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Old 08-08-2011, 03:01 PM  
Rain Man Rain Man is offline
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Your Chance To Participate In A New Football Phenomenon (Sandbox Simulations)

I apologize if the mods think this is soliciting, and I guess it is, but at the same time it's beta testing a new product developed by long-time planeteers, and it's free.

cdcox and I have been developing a new football game for the thoughtful fan, where players build franchises and compete against each other. A description is below.

If you're interested, we're offering the game for free in Year 1 to Chiefsplanet members, with the goal of both giving the system a dry run and also hooking you like Phillip Morris. You can go to www.sandboxsimulations.com to sign up, and use the access code 6Lanier3.

Here's the overview:

Build and manage a full 53-player roster over multiple seasons, as an offseason activity to give you year-round football

Select your personnel to match your offensive and defensive scheme. Every position matters – even your blocking tight end.

Realistic and accurate simulations of league games based on head-to-head matchups against other teams in your league.


This is essentially a new concept in fantasy football that attempts to simulate as closely as possible the management of a real NFL franchise over a multi-year period. Unlike regular fantasy football, every position on the offense and defense contributes to your success or failure. On special teams, the punter, kicker, and kick returners matter.

In Sandbox Football you will build a team – an entire 53-man football team – via an initial draft, and will maintain it year after year in annual rookie drafts, trading periods, and free agency. You compete against teams in your league. In the first year of the game, before the start of the NFL season, you will build your roster by drafting veterans and rookies through separate drafts, and through trades with other teams in the league. Your roster is frozen at the beginning of the NFL season. During the real regular NFL season, you can focus on your traditional fantasy games and perhaps keep on eye on your Sandbox roster as our statistical models build the data on player performances. At the end of the regular NFL season, the Sandbox season begins. There will be 16 games in the season. In real time, the season will run about 8 weeks (2 alternate reality games per week).

Game outcomes will be simulated based on the performance of individual players during the just-completed NFL regular season. The simulations, developed by a PhD statistical expert, estimate how individual players will perform in the context of your alternate reality team competing head-to-head against other teams in the league and with the specific team that you have built. The simulations will consider the offensive and defensive schemes that you select. So you can build your roster to support a power running game or a high-flying passing attack. You can run a 3-4 or 4-3 base defense. You can run nickel formations or four-wide receiver sets. You can rotate your DL to keep them fresh.

The game is more about building a team than playing video games. So this isn't Madden, but you will have the ability to tweak your game plan to take the best advantage of your roster and the weaknesses of your opponent. Injuries are a factor in the game. If a player is unavailable during weeks 3 through 6 in the NFL, he is also unavailable during the same weeks in the alternate reality season. So roster depth matters. The game simulations are based on the most advanced statistics and the latest research regarding what matters in winning an NFL game. But, the outcomes of the games have a random component, just like real NFL games.

The calendar for the alternate reality league year will look something like this:
• Jan to Mid March: Alternate Reality regular season and playoffs.
• Mid-March to the beginning of NFL season: Roster building through trades, veteran draft (first year), free agent drafts (2nd year and beyond), and rookie draft.
• Beginning of NFL season to end of regular NFL season: Alternate reality league is dormant, but the NFL players are generating their performance stats for the up-coming AR league.
• Rinse and repeat.

Copyright Sandbox Simulations, all rights reserved.

We're still finalizing the cost structure, but this won't be an expensive game to play at all. It might range from a few bucks a year to $50 per year, depending on a few factors.

Year 1 will require a couple of days of drafting with rather high intensity, but we've got it set up where you can put your draft list together and do customized and automated drafting if you like.

So...go! Now! Time to get ready for the draft!




Note that we are still in beta testing, so things could change if we find problems in the system.


How Free Agency Works:

Free Agency will begin before the 2012 season after the rookie draft.

Our process is as follows for the 2012 season. In 2013 and beyond there will be minor changes as noted later.

1. We will unveil the list of available free agents so you can check out the talent pool.

2. If you look in "Standings", you will see that you have a salary account value of $1,300. You will use this to sign your veterans to contracts, sign your rookies to contracts, and (in a competitive bidding process) sign free agents to contracts.

The cost of a contract is as follows for players already on your roster (both veterans and rookies).

