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Old 05-14-2013, 12:30 PM  
Old Dog Old Dog is offline
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2013 Sandbox Simulations League 2


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Last edited by Old Dog; 05-26-2013 at 01:06 PM.. Reason: updating
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Old 05-28-2013, 11:19 PM   #391
cdcox cdcox is offline
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Quote:
Originally Posted by trndobrd View Post
One more question for this evening...As I understand the system, if a player's contract has ended, they come up on the FA market. Highest bid wins, then the previous contract holder has the option on beat that bid. Is that a one-and-done, or does the auction winner have an opportunity to come back and 're-raise', and go back and forth between the auction winner and previous owner?
One-and-done.

1. Active bidding phase
2. Bidding phase ends
3. Previous owner has a one time opportunity to retain player by upping contract by one year or adding 10% to bid. If the previous owner opts in, the player is his. If the previous owner opts out, the player goes to the high bidder.
4. Of course, the previous owner does have the option to enter into the bidding phase. If that owner wins the bidding phase, the player obviously goes immediately to the winning owner.
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Old 05-30-2013, 01:30 PM   #392
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If we made some changes to the system now based on feedback (no guarantees, just saying), would it screw up everyone's contracts? We're just figuring out if we should make any changes now or wait until the 2013 season.
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Old 05-30-2013, 01:37 PM   #393
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I've done extensive planning, but I've built in contingencies for any possible rule changes so it won't screw me up. Change away.
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Old 05-30-2013, 01:39 PM   #394
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Quote:
Originally Posted by Rain Man View Post
If we made some changes to the system now based on feedback (no guarantees, just saying), would it screw up everyone's contracts? We're just figuring out if we should make any changes now or wait until the 2013 season.
I'm willing to live with that. Is there any way to roll back the system so I can get my cheap rookie contracts?
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Old 05-30-2013, 01:53 PM   #395
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Quote:
Originally Posted by Ebolapox View Post
I'm willing to live with that. Is there any way to roll back the system so I can get my cheap rookie contracts?
My suspicion is that cdcox could clear your system out if you wanted, but probably not selectively for individual players. With 48 teams it'd have to be an all or nothing. But I'll let him respond if that's even feasible.
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Old 05-30-2013, 02:16 PM   #396
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I've cut guys but haven't signed anyone to contracts yet. I say change away.
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Old 05-30-2013, 02:22 PM   #397
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Screw up contracts? Heck I'm still trying to figure out how to have points left to go shopping.
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Old 05-30-2013, 03:02 PM   #398
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Quote:
Originally Posted by Rain Man View Post
My suspicion is that cdcox could clear your system out if you wanted, but probably not selectively for individual players. With 48 teams it'd have to be an all or nothing. But I'll let him respond if that's even feasible.
If we decide to implement changes now, I'd want to clean out everyone's contracts so that the huts against salary points would be correct based on the revised scheme. We would give a couple days notice for people to copy down their contracts if they wanted to replicate them or use those contracts as a guide moving forward.
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Old 05-30-2013, 03:18 PM   #399
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Quote:
Originally Posted by cdcox View Post
If we decide to implement changes now, I'd want to clean out everyone's contracts so that the huts against salary points would be correct based on the revised scheme. We would give a couple days notice for people to copy down their contracts if they wanted to replicate them or use those contracts as a guide moving forward.
I'd be completely ok with that. I know in general where I want guys, and if I mess that up after a redo, that's on me--not on you.
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Old 05-30-2013, 03:37 PM   #400
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Ya, I agree change it we can figure it back out. It should change anyways with the changes.
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Old 05-30-2013, 05:37 PM   #401
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Based on the feedback we've received and a lot of discussions between Rain Man and me, I think we're converging on a new system that incorporates many of the suggestions you've made. The new system won't completely satisfy everyone's desires, but I think most of you will think this is at least a large step in the right direction. Playability and a meaningful free agency period are still guiding principals of the design of the new system. Rain Man will describe new system in a day or two and soon after we'll reboot the bidding and implement the new system. You might want to take notes about any current contracts to facilitate entering the new ones.

Due to deadlines we're both working though, it might be a few days before all of this goes down. But the new system should be active no later than sometime on Sunday and we are still set to begin free agency bidding on Sunday June 9.

You'll need to have your rosters at 53 or below and all of your contracts signed in order to access the bidding system on June 9.
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Old 05-30-2013, 06:27 PM   #402
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Okay, here's what we're proposing.

We're hearing three main critiques: rookies are too expensive, contract lengths and costs for mid-tier players/positional value, and a desire to keep some players from becoming free agents.

The Rookie Issue:

We'll have a rookie contract table that is separate and used only for the draft. It will price contract lengths by round, though as a concession to ease of use it will not price by position.

It will look like this:

Code:
Rookie Contract Prices - Signing Points							
	Round 1	Round 2	Round 3	Round 4	Round 5	Round 6	Round 7
7 Years	110	70	50	40	30	25	20
6 Years	84	53	38	30	23	19	15
5 Years	61	39	28	22	17	14	11
4 Years	41	26	19	15	11	9	7
3 Years	24	15	11	9	7	6	4
2 Years	11	7	5	4	3	3	2
1 Year	0	0	0	0	0	0	0
The Positional Value/Contract Length Issue:

For free agents, the bidding will proceed as normal. However, the pricing will be based on five position tiers:

Tier 1 - QB
Tier 2 – HB, LT, WR, CB, 3-4 OLB, 4-3 DE
Tier 3 - TE, DT, NT, 3-4 DE, 4-3 LB, MLB/ILB
Tier 4 –G, C, RT, *S, FB, KR/PR if no other position listed
Tier 5 – P, K = 0.5

When you bid on a free agent or re-sign a player, the contract length correlates to the amount of money you pay for them. It's the same system originally put forth, but now we delineate by positional value.

The table below shows the thresholds for each contract length. Once you pay above the thresholds shown below, you have the rights to that player for X years (unless you trade him). So for example, if you pay 40 points for a defensive tackle, who is a Tier 3 player, you get his rights for four years. (Look at Tier 3, and if you pay between 37 and 54 points it's a four-year contract.) If you pay 40 points for a quarterback, who is a Tier 1 player, you only get his rights for two years. If you paid that quarterback 44 points you could up his contract to three years.

Code:
Tier 1	Tier 2	Tier 3	Tier 4	Tier 5	
200	125	100	85	50	7 year
152	95	76	65	38	6 year
110	69	55	47	28	5 year
74	46	37	31	19	4 year
44	28	22	19	11	3 year
20	13	10	9	5	2 year
0	0	0	0	0	1 year
The Retain My Players Issue:


At the end of each season, all of your players with 0 contract years remaining will go to free agency, just like usual. However, there are two exceptions to the existing rule.
You can retain up to two players before they go through free agency. However, in order to do so, you must give them a contract of five years or longer. Also, note that they are now paid on the veteran scale.

Note that you can still retain the players by beating the high bid, as discussed in the initial rules.
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Old 05-30-2013, 06:36 PM   #403
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Looks good to me.
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Old 05-30-2013, 07:11 PM   #404
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Sounds good, thanks for posting it 3 times.
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Old 05-30-2013, 08:39 PM   #405
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This seems great. Can you add a 'Tier' column on the "Manage Roster" screen?
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