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Old 08-08-2011, 02:01 PM  
Rain Man Rain Man is online now
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Your Chance To Participate In A New Football Phenomenon (Sandbox Simulations)

I apologize if the mods think this is soliciting, and I guess it is, but at the same time it's beta testing a new product developed by long-time planeteers, and it's free.

cdcox and I have been developing a new football game for the thoughtful fan, where players build franchises and compete against each other. A description is below.

If you're interested, we're offering the game for free in Year 1 to Chiefsplanet members, with the goal of both giving the system a dry run and also hooking you like Phillip Morris. You can go to www.sandboxsimulations.com to sign up, and use the access code 6Lanier3.

Here's the overview:

Build and manage a full 53-player roster over multiple seasons, as an offseason activity to give you year-round football

Select your personnel to match your offensive and defensive scheme. Every position matters – even your blocking tight end.

Realistic and accurate simulations of league games based on head-to-head matchups against other teams in your league.


This is essentially a new concept in fantasy football that attempts to simulate as closely as possible the management of a real NFL franchise over a multi-year period. Unlike regular fantasy football, every position on the offense and defense contributes to your success or failure. On special teams, the punter, kicker, and kick returners matter.

In Sandbox Football you will build a team – an entire 53-man football team – via an initial draft, and will maintain it year after year in annual rookie drafts, trading periods, and free agency. You compete against teams in your league. In the first year of the game, before the start of the NFL season, you will build your roster by drafting veterans and rookies through separate drafts, and through trades with other teams in the league. Your roster is frozen at the beginning of the NFL season. During the real regular NFL season, you can focus on your traditional fantasy games and perhaps keep on eye on your Sandbox roster as our statistical models build the data on player performances. At the end of the regular NFL season, the Sandbox season begins. There will be 16 games in the season. In real time, the season will run about 8 weeks (2 alternate reality games per week).

Game outcomes will be simulated based on the performance of individual players during the just-completed NFL regular season. The simulations, developed by a PhD statistical expert, estimate how individual players will perform in the context of your alternate reality team competing head-to-head against other teams in the league and with the specific team that you have built. The simulations will consider the offensive and defensive schemes that you select. So you can build your roster to support a power running game or a high-flying passing attack. You can run a 3-4 or 4-3 base defense. You can run nickel formations or four-wide receiver sets. You can rotate your DL to keep them fresh.

The game is more about building a team than playing video games. So this isn't Madden, but you will have the ability to tweak your game plan to take the best advantage of your roster and the weaknesses of your opponent. Injuries are a factor in the game. If a player is unavailable during weeks 3 through 6 in the NFL, he is also unavailable during the same weeks in the alternate reality season. So roster depth matters. The game simulations are based on the most advanced statistics and the latest research regarding what matters in winning an NFL game. But, the outcomes of the games have a random component, just like real NFL games.

The calendar for the alternate reality league year will look something like this:
• Jan to Mid March: Alternate Reality regular season and playoffs.
• Mid-March to the beginning of NFL season: Roster building through trades, veteran draft (first year), free agent drafts (2nd year and beyond), and rookie draft.
• Beginning of NFL season to end of regular NFL season: Alternate reality league is dormant, but the NFL players are generating their performance stats for the up-coming AR league.
• Rinse and repeat.

Copyright Sandbox Simulations, all rights reserved.

We're still finalizing the cost structure, but this won't be an expensive game to play at all. It might range from a few bucks a year to $50 per year, depending on a few factors.

Year 1 will require a couple of days of drafting with rather high intensity, but we've got it set up where you can put your draft list together and do customized and automated drafting if you like.

So...go! Now! Time to get ready for the draft!




Note that we are still in beta testing, so things could change if we find problems in the system.


How Free Agency Works:

Free Agency will begin before the 2012 season after the rookie draft.

Our process is as follows for the 2012 season. In 2013 and beyond there will be minor changes as noted later.

1. We will unveil the list of available free agents so you can check out the talent pool.

2. If you look in "Standings", you will see that you have a salary account value of $1,300. You will use this to sign your veterans to contracts, sign your rookies to contracts, and (in a competitive bidding process) sign free agents to contracts.

The cost of a contract is as follows for players already on your roster (both veterans and rookies).

$0 - 1 season contract
$10 - 2 season contract
$22 - 3 season contract
$37 - 4 season contract
$55 - 5 season contract
$76 - 6 season contract
$100 - 7 season contract

You will sign your existing players to contracts using an interface that we will unveil shortly. If your 53-man roster is set you can spend your $1,300 on your current roster. However, it may be worthwhile to hold some money back so you can compete for free agents.

3. The free agency period begins.

Bidding for free agents will be open and competitive. As players come available, teams will be allowed to sign them if they are the high bidder. The contract length is automatically calculated by rounding down the bid to the chart below.

Contract Length (Seasons) Salary Points Bid
1 0 to 9
2 10 to 21
3 22 to 36
4 37 to 54
5 55 to 75
6 76 to 99
7 100 or more

For example, if you submit the winning bid for a player at a price of 25 salary points, that player becomes yours under a 3-year contract. If you submit a bid for 35 points and win, it’s also a 3-year contract. If you submit a bid for 38 points, it’s a 4-year contract. If you submit a bid for 120 points, it’s a 7-year contract.