$0 - 1 season contract
$10 - 2 season contract
$22 - 3 season contract
$37 - 4 season contract
$55 - 5 season contract
$76 - 6 season contract
$100 - 7 season contract

You will sign your existing players to contracts using an interface that we will unveil shortly. If your 53-man roster is set you can spend your $1,300 on your current roster. However, it may be worthwhile to hold some money back so you can compete for free agents.

3. The free agency period begins.

Bidding for free agents will be open and competitive. As players come available, teams will be allowed to sign them if they are the high bidder. The contract length is automatically calculated by rounding down the bid to the chart below.

Contract Length (Seasons) Salary Points Bid
1 0 to 9
2 10 to 21
3 22 to 36
4 37 to 54
5 55 to 75
6 76 to 99
7 100 or more

For example, if you submit the winning bid for a player at a price of 25 salary points, that player becomes yours under a 3-year contract. If you submit a bid for 35 points and win, it’s also a 3-year contract. If you submit a bid for 38 points, it’s a 4-year contract. If you submit a bid for 120 points, it’s a 7-year contract.

For the 2012 free agency period, we will enforce the 53-man rule. You will need to cut down to 53 players before the free agency period starts, and if you sign a player to go above 53, you will need to cut a player to stay within the roster limit. NOTE: DON'T CUT YET UNLESS YOU WANT TO. WE'RE STILL FINALIZING THE SYSTEM AND WANT TO BE SURE THAT THIS RULE WORKS IN 2012.

4. Ending Bidding and Ending Free Agency.

Bids on an individual player will begin once the first player places a bid. For the 2012 season that bid must be $1 or more. Bidding ends when the existing high bid had not been raised for 72 hours. At that point, the high-bid team is awarded the player under the contract terms described in Step 3.

The free agency period in 2012 will end once there have been no bids on any players for 72 hours.

5. Unused Salary Points

If you do not use all of your salary points in a given year, they will roll over from year to year. This is experimental and we'll have to see how it works. If it doesn't work, they'll expire each year, or maybe a portion of the points can roll over. Right now, assume they all roll over.

6. Salary Points and Roster Management

In the Sandbox system, salary points and the salary cap are used only for acquiring players. You will never have to track the number of salary points “on your roster” and you will never have to cut a player for salary cap reasons.

Additionally, you are not obligated to keep a player for the full length of his contract. You can cut him or trade him at any time. However, recognize that it’s a waste of salary points to cut or trade a player before the end of his contract. But it doesn't hamstring you going forward - it's just past money that you wasted.

7. Free Agency and Contract Length - Retaining Your Current Players

When a player reaches the end of their contract, they go back into the free agency pool and teams will bid for their services. You are eligible to bid on them to get them back, just like you can bid on any free agents.

There is one exception to the rule of free agents going into the free agency pool, as follows:

• At the end of the bidding process, you have the opportunity to re-sign your own players by outbidding the high bidder. Your bid must be the minimum points to increase their contract period by a year over the high bid. (Example: your player goes to free agency, and another team bids 50 points for him, which equates to a 4-year contract. You can keep the player by paying 55 points for him, which is the minimum amount for a 5-year contract.) If the high bidder offered a contract of 100 points or more (7-years), you can keep the player by bidding 10% more points than the high bid.

8. Free Agency and Trades

If you trade for a player, their contract length is a consideration. Trading for a player with 6 years left on his contract will give you his services for that amount of time (unless you cut him or trade him, or he retires). Trading for a player with 1 year left on his contract means that he’ll go back into the free agency pool at the end of the season. (Of course, you can still retain him via Step 7.)

9. Future Years

In future years, the process will be identical to that shown above, with the following exceptions.

a. Because you will have a lot of veteran players under contract, you won't need $1,300. You'll get a new annual allotment of signing dollars. We're still working on the exact amount, but it looks like it'll be between $500 and $600.

b. In the 2012 season, we will introduce all free agents at once to catch up. In the 2013 season and beyond, the free agency period will occur during the actual NFL season. We will sprinkle the free agents in one division at a time over the course of the season. (The divisions may be randomly selected or we may release a calendar. It doesn't matter that much.) This system should be interesting because some free agents will come available early in the season when you don't know their performance for the year - greater risk, greater reward - while other free agents will come available later in the season when you know what their performance will be, but so does everyone else.

c. In the 2013 season and beyond, you will be able to retain more than 53 players through the rookie draft and the main free agency period. You will then have a cutdown period to get to 53 and we will have a final free agency period where you can sign any players who have been cut. In that final period you will have to enforce a 53-man roster, so if you sign a player you have to cut one.

