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Old 03-20-2009, 09:15 PM  
keg in kc keg in kc is offline
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Star Wars: The Old Republic

Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

Last edited by keg in kc; 12-18-2012 at 11:12 AM..
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Old 03-17-2010, 03:33 PM   #196
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Quote:
Originally Posted by keg in kc View Post
That's the way I've played every MMO I've been a part of for the last 10 years, from EQ to SWG to WoW to LotRO. If I group it's because I want to, not because I have to. It's certainly become easier to solo with the most recent games, but it's always been possible.We'll be seeing expansion packs every 3 months regardless, I'll bet.

As far as endgame, they're still more than a year away from release. Although I'd be surprised if they don't have a lot more figured out than they're sharing at this point. They seem to be following a specific plan for meting out informaion.
Yeah, but considering it's a massive MMO with unique stories and quests for different classes on top of everything else, they'll need at least 6-7 months of playing through it to fix bugs, so I'm betting the game itself is pretty much complete.

I'm not buying this if there's no real PvP, though. What's the point of getting "phat lewtz" if you can't own people with it?
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Old 03-17-2010, 04:00 PM   #197
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Quote:
Originally Posted by Metrolike View Post
Yeah, but considering it's a massive MMO with unique stories and quests for different classes on top of everything else, they'll need at least 6-7 months of playing through it to fix bugs, so I'm betting the game itself is pretty much complete.
No doubt. My guess is they have their endgame, they just aren't at the point in their marketing where they're talking about it yet. Plus the interview was a lucasarts guy, not a bioware guy.

You know, speaking of development timeline, I don't even know if (external) closed beta has started yet. We signed up in, like, December, wasn't it? But I haven't heard a word about beta since then.
Quote:
I'm not buying this if there's no real PvP, though. What's the point of getting "phat lewtz" if you can't own people with it?
I couldn't care less about PvP. The last time I PvPed was probably 5 years ago (Illidan was actually my original WoW server).

I grew out of it. I'm exclusively a PvE player now.
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Old 03-19-2010, 12:36 PM   #198
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I've been keeping up on the updates and I really feel this one might give WoW a run for its money.

All the other MMO's have tried and failed miserably but this one feels different.

I can't wait for this game.
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Old 03-19-2010, 03:00 PM   #199
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Originally Posted by kcpasco View Post
I've been keeping up on the updates and I really feel this one might give WoW a run for its money.

All the other MMO's have tried and failed miserably but this one feels different.

I can't wait for this game.
I really hope Bioware can do it, but it honestly sounds to me like they don't have the MMO formula quite figured out. I have no doubts that the game is going to be amazing for a while, I just don't know how it's going to be sustained to have the longevity of WoW. I'm also wondering what Blizzard has up its sleeve with their brand new IP MMO.
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Old 03-19-2010, 03:17 PM   #200
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As far as the perfect MMO formula goes, I'm not entirely sure even Blizzard knows what made WoW as big as it was.

The question for me, from the moment it was announced and BioWare started talking about adding the story pillar to the MMO genre, was just how successful that approach would be. Because that's something that many of the MMO gamers I know have actually looked at as a negative. Even me to a point. Most of my time talking to NPCs in WoW, and in LotRO now, has been tabbing as quickly as I can through tedious walls of text to get to the next monotonous grind the game has to offer. And in that light I'm not sure that, at the end of the day, your average WoW player gives two shits about story. MMO's, so far, have basically been about giving players a never-ending supply of braindead clicking, and not about following a storyline or doing anything else that requires thinking.

I hope it works, though. It would be nice to have a little more meat in the genre.
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Old 03-19-2010, 03:33 PM   #201
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I did some digging and found some additional recent endgame discussion:
Quote:
Star Wars: The Old Republic end game is 'brand new system'

Bioware says it's 'never been done in an MMO before'

Tuesday 9-Mar-2010 4:44 PM

Bioware has revealed that end game content in Star Wars: The Old Republic will mix the classic MMO system with "something brand new".

The 'endgame' content offers players incentives to stay in the game once they've reached maximum level.

Speaking to PC Gamer in its new 'MMO issue', the game's creative director James Olhen said:

"We're looking at classic [endgame] systems, but we're also doing something brand new that hasn't been done in an MMO before. So we're going to mix those two together."

Olhen then got hushed by the game's product manager, but added that Bioware was keen for players to continue questing after hitting maximum.

"We want to make sure the endgame isn't completely different to what you have been doing," he said. "So there will be a natural progression... We want to make sure that when people play ToR they feel like they never run out of content... that it's an epic story."
And then some lucasarts comments on those comments:
Quote:
First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.

I think what he talking about is that we do have aspirations to do some really exciting things. One of the things that we want to try to do with our endgame is something that is very much Star Wars, so I don't know how you want to interpret that, but I think is what James is hinting. I don't think anyone has had an endgame quite like what Star Wars delivers.