For the 2012 free agency period, we will enforce the 53-man rule. You will need to cut down to 53 players before the free agency period starts, and if you sign a player to go above 53, you will need to cut a player to stay within the roster limit. NOTE: DON'T CUT YET UNLESS YOU WANT TO. WE'RE STILL FINALIZING THE SYSTEM AND WANT TO BE SURE THAT THIS RULE WORKS IN 2012.

4. Ending Bidding and Ending Free Agency.

Bids on an individual player will begin once the first player places a bid. For the 2012 season that bid must be $1 or more. Bidding ends when the existing high bid had not been raised for 72 hours. At that point, the high-bid team is awarded the player under the contract terms described in Step 3.

The free agency period in 2012 will end once there have been no bids on any players for 72 hours.

5. Unused Salary Points

If you do not use all of your salary points in a given year, they will roll over from year to year. This is experimental and we'll have to see how it works. If it doesn't work, they'll expire each year, or maybe a portion of the points can roll over. Right now, assume they all roll over.

6. Salary Points and Roster Management

In the Sandbox system, salary points and the salary cap are used only for acquiring players. You will never have to track the number of salary points “on your roster” and you will never have to cut a player for salary cap reasons.

Additionally, you are not obligated to keep a player for the full length of his contract. You can cut him or trade him at any time. However, recognize that it’s a waste of salary points to cut or trade a player before the end of his contract. But it doesn't hamstring you going forward - it's just past money that you wasted.

7. Free Agency and Contract Length - Retaining Your Current Players

When a player reaches the end of their contract, they go back into the free agency pool and teams will bid for their services. You are eligible to bid on them to get them back, just like you can bid on any free agents.

There is one exception to the rule of free agents going into the free agency pool, as follows:

• At the end of the bidding process, you have the opportunity to re-sign your own players by outbidding the high bidder. Your bid must be the minimum points to increase their contract period by a year over the high bid. (Example: your player goes to free agency, and another team bids 50 points for him, which equates to a 4-year contract. You can keep the player by paying 55 points for him, which is the minimum amount for a 5-year contract.) If the high bidder offered a contract of 100 points or more (7-years), you can keep the player by bidding 10% more points than the high bid.

8. Free Agency and Trades

If you trade for a player, their contract length is a consideration. Trading for a player with 6 years left on his contract will give you his services for that amount of time (unless you cut him or trade him, or he retires). Trading for a player with 1 year left on his contract means that he’ll go back into the free agency pool at the end of the season. (Of course, you can still retain him via Step 7.)

9. Future Years

In future years, the process will be identical to that shown above, with the following exceptions.

a. Because you will have a lot of veteran players under contract, you won't need $1,300. You'll get a new annual allotment of signing dollars. We're still working on the exact amount, but it looks like it'll be between $500 and $600.

b. In the 2012 season, we will introduce all free agents at once to catch up. In the 2013 season and beyond, the free agency period will occur during the actual NFL season. We will sprinkle the free agents in one division at a time over the course of the season. (The divisions may be randomly selected or we may release a calendar. It doesn't matter that much.) This system should be interesting because some free agents will come available early in the season when you don't know their performance for the year - greater risk, greater reward - while other free agents will come available later in the season when you know what their performance will be, but so does everyone else.

c. In the 2013 season and beyond, you will be able to retain more than 53 players through the rookie draft and the main free agency period. You will then have a cutdown period to get to 53 and we will have a final free agency period where you can sign any players who have been cut. In that final period you will have to enforce a 53-man roster, so if you sign a player you have to cut one.

10. When you think about the schedule in 2013 and beyond, it will go like this:

a. Sandbox season goes from February through April.
b. Rookie draft in May. No 53-man limit.
c. Free agency from (likely) September through December, with free agents sprinkled in throughout that period.
d. January. Roster cuts to 53.
e. Late January. Final free agency period to flesh out rosters and sign players cut in Step d.
f. New Sandbox season begins.


Last edited by Rain Man; 05-27-2013 at 09:15 AM..
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Old 05-06-2013, 07:50 PM   #2941
cdcox cdcox is offline
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Originally Posted by carlos3652 View Post
Also, how do you cut players off the team - Im ready to cut off the fat..
That is the next thing I'll program. Could be done tonight.
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Old 05-06-2013, 07:58 PM   #2942
cdcox cdcox is offline
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Originally Posted by carlos3652 View Post
Yea, it refreshes before I can make my selection I think - or I might just be doing it wrong.
That page is still designed to refresh after every click (bad programming). Trades are proposed by adding a series of transactions to the trade and then hitting submit. To add a transaction to the trade do the following:

1. Click the "trade from team".
2. Select the type of item.
3. Select the exact item, i.e. player or draft pick
4. Click the "trade to team"
5. Click the add transaction to trade button.

Repeat this process until all the transactions are added to the trade.
Finally hit the propose trade button.

You might want to use PM to negotiate the trade before proposing to expedite things.
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Old 05-06-2013, 08:41 PM   #2943
carlos3652 carlos3652 is offline
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Originally Posted by cdcox View Post
That page is still designed to refresh after every click (bad programming). Trades are proposed by adding a series of transactions to the trade and then hitting submit. To add a transaction to the trade do the following:

1. Click the "trade from team".
2. Select the type of item.
3. Select the exact item, i.e. player or draft pick
4. Click the "trade to team"
5. Click the add transaction to trade button.

Repeat this process until all the transactions are added to the trade.
Finally hit the propose trade button.

You might want to use PM to negotiate the trade before proposing to expedite things.
Thank you - I appreciate the help - you guys have done a great job with this - and it was fun going through all of my players and checking to see what they did in 2012...
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Old 05-06-2013, 10:35 PM   #2944
cdcox cdcox is offline
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Ok, new functionality.

You can release players from your roster using the "manage roster" screen found in the menu under your team name. That took about 2.5 hours to code, debug, and test, with just a couple of interruptions. Code was mostly borrowed from functionality elsewhere in the site.

We are not yet enforcing 53 man rosters, but will after the rookie draft. Still folks might want to cut the deadwood from their roster to better evaluate their needs.
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Old 05-07-2013, 09:29 AM   #2945
carlos3652 carlos3652 is offline
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Originally Posted by cdcox View Post
Ok, new functionality.

You can release players from your roster using the "manage roster" screen found in the menu under your team name. That took about 2.5 hours to code, debug, and test, with just a couple of interruptions. Code was mostly borrowed from functionality elsewhere in the site.

We are not yet enforcing 53 man rosters, but will after the rookie draft. Still folks might want to cut the deadwood from their roster to better evaluate their needs.
Thank you, this is awesome - problem is, after cutting the players I am down to 41. Considering there is only 7 rounds in our Rookie draft - can we wait until the veteran draft to enforce 53 man rosters? I'm guessing the veteran draft is Free Agency - and in real life, 53 man roster isn't enforced until the final cuts :P

Let me know, this is a lot of fun.
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Old 05-07-2013, 12:03 PM   #2946
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quick coding issue - if i try to add a draft pick to a trade, it just ignores it and removes the 'dot' before i can tell it to add to the proposal.

EDIT: Yeah, having the same problem Carlos is having. It refreshes and won't let me make an offer for a pick this year.

I can trade for next year's picks, but that's it.
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Old 05-07-2013, 12:05 PM   #2947
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I thought my teams were pretty strong, but I look at them now, and yeesh. I have some rebuilding to do.
Won a championship and I figure my team for a 6 win season at this point.

Soooooo much attrition.
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Old 05-07-2013, 04:41 PM   #2948
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I can't cut Cassel quick enough.
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Old 05-07-2013, 06:55 PM   #2949
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Originally Posted by DJ's left nut View Post
quick coding issue - if i try to add a draft pick to a trade, it just ignores it and removes the 'dot' before i can tell it to add to the proposal.

EDIT: Yeah, having the same problem Carlos is having. It refreshes and won't let me make an offer for a pick this year.

I can trade for next year's picks, but that's it.
correct/
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Old 05-07-2013, 10:42 PM   #2950
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Quote:
Originally Posted by DJ's left nut View Post
quick coding issue - if i try to add a draft pick to a trade, it just ignores it and removes the 'dot' before i can tell it to add to the proposal.

EDIT: Yeah, having the same problem Carlos is having. It refreshes and won't let me make an offer for a pick this year.

I can trade for next year's picks, but that's it.
Fixed. Two hours to figure that one out.
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Old 05-07-2013, 11:37 PM   #2951
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Okay, everyone has $1300 worth of salary points, visible on the standings page. You can't do anything with them yet, and won't really need to until after the rookie draft. Rain Man will be unveiling more about how we will use these over time.
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Old 05-08-2013, 12:43 AM   #2952
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Okay, everyone has $1300 worth of salary points, visible on the standings page. You can't do anything with them yet, and won't really need to until after the rookie draft. Rain Man will be unveiling more about how we will use these over time.
This is going to be cool.
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Old 05-08-2013, 01:05 AM   #2953
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I have a Gettysburg war game called Thunder at the Crossroads and whenever I played it the most striking thing was the level of casualties. Same thing with that B-17 game. I think all of us are struggling with the issue of fielding a legitimate starting team year-to-year, let alone having legitimate players at 53 positions.

The free agency system is going to add a whole new strategic dynamic to this game for adding talent in areas of need.
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Old 05-08-2013, 01:26 AM   #2954
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I will trade DE (Cory Liuget, Justin Tuck, Antonio Smith, or William Hayes) for the following in order of preference:

RB talent (need a back with good production and 4+ YPC)
WR talent (need a #2)
interior LB
Guards and right tackles

PM me.
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Old 05-08-2013, 09:31 AM   #2955
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I will trade DE (Cory Liuget, Justin Tuck, Antonio Smith, or William Hayes) for the following in order of preference:

RB talent (need a back with good production and 4+ YPC)
WR talent (need a #2)
interior LB
Guards and right tackles

PM me.
Which league?
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