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Old 02-06-2011, 02:50 PM  
WV WV is offline
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Battlefield 3

Anyone looking forward to this? I really like BC2, but haven't been playing it long.

http://pc.ign.com/articles/114/1147832p1.html

Battlefield 3 Coming Fall 2011
Third game is a "true successor to Battlefield 2," EA says.
February 4, 2011 February 4, 2011 February 4, 2011
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by Jim Reilly

Call of Duty will go head-to-head with Battlefield 3 in 2011.

The third game in the series, which will be shown to press during the Game Developers Conference in San Francisco next month, is set for release this coming fall, Electronic Arts confirmed.

The publisher revealed the first teaser trailer for the game on its official website tonight. The trailer, which contains no actual gameplay, displays quick cuts of helicopters, ground troops, tanks and fighter jets.

Additional details courtesy of the official Battlefield Blog confirm a full single-player and co-op campaign, jets, prone, and 64-player multiplayer for the PC version. The Frostbite 2 engine will power the game and a Limited Edition will be revealed around GDC.

Developer DICE confirmed earlier this morning it was canceling the release of Battlefield 1943 and the Battlefield: Bad Company 2 Onslaught pack for PC.



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Last edited by WV; 03-19-2012 at 06:19 PM..
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Old 10-04-2011, 01:15 PM   #376
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Brees, Allen, Fitzgerald...BATTLEFIELD!

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Old 10-04-2011, 02:14 PM   #377
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I think it would have been a little more fun if we weren't on different teams every damn time pants
Yeah, for sure. It was still fun, though. It seems like the teams are also never balanced in the Beta. You're either raping as a team or you're getting raped... no middle ground, LOL. I had an IRL friend over Saturday through Sunday, he played a bunch too. Hopefully the fact that he loved it will make him buy it so he can play it with us.
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Old 10-04-2011, 03:48 PM   #378
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Was really buggy last night for me. Lots of disappearing underneath the grass and floating in midair.

Some people are up to level 43 already?? wtf.

October 25th might crash Xbox, no joke...
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Old 10-04-2011, 05:00 PM   #379
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Was really buggy last night for me. Lots of disappearing underneath the grass and floating in midair.

Some people are up to level 43 already?? wtf.

October 25th might crash Xbox, no joke...
Wouldn't be the first time.
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Old 10-04-2011, 05:35 PM   #380
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IN game 'squad support', confirmed


Lately the Battlefield community has been very vocal about wanting some type of in-game squad management system in Battlefield 3. The Battlefield 3 beta has a squad system, but isn't quite what many expected. Squads must be formed outside of the game in Battlelog.

Today DICE's Barrie 'Bazajaytee' Tingle stated the shipped version of the game will have a improved squad system allowing players to browse, join and create private squads through the in-game squad screen. Thanks Tobi5480.
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Old 10-04-2011, 05:48 PM   #381
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Let's face it, the UI is complete garbage compared to COD. The lobby is like a homeless man under a bridge compared to the mansion you find in MW2/BLOPS.
Have you let them know??
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Old 10-05-2011, 08:47 AM   #382
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Have you let them know??
No, should I have? I figured it is what it is...
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Old 10-05-2011, 10:17 AM   #383
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No. The user-interface in this game is very poorly designed.... still.
Better graphics are fantastic, but it's still the same fun but flawed game. Unless the beta is an old build.

Quote:
Originally Posted by Wickedson View Post
Was really buggy last night for me. Lots of disappearing underneath the grass and floating in midair.
Same here. That got old real fast.
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Old 10-07-2011, 09:58 AM   #384
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Heads up, PC players - We're opening up Caspian Border this weekend! We're going to be load testing servers while you and your friends participate in 64-player matches. Be sure to read ALL the details here: http://t.co/uQ8yf0s4


EA & DICE pulled out all the stops, hosting the Final Hours event in San Francisco, CA at the posh Terra Event Center to show press never-before-seen footage of all 9 multiplayer maps to be shipped with Battlefield 3, as well as new co-op missions and new singleplayer missions. While PC was the main platform showing off the singleplayer portion, I was able to hop on both Xbox 360 and PS3 versions of the multiplayer, and let me tell you, if you were concerned about the game after experiencing often bug-ridden beta, you will sleep soundly knowing that this most recent build of the game played (and looked) like a game ready to be shipped. As DICE producer Patrick Bach reassured me, this most recent build that I experienced is STILL not the final build.

Though all 9 maps were present and playable, I was able to play through 3: Operation Firestorm – Conquest (Xbox 360), Caspian Border – Conquest (PS3) and Grand Bazaar – Rush (Xbox 360).

Here are a few of my thoughts from the maps and a list of improvements I noticed from the beta:

Operation Firestorm – Conquest (Xbox 360)

A linear map with three flag captures, desert setting, like a cross between Arica Harbor of BFBC2 and Gulf of Oman of BF2.
Each team has a plethora of vehicles including 2 jets, 2 choppers, tanks and jeeps.
All flag captures are in the middle of a giant oil refinery spanning most of the map. The refinery contains a lot of tall structures, ladders, cranes, and construction buildings. Great for snipers.
Though scaled for consoles, map still felt really large. I never once hit the boundaries while flying a jet. Map’s size slightly smaller than Heavy Metal.
Grand Bazaar – Rush (Xbox 360)

I’m not as big a fan of rush, but this map was really fun!

Middle Eastern setting, lots of alleyways, quick corners, rooms and offshoots to get to the objectives. Found myself a little backwards at times which made it feel less linear.
Impressive ambient lighting from porch lights and sun, great atmospherics made the city feel life-like.
Map seem to turn directions as objectives were taken
Caspian Border – Conquest (PS3)

Though DICE has said the map has been scaled down to fit consoles still, felt very large. Environment looked the same as PC, objectives seem closer than the PC counterpart, that’s really the only difference.
Lighting effects were phenomenal on this map. Found myself blinded by the sun more than once in a dogfight.
24 players still felt really fun on this map. I didn’t find myself having to search for people to kill.
New improvements since the beta:

First thing I noticed on the consoles were the graphics. They looked much better than the beta. Textures were smoother, character movements were much more fluid, and environments seemed to have more warmth to them. Also, the lighting was more dynamic, atmospherics more gritty and present, things just seem to run smoother on this build. All the frame rate issues, glitches, pops and sound drops of the beta were nowhere to be found. Bach reiterated that the beta was already a month and a half old before it was launched because of the time it takes to certify for release. It’s amazing how much polish they were able to put on the game since the beta.
Gameplay changes:

When placing a spawn beacon or a enemy motion sensor as a sniper, the devices would appear red indicating that it could not be placed in that location. When the device could be placed, it would turn yellow. Very helpful visual cue as the beta gave no cue.
Your player screen loses color saturation as a new visual indicator (besides the timer) when you go out of bounds.
Same sort of visual indicator as the out of bounds screen appears but with blood surrounding it when you’re low on health.
Hit boxes were dramatically improved. My bullets didn’t magically go through enemies’ torsos.
When running as the assault/medic class, the visual indicator of an incapacitated teammate is more prominent with a circle surrounding the defrib symbol now.
Jet stick controls on console are similar to BF1943 on console. If you don’t prefer those controls, they are completely customizable. Also, when your jet is low on health, it becomes a little more difficult to control until it is completely incapacitated and falls from the sky. Y (or triangle) switches between your heat-seeking missiles and your cannon. R-bumper (or R1) deploys smoke.
Flying choppers felt almost exactly like BFBC2. Was able to fly right away.
Changing views in the vehicles has been moved back to the R-stick much like BFBC1 unlike up on the D-pad on BFBC2.
Parachutes take little longer to deploy than BFBC2, and while in the air they are a little harder to control to your destination.
Death animations look more realistic. No more funky physics where their body flies 30 feet across the screen after being killed. Player’s eyes are closed when they die.
Knifing animation looks a lot better, especially when knifing someone on the ground.
Frostbite 2 was in full effect in terms of destruction. Buildings were tumbling down, everything was being destroyed around me in most every map I played.
The amount of damage it takes to kill an enemy on regular mode seems a little less than the beta.
I was able to equip the knife on the PS3 build. Not sure about the Xbox 360.
Single Player Screenshots
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Old 10-07-2011, 02:50 PM   #385
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Can anyone confirm if the PC version has full xbox controller support? Yeah, I know, keyboard and mouse blah blah blah. I don't play online so it doesn't matter.
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Old 10-07-2011, 09:28 PM   #386
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No, should I have? I figured it is what it is...
If enough people complain they change things, especially before it launches..
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Old 10-08-2011, 09:03 AM   #387
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I played caspian border last night. It's a nice, big map and there are actually vehicles! This map actually uses traditional capture the flag type gameplay. I didn't play long though...but its a nice change from the stupid operation metro rush map.
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Old 10-09-2011, 10:58 AM   #388
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Old 10-09-2011, 02:47 PM   #389
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Old 10-09-2011, 04:41 PM   #390
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