchange, so I don't have to bring a safety down in the box to 'clean up' every play, leaving ****ing crabtree and boldin 1v1 to murder my corners. I know its a numbers game, and the offense will ALWAYS have the advantage with the zone read unless you play helmet on helmet but damn the defense is dumb this year.
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Old 08-29-2013, 01:57 PM   #145
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Who the hell has time to play 15 minute quarters?
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Old 08-29-2013, 02:19 PM   #146
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Originally Posted by DJ's left nut View Post
Here's the problem with the Zone Read in Madden as I see it - the pain isn't high enough.

In other words, the reason the NFL hasn't adopted the Zone-Read across the board is not because it isn't effective (because it can be brutally so), but because they can't get getting QBs massacred.

If I run RGIII or Kaepernick or even a moderate athlete like Tannehill or Rodgers out there to run the ZR 40 times/gm, sure, it's going to be pretty dangerous - until he dies.

And in Madden it doesn't matter, the QB dies and you hit re-set. But in real life the consequences are obviously far more dire.

I really think Madden should do something to dissuade the ZR in the game because the reality of a 16 week NFL season precludes the mass installment of the ZR in the league.
I used to edit injury ratings across the board to make injuries more realistic in Madden.

Guessing you can't do that in the wonderful modern Madden, though.
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Old 08-29-2013, 02:28 PM   #147
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could anybody on here post some good sliders for me to use on all-madden, played a game against the packers last night with a slider set that i found on operation sports forum and i beat the packers 68-48.

wanna play a game where its not so easy.
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Old 08-29-2013, 03:22 PM   #148
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I gotta say though, Alex Smith is pretty good in the game. Shit ton better than the puke sandwich we had in last years game.
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Old 08-29-2013, 04:12 PM   #149
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Mav's Sim Sliders:

I start with the All Madden difficulty, should have pretty much all of users at 25.

Player Skill

QB Accuracy - 40
Pass Blocking - 40
WR Catching - 40
Run Blocking - 50
Fumbles - 50
PD Reaction Time - 60
Interceptions -30
Pass Covererage - 60
Tackling - 50


CPU Skill


QB Accuracy - 45
Pass Blocking - 50
WR Catching - 40
Run Blocking - 50
Fumbles - 50
PD Reaction Time - 60
Interceptions - 40
Pass Covererage - 60
Tackling - 50

The rest I have left alone for now.
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Old 08-29-2013, 05:32 PM   #150
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Seriously, everything takes so damn long in this game
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