The main point is that we have aspirations of doing something really exciting. We understand about what people want to do in an endgame, so we want to make sure that we fulfill that. We also want to make sure that we push the boundaries on what is possible and what is cool.

I didn't talk to James about the comment, but I know where he comes from and where he thinks. He thinks a little bit differently than everybody else. So I am guessing that it is going to be good. If James says it's going to be good, then it is going to be good. That is the stamp that you need.
So it looks like they maybe have a better idea than came across in the other article I posted.

Not a surprise, but apparently they're going all-out at E3.
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Old 03-20-2010, 12:20 AM   #202
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I dont like PVP much myself. I want a game thats built for PVE. I like raiding. I like killing big bad meanies to get my phat lewts. For me its not about the phat lewts. Its about killing a meanie with 24- whoever many ther people. Back in Everquest doing certain raids liek Xegony, Rathe Council and Ralloz Zek The Warlord required 65-80 something people and sometimes even more.

I want a PVE game that isnt all that focused on PVP. I dont need the game to be a WOW killer. I just need a fun game that has a healthy population and i am set.

Here is an Everquest raid i frapp'ed about 3-4 years ago. This was a 54 man raid. This shit was fun. I died at the end cause he asshole tank pulled a rampaging mob toward me when i hit lifeburn. He did it on purpose. lol asshole.

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Old 03-21-2010, 07:30 PM   #203
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Old 03-23-2010, 01:34 PM   #204
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Official forum post from a TOR developer on group versus solo xp:
Quote:
Originally Posted by DamionSchubert
We increase the XP pool for each group member in it, and then divide that pool. I don't have the number in front of me, but its something we'll be tweaking as we play anyway.

The general gist is that we want to reward grouping, but not so much that grouping is the only way to play the game (something that is very easy to do if you tilt the table too much, and then balance the levelling curve to that rate gain). That being said, as some have mentioned, grouping with another person increases your killing efficiency and reduces your risk of death substantially, to the degree that being in a group of two is vastly more efficient than 2X killing efficiency (this is like most MMOs). Still, you want to reward grouping enough to help ensure that you overcome the friction associated with grouping (finding groupmates, getting to them, tolerating idiots, etc).

Other notes:
  • Yes, we have anti-twink measures. Yes, high level players get shut out if they kill creatures too far below them. This is a fine line - you want to let high level players help their new friends, but you really don't want high level players hunting in low level areas, as that can be disruptive to the lowbies.
  • Yes, compared to other MMOs, we give you more XP for completing quests and less for killing creatures. These numbers will also likely be continually tweaked.
  • Yes, harder things give more experience.


Quote:
Originally Posted by Xavior
Group of 5 level 10's killing a level 10 mob: 100 xp each
Group of 3 level 10's killing a level 10 mob: 100 xp each
Solo person of level 10 killing a level 10 mob: 100 xp
no one gets screwed, no one is forced to group and everyone is happy.

Balancing it's not that easy. Instead, you need to look at XP gain per hour. A group of 3 can kill (let's say) 5X the creatures than a solo player can in an hour, which means that if you give everyone the full XP value, grouping is 5X() more efficient than soloing. If you balance the curve to that, the solo player gets screwed.

In our curve, we push that towards being closer to 2-3X. Still a significant advantage, but the grouper has to deal with all of the inertia of forming a group.
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Old 03-24-2010, 04:07 PM   #205
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They may be close to testing.

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Old 03-24-2010, 04:10 PM   #206
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That's a screenshot of the page you get if you login to https://launch.swtor.com/.

Which I have done. And seen that page for myself.
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Old 03-25-2010, 07:49 PM   #207
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Old 04-23-2010, 12:17 AM   #208
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Old 04-24-2010, 04:26 PM   #209
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Old 04-24-2010, 04:54 PM   #210
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Quote:
Originally Posted by keg in kc View Post
No doubt. My guess is they have their endgame, they just aren't at the point in their marketing where they're talking about it yet. Plus the interview was a lucasarts guy, not a bioware guy.

You know, speaking of development timeline, I don't even know if (external) closed beta has started yet. We signed up in, like, December, wasn't it? But I haven't heard a word about beta since then.I couldn't care less about PvP. The last time I PvPed was probably 5 years ago (Illidan was actually my original WoW server).

I grew out of it. I'm exclusively a PvE player now.

I just do not see this game being predominantly pve unless you are talking about leveling up.. After watching some videos, it seems to be going the eve route.. Which there is nothing really wrong with that.. Most of starwars is sith vs. jedi.. Which there is nothing wrong with that..

I have a feeling they will use updates for storiy arcs to further the pvp aspect, in doing so you will have to pve to get items to further the story along.. Basically it is going to make you pve to pvp..
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