10. When you think about the schedule in 2013 and beyond, it will go like this:

a. Sandbox season goes from February through April.
b. Rookie draft in May. No 53-man limit.
c. Free agency from (likely) September through December, with free agents sprinkled in throughout that period.
d. January. Roster cuts to 53.
e. Late January. Final free agency period to flesh out rosters and sign players cut in Step d.
f. New Sandbox season begins.


Last edited by Rain Man; 05-27-2013 at 10:15 AM..
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Old 06-23-2012, 10:32 PM   #2071
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Rain Man --

Your punter, Matt Turk, only played in 9 games. His performance was similar to the other punters that played in fewer than 10 games. I lumped all of those punters together, including Matt Turk to get the stats of a free agent punter.

lostcause pointed out the fumbled snap problem and I have already fixed it in the code.
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Old 06-23-2012, 10:36 PM   #2072
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Apparently you have the team flag wrong when announcing who recovered a fumbled snap since this is the third one. And fumbled snaps seem a little more common than I would expect, as an aside.

Columbia
1st Q 10:41 Nick Folk kicks 70 yards. No return. Touchback
1st Q 10:33 1st and 10 Columbia 20 Pierre Thomas rushes for 9 yards.
1st Q 9:51 2nd and 1 Columbia 29 Pierre Thomas rushes for 2 yards.
1st Q 9:09 1st and 10 Columbia 31 Pierre Thomas rushes for 6 yards.
1st Q 8:27 2nd and 4 Columbia 37 Leon Washington rushes for 9 yards.
1st Q 7:45 1st and 10 Columbia 46 Ryan Fitzpatrick passes complete to Pierre Thomas for a gain of 7 yards.
1st Q 7:00 2nd and 3 Provo 46 Ryan Fitzpatrick passes incomplete to Wes Welker.
1st Q 6:53 3rd and 3 Provo 46 Ryan Fitzpatrick (pressured) passes complete to Leonard Pope for a gain of 11 yards.
1st Q 6:08 1st and 10 Provo 35 Pierre Thomas rushes for 6 yards.
1st Q 5:26 2nd and 4 Provo 29 Pierre Thomas rushes for 12 yards.
1st Q 4:44 1st and 10 Provo 17 Ryan Fitzpatrick passes incomplete, dropped by Leon Washington.
1st Q 4:37 2nd and 10 Provo 17 Ryan Fitzpatrick scrambles for 4 yards.
1st Q 3:55 3rd and 6 Provo 13 Ryan Fitzpatrick passes complete to Vincent Jackson for a gain of 10 yards.
1st Q 3:10 1st and goal Provo 3 Ryan Fitzpatrick fumbles snap Recorved by Provo
1st Q 2:25 2nd and goal Provo 3 Ryan Fitzpatrick passes complete to Pierre Thomas for a gain of 1 yards.
1st Q 1:40 3rd and goal Provo 2 Ryan Fitzpatrick passes complete to Wes Welker for a gain of 3 yards. Touchdown, conversion
Columbia 7, Provo 7
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Old 06-23-2012, 10:36 PM   #2073
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Quote:
Originally Posted by cdcox View Post
Rain Man --

Your punter, Matt Turk, only played in 9 games. His performance was similar to the other punters that played in fewer than 10 games. I lumped all of those punters together, including Matt Turk to get the stats of a free agent punter.

lostcause pointed out the fumbled snap problem and I have already fixed it in the code.
Ah, cool.
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Old 06-23-2012, 10:41 PM   #2074
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Definitely a problem calculating the yardage on short pass interference calls.

