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Old 05-28-2013, 12:55 PM  
Rain Man Rain Man is online now
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The Sandbox Suggestion Box ("Sandgestion Box")

An owner suggested that we create a suggestion box, but there was no place to put his suggestion. So I'm creating this suggestion box so he can submit his suggestion for a suggestion box.

Also, please put any other suggestions here to improve the game so we can centralize the feedback and separate it from the game discussions themselves. As our beta testers, we appreciate your feedback and volunteer work. If we are creating the Apollo moon mission, you people are Ham the chimpanzee.
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Old 07-25-2013, 07:18 PM   #106
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Originally Posted by Alex Smith HATER View Post
I could be wrong but I think the safety in the box toggle is broken. It always defaults to in the box when I check the page.
I had intentions to make the safety in the box option actually do something at one time, but it is non-functional for the time being. Someday there will be a version 2.0 of the simulation engine and game planning where that can have an effect on the outcome.
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Old 07-30-2013, 09:21 PM   #107
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So, I've been thinking about the way games have to be read in play by play mode. That is going to be a pretty serious limitation to getting a more widespread audience for the product. If it is at all possible, it would be much much much cooler if you could have a "game cast." It actually wouldn't be that hard to do using HTML5 canvas and some rudimentary icons. You wouldn't even need to program in time delays(which can be a pain) instead just make the user click "forward/back" through the plays and watch them unfold on the canvas.

Would definitely make the game experience more exciting and suspenseful.
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Old 07-30-2013, 09:26 PM   #108
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Originally Posted by AustinChief View Post
So, I've been thinking about the way games have to be read in play by play mode. That is going to be a pretty serious limitation to getting a more widespread audience for the product. If it is at all possible, it would be much much much cooler if you could have a "game cast." It actually wouldn't be that hard to do using HTML5 canvas and some rudimentary icons. You wouldn't even need to program in time delays(which can be a pain) instead just make the user click "forward/back" through the plays and watch them unfold on the canvas.

Would definitely make the game experience more exciting and suspenseful.
This is a brilliant idea, and I'd love it.
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Old 07-30-2013, 09:32 PM   #109
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This is a brilliant idea, and I'd love it.
Thirded.
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Old 07-30-2013, 10:54 PM   #110
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Quote:
Originally Posted by AustinChief View Post
So, I've been thinking about the way games have to be read in play by play mode. That is going to be a pretty serious limitation to getting a more widespread audience for the product. If it is at all possible, it would be much much much cooler if you could have a "game cast." It actually wouldn't be that hard to do using HTML5 canvas and some rudimentary icons. You wouldn't even need to program in time delays(which can be a pain) instead just make the user click "forward/back" through the plays and watch them unfold on the canvas.

Would definitely make the game experience more exciting and suspenseful.
Can you draw a picture of that so I can visualize it?
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Old 07-30-2013, 11:23 PM   #111
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Quote:
Originally Posted by AustinChief View Post
So, I've been thinking about the way games have to be read in play by play mode. That is going to be a pretty serious limitation to getting a more widespread audience for the product. If it is at all possible, it would be much much much cooler if you could have a "game cast." It actually wouldn't be that hard to do using HTML5 canvas and some rudimentary icons. You wouldn't even need to program in time delays(which can be a pain) instead just make the user click "forward/back" through the plays and watch them unfold on the canvas.

Would definitely make the game experience more exciting and suspenseful.
The HTML5 canvas part isn't that big of a deal. But now you have 22 bodies that you need to track in a very specific way during a play. Instead of maybe 10 that you only had to track in a general way. The simulation that you need to do to support an animation is probably 5 to 10 times more detailed than the one you need to run to support a text based simulation. So 5000 lines of code for a text based simulation becomes 30,000, plus the animation code. It can be done, but it isn't at all trivial.
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Old 07-31-2013, 02:25 PM   #112
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Quote:
Originally Posted by cdcox View Post
The HTML5 canvas part isn't that big of a deal. But now you have 22 bodies that you need to track in a very specific way during a play. Instead of maybe 10 that you only had to track in a general way. The simulation that you need to do to support an animation is probably 5 to 10 times more detailed than the one you need to run to support a text based simulation. So 5000 lines of code for a text based simulation becomes 30,000, plus the animation code. It can be done, but it isn't at all trivial.
Ah I think you are taking it far too far... I am talking something simple to start. Imagine that the ONLY data you had was what was already in the play by play that we read. Just take THAT data (and you would need the positional data if you wanted to be even more specific, for example on a QB sack it'd be cool to show which side it came from... but certainly not a dealbreaker) and with the simple play by play info you could create very crude animations of each play. RainMan may be right, I may have to draw this out to explain how simple I mean it to be. I am not even talking about showing all the players on the field or anything close to that. Just a simple animation of what we already read.
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Old 07-31-2013, 02:40 PM   #113
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Maybe someone's already commented on this, but the 'league rosters' page has been installed and it's a pretty nice touch.

Thanks, CD.
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Old 07-31-2013, 03:15 PM   #114
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Originally Posted by AustinChief View Post
Ah I think you are taking it far too far... I am talking something simple to start. Imagine that the ONLY data you had was what was already in the play by play that we read. Just take THAT data (and you would need the positional data if you wanted to be even more specific, for example on a QB sack it'd be cool to show which side it came from... but certainly not a dealbreaker) and with the simple play by play info you could create very crude animations of each play. RainMan may be right, I may have to draw this out to explain how simple I mean it to be. I am not even talking about showing all the players on the field or anything close to that. Just a simple animation of what we already read.
Ah, I see. Yeah, that is doable and I can see how that would add quite a bit to the experience. I was thinking along the lines of showing a play book animation of the whole play. Good idea.
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Old 07-31-2013, 03:19 PM   #115
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Maybe someone's already commented on this, but the 'league rosters' page has been installed and it's a pretty nice touch.

Thanks, CD.
I have a few additional minor improvements that will be unvailed at the rookie draft including...

a trade block.
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Old 07-31-2013, 03:24 PM   #116
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Ah, I see. Yeah, that is doable and I can see how that would add quite a bit to the experience. I was thinking along the lines of showing a play book animation of the whole play. Good idea.
Sweet! So we should expect it to be working sometime in the next few simulations?
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Old 07-31-2013, 03:25 PM   #117
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Sweet! So we should expect it to be working sometime in the next few simulations?

I'm the head of sales, so I'll say yes. cdcox can do anything.
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Old 07-31-2013, 03:33 PM   #118
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If I were doing Sandbox full time, then yes. But sales hasn't generated a plug nickel yet, so Sandbox only gets my crumbs.
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Old 07-31-2013, 03:37 PM   #119
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If I were doing Sandbox full time, then yes. But sales hasn't generated a plug nickel yet, so Sandbox only gets my crumbs.
I'm regretting my commission-only employment agreement, but I'm still building momentum.
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Old 09-11-2013, 06:00 AM   #120
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So, how cool would it be if there was a Sandbox fantasy League? With all the statistical data being compiled, surely there's enough info.

I love the ownership aspect from year to year, but wouldn't it be cool to have a gambling challenge or fantasy with less commitment (week to week or new fantasy draft each sandbox season)?

Fantasy fantasy football...
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