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Old 05-03-2012, 10:35 AM  
Mr. Laz Mr. Laz is offline
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Elder Scrolls MMO Announced

Elder Scrolls Online Announced
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Posted 13 minutes ago - By Stephen Johnson

The Elder Scrolls Online has been announced by Bethesda. It is being developed for PC and Mac under the leadership of Matt Firor, who has spent the last two decades working in online game development.

“We have been working hard to create an online world in which players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted,” said Matt Firor, game director of The Elder Scrolls Online. “It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise.”

Details are scant at this time, but expect a screenshot later today and a teaser trailer tomorrow.
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Old 11-21-2013, 11:36 AM   #76
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Originally Posted by kaplin42 View Post
I don't see why you can't have both. Taking the gem slot vision of the gear, why not have two sets of slots for stats, PVE and PVP. When PVP flag is on, the PVP gems apply, when it is off, the PVE stats apply. Yes it's twice the work to get the PVP and PVE stats up for the armor, but that is only if you do both, and not everyone does.

You would get the various gems like you would anything else. Raids, dungeons, quests provide nice gems for PVE. and then PVP battlegrounds/arenas provide nice gems for PVP. You could even extend this to crafting so you wouldn't have to have crafting gear, but you could have gem slots for that.

The organization of this could be easily be done through tabs on your paper doll. And by doing it this way, you can always keep the armor/look that you like, but advance in stats by upgrading the gems.
That's exactly how SWTOR was doing it. You had two different sets for PvP and PvE. The only thing is that there were people who did way more PvP than other people and were able to steamroll those who played less due to the gear difference. There is no easy fix for this, I don't think.
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Old 11-21-2013, 11:49 AM   #77
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That's exactly how SWTOR was doing it. You had two different sets for PvP and PvE. The only thing is that there were people who did way more PvP than other people and were able to steamroll those who played less due to the gear difference. There is no easy fix for this, I don't think.
Not a new idea, but ranked combat according to gear. Similar ideas are being done already. It just needs to be fine tuned a bit. Would be similar to how you have to do easy mode, then normal, then hard mode dungeons. Also, unlike Rift, don't put newly level 50 characters right into the shit storm. They just hit 50, and probably don't have the gear, they are just going to get mowed down.

And to be clear, my ideas are not necessarily original. I stole a lot of things from the various MMO's that I thought they did right. Like the gem slots is sort of a take on the orange gear from SWTOR, just expanded upon.
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Old 11-21-2013, 12:05 PM   #78
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Originally Posted by Pants View Post
That's exactly how SWTOR was doing it. You had two different sets for PvP and PvE. The only thing is that there were people who did way more PvP than other people and were able to steamroll those who played less due to the gear difference. There is no easy fix for this, I don't think.
Actually, the easy fix is not to have a gear treadmill.

Like the way UO was/is still on free shards. All gear created equal = all skill
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Old 11-21-2013, 12:13 PM   #79
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Actually, the easy fix is not to have a gear treadmill.

Like the way UO was/is still on free shards. All gear created equal = all skill
Problem with that is, the pellet race. MMO's are built around the pellet system. You do a bunch of stuff, you get a reward, then you do a bunch more stuff, you get another reward. If there is no reward, no much reason to do the stuff.
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Old 11-21-2013, 12:22 PM   #80
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Problem with that is, the pellet race. MMO's are built around the pellet system. You do a bunch of stuff, you get a reward, then you do a bunch more stuff, you get another reward. If there is no reward, no much reason to do the stuff.
Agreed.

With UO the system was get gold = invest in gold sink = gain power/prestige etc.

And with UO you lost your loot, so you had to keep doing stuff to get your gear back, so that you could go out and open world PvP and lose it again.

There will never be another UO, becuase of the way WoW has conditioned people, but it still has me playing 16 years later. So they did something right.
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Old 11-21-2013, 12:24 PM   #81
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BTW still want to play this someone give me access to their account in exchange for steam or origin keys. bf3 anyone? torchlight 2? mirrors edge? **** ill buy you the brand new WB humble bundle!
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Old 11-21-2013, 01:20 PM   #82
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I seriously don't remember signing up for the beta but I got an e-mail the other night with the key and access to it.

I gotta stop smoking so much. I'll let you all know how it is. That is if I find the time to.
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Old 11-21-2013, 01:42 PM   #83
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Man I haven't played UO in over a decade, but it was the SHIT until EA got ahold of it. Damn you EA.
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Old 11-21-2013, 03:57 PM   #84
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Old 11-21-2013, 04:04 PM   #85
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Couple Notes here, i'm too lazy to Quote:

1. I agree with JD, WoW became a lot less interesting with the introduction of flying. MMO's are about complete environment immersion, and flying just ruins it. Flying has also killed World PvP. BUT, the game has gotten so huge, there really isn't another option. For their next Xpac, you will not be able to fly until you reach lvl cap and complete a series of Quests, and even that won't be implemented until the first content patch.

2. The Gem Idea wouldn't accomplish anything. MMO's are about optimization, so people will still seek only the best gems. You have the same exact problem. What difference does it make if you're seeking the best helm or seeking the best gem? Either way, everyone's toon will end up being the same from a numbers standpoint. And WoW has already addressed gear appearance customization with the introduction of Transmogrification.

3. PvE vs PvP. This is obviously the most difficult issue, but again, WoW had a decent solution that still needs work. PvE gear scales down in Instanced PvP, and Baseline resiliance was raised on everyone. This allows for two things to happen: Casual PvE'rs can now get into Instanced PvP w/o getting creamed by fully geared PvPers thanks to the Resil change, and Hardcore PvErs don't come in and cream PvPers because their gear becomes normalized in Instanced PvP. The issue is with World PvP, where PvE gear does NOT get normalized.
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Old 11-21-2013, 04:24 PM   #86
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BTW still want to play this someone give me access to their account in exchange for steam or origin keys. bf3 anyone? torchlight 2? mirrors edge? **** ill buy you the brand new WB humble bundle!
Have any good torrent or nzb site invites?
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Old 11-21-2013, 04:39 PM   #87
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Have any good torrent or nzb site invites?
nope just legit games
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Old 11-21-2013, 04:43 PM   #88
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Originally Posted by Detoxing View Post
Couple Notes here, i'm too lazy to Quote:

1. I agree with JD, WoW became a lot less interesting with the introduction of flying. MMO's are about complete environment immersion, and flying just ruins it. Flying has also killed World PvP. BUT, the game has gotten so huge, there really isn't another option. For their next Xpac, you will not be able to fly until you reach lvl cap and complete a series of Quests, and even that won't be implemented until the first content patch.

2. The Gem Idea wouldn't accomplish anything. MMO's are about optimization, so people will still seek only the best gems. You have the same exact problem. What difference does it make if you're seeking the best helm or seeking the best gem? Either way, everyone's toon will end up being the same from a numbers standpoint. And WoW has already addressed gear appearance customization with the introduction of Transmogrification.

3. PvE vs PvP. This is obviously the most difficult issue, but again, WoW had a decent solution that still needs work. PvE gear scales down in Instanced PvP, and Baseline resiliance was raised on everyone. This allows for two things to happen: Casual PvE'rs can now get into Instanced PvP w/o getting creamed by fully geared PvPers thanks to the Resil change, and Hardcore PvErs don't come in and cream PvPers because their gear becomes normalized in Instanced PvP. The issue is with World PvP, where PvE gear does NOT get normalized.
Don't play WoW, so not sure what you're talking about. And the gem thing only solves the real armor vs appearance armor issue. Of course everyone wants the best stats (see Pellet Race comments above), and so they will all hunt for the same gems, but that's not any different than hunting for the same sword of the neck beard. At least this way, you have all armor looks available to you. Plus you don't have to have appearance armor, PVE armor, PVP armor, crafting gear, and resistance gear.

As far as the PVP thing though, why shouldn't PVP'ers who have devoted hours and hours and hours to that game style be able to cream the nubs that just pop in? I mean have you ever run a raid or dungeon with someone has top tier raid gear? It's not even funny how much more powerful they are, don't see why it shouldn't be the same for PVPer's.
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Old 11-21-2013, 04:44 PM   #89
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I have 2 copy's of torchlight 2, just cause 2, dead space, crysis 2, medal of honor, mirrors edge, C&C3:uprising, dead space 3, battlefield 3

will work trade for beta key for tommorrow
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Old 11-21-2013, 05:01 PM   #90
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Don't play WoW, so not sure what you're talking about. And the gem thing only solves the real armor vs appearance armor issue. Of course everyone wants the best stats (see Pellet Race comments above), and so they will all hunt for the same gems, but that's not any different than hunting for the same sword of the neck beard. At least this way, you have all armor looks available to you. Plus you don't have to have appearance armor, PVE armor, PVP armor, crafting gear, and resistance gear.

As far as the PVP thing though, why shouldn't PVP'ers who have devoted hours and hours and hours to that game style be able to cream the nubs that just pop in? I mean have you ever run a raid or dungeon with someone has top tier raid gear? It's not even funny how much more powerful they are, don't see why it shouldn't be the same for PVPer's.
With WoW transmog model, there's no need. You can simply copy the appearance of item "A" over to item "B". It makes old content relative again as well since it encourages players to go back to old raids to get that epic staff drop so that you can use its appearance, while at the same time allowing Blizz to continue to create higher end game content with higher gear scores so nothing gets stale.

As far as the PvP thing goes, they DO get to cream noobs. For example:

A Complete PvP set will bring your Gear set score to 522. Lets say some elite PvE guys enters a Battleground with a PvE gear score of 560. That 560 Ilvl will then scale down in stats to 496 once he enters the BG. This ensures that PvE players who are new to PvP dont get completely destroyed but at the same time, keeps it so that having PvP gear in PvP content is actually GREATER than having PvE gear.

Also, WoW gives all players a base Resil of 70%. This means that all dmg done Player to Player is reduced by 70%. This keeps the insane PvE gear from one shotting people in lesser gear. PvP gear awards "PvP Power", which is the anti-Resil. The more PvP Power a person has, the less his dmg can be resisted by the 70% baseline Resil, again helping to add importance to PvP gear in PvP content.

So again, Someone who LOVES PvE and is in full 560 gear can go into PvP and be competitive, but still not as good as someone in 522 PvP gear, that doesn't get downscaled.

Ideas like these are why WoW is the King of the MMO.
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