Provo
3rd Q 10:01 1st and 10 Provo 38 Ryan Mathews rushes for 9 yards.
3rd Q 9:19 2nd and 1 Provo 47 Joseph Addai rushes for 9 yards.
3rd Q 8:37 1st and 10 Columbia 44 Joseph Addai rushes for 7 yards.
3rd Q 7:55 2nd and 3 Columbia 38 Brandon Jacobs rushes for 9 yards. PENALTY. Offensive Holding on Flozell Adams. -10 yards.
3rd Q 7:47 2nd and 13 Columbia 48 Ben Roethlisberger passes incomplete to DeSean Jackson.
3rd Q 7:40 3rd and 13 Columbia 48 Ben Roethlisberger passes incomplete, dropped by Nate Washington. PENALTY. Defensive Pass Interference on Quentin Jammer. -2 yards. Penalty declined.
3rd Q 7:32 4th and 13 Columbia 48 Brandon Fields punts 48 yards, touchback.
Columbia 17, Provo 17
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Old 06-23-2012, 10:50 PM   #2075
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Quote:
Originally Posted by Rain Man View Post
Definitely a problem calculating the yardage on short pass interference calls.

Provo
3rd Q 10:01 1st and 10 Provo 38 Ryan Mathews rushes for 9 yards.
3rd Q 9:19 2nd and 1 Provo 47 Joseph Addai rushes for 9 yards.
3rd Q 8:37 1st and 10 Columbia 44 Joseph Addai rushes for 7 yards.
3rd Q 7:55 2nd and 3 Columbia 38 Brandon Jacobs rushes for 9 yards. PENALTY. Offensive Holding on Flozell Adams. -10 yards.
3rd Q 7:47 2nd and 13 Columbia 48 Ben Roethlisberger passes incomplete to DeSean Jackson.
3rd Q 7:40 3rd and 13 Columbia 48 Ben Roethlisberger passes incomplete, dropped by Nate Washington. PENALTY. Defensive Pass Interference on Quentin Jammer. -2 yards. Penalty declined.
3rd Q 7:32 4th and 13 Columbia 48 Brandon Fields punts 48 yards, touchback.
Columbia 17, Provo 17
Looks like that one cost me. Should be an automatic 1st down, no?
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Old 06-23-2012, 10:51 PM   #2076
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The referees are showing preferential treatment to Troy Polamalu, which may be accurate but it's not right.

Anchorage
4th Q 15:00 2nd and 8 50 LeSean McCoy rushes for 2 yards. PENALTY. Personal Foul on Fred Robbins. 15 yards.
4th Q 14:52 1st and 10 Oklahoma City 33 Colt McCoy passes complete to LeSean McCoy for a gain of 1 yards. PENALTY. Defensive Pass Interference on Troy Polamalu. -4 yards.
4th Q 14:44 2nd and 14 Oklahoma City 36 Colt McCoy scrambles for 4 yards.
fixed.
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Old 06-23-2012, 11:02 PM   #2077
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Something goofy happened in this sequence. The score got updated a play before the touchdown presumably happened, but it doesn't explicitly say that the defense scored. And then we didn't get a carriage return before the kickoff.

Wichita
3rd Q 1:09 1st and 10 Wichita 36 Matt Flynn passes complete to Reggie Wayne for a gain of 35 yards.
3rd Q 0:41 1st and 10 Independence 29 Matt Flynn passes complete to Julian Edelman for a gain of -4 yards.
3rd Q 0:19 2nd and 14 Independence 33 Matt Flynn passes complete to Greg Jennings for a gain of 11 yards.
Independence 28, Wichita 10
Wichita
4th Q 15:00 3rd and 3 Independence 22 Matt Flynn passes complete to Reggie Wayne for a gain of 3 yards. PENALTY. Offensive Holding on Josh Sitton. -10 yards.
4th Q 14:52 3rd and 13 Independence 32 Matt Flynn passes complete to Greg Jennings for a gain of 5 yards.
4th Q 14:28 4th and 7 Independence 27 Matt Flynn scrambles for 17 yards.
4th Q 14:05 1st and goal Independence 10 Matt Flynn passes, batted at the line of scrimage incomplete.
4th Q 13:58 2nd and goal Independence 10 Matt Flynn (pressured) passes 4 yards intercepted by Deon Grant and returned 1 yards.
Independence 28, Wichita 18
Independence
4th Q 13:46 1st and 10 Independence 6 Christian Ponder sacked by Justin Tuck for a loss of -7 yards. QB fumbled and defense recoved returned for -1 yards. Touchdown, 2-pt conversion
4th Q 13:38 Josh Brown kicks 67 yards, returned for 28 yards by free agent

4th Q 13:30 1st and 10 Independence 31 Shonn Greene rushes for 2 yards.
4th Q 12:40 2nd and 8 Independence 33 Christian Ponder (pressured) passes complete to Jerome Felton for a gain of 6 yards.
4th Q 11:45 3rd and 2 Independence 39 Shonn Greene rushes for 4 yards.
4th Q 10:55 1st and 10 Independence 43 Christian Ponder passes 7 yards intercepted by Chris Johnson and returned 9 yards.
Independence 28, Wichita 18
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Old 06-23-2012, 11:02 PM   #2078
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Looks like that one cost me. Should be an automatic 1st down, no?
Your quarterback is a rapist.
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Old 06-23-2012, 11:03 PM   #2079
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It's possible that this was just bad luck, but either we need some logic to go for the winning field goal in this situation, or Colt McCoy made a bad decision. (We ended up losing in overtime.)

Anchorage
4th Q 2:22 Alex Henery kicks 67 yards, returned for 22 yards by Devin Hester
4th Q 2:14 1st and 10 Anchorage 25 Colt McCoy passes complete to Andre Roberts for a gain of 10 yards. Two minute warning.
4th Q 2:00 2nd and inches Anchorage 35 Colt McCoy (pressured) passes incomplete to Andre Roberts.
4th Q 1:53 3rd and inches Anchorage 35 LeSean McCoy rushes for 1 yards. time out Anchorage
4th Q 1:45 1st and 10 Anchorage 36 LeSean McCoy rushes for 0 yards. time out Anchorage
4th Q 1:37 2nd and 10 Anchorage 36 Colt McCoy passes incomplete, dropped by Vernon Davis.
4th Q 1:30 3rd and 10 Anchorage 36 Colt McCoy passes complete to Devin Hester for a gain of 13 yards.
4th Q 1:16 1st and 10 Anchorage 48 Colt McCoy spikes the ball to kill the clock.
4th Q 1:14 2nd and 10 Anchorage 48 Colt McCoy (pressured) passes complete to Devin Hester for a gain of 18 yards.
4th Q 1:00 1st and 10 Oklahoma City 34 Colt McCoy spikes the ball to kill the clock.
4th Q 0:58 2nd and 10 Oklahoma City 34 Colt McCoy passes complete to Jason Snelling for a gain of 7 yards.
4th Q 0:34 3rd and 3 Oklahoma City 27 Colt McCoy passes complete to Vernon Davis for a gain of 10 yards.
4th Q 0:20 1st and 10 Oklahoma City 17 Colt McCoy spikes the ball to kill the clock.
4th Q 0:18 2nd and 10 Oklahoma City 17 Colt McCoy scrambles for 5 yards.
Anchorage 20, Oklahoma City 20

(Regulation time ran out.)
Hmm. McCoy still had a time out, correct? If you didn't have a time out, they should have kicked a FG in that situation. Let me see why the TO wasn't called after the 5 yard scramble. That seems to be the problem.
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Old 06-23-2012, 11:05 PM   #2080
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In the second defensive fumble recovery TD of the game, it appears that the return yardage isn't being reported properly. Kind of the same problem as the first one below, though the carriage return worked well and the score was updated at the right time.

Wichita
4th Q 5:41 1st and 10 Wichita 10 PENALTY. False Start Greg Jennings loss of 5 yards.
4th Q 5:29 1st and 15 Wichita 5 Matt Flynn passes incomplete to Reggie Wayne.
4th Q 5:22 2nd and 15 Wichita 5 Matt Flynn sacked by Robert Mathis for a loss of -6 yards. QB fumbled and defense recoved returned for 0 yards. Touchdown, conversion
Independence 35, Wichita 18


Edit: Never mind on this. I just noticed where the ball was placed.
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Last edited by Rain Man; 06-23-2012 at 11:17 PM..
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Old 06-23-2012, 11:05 PM   #2081
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Looks like that one cost me. Should be an automatic 1st down, no?
I've reprogrammed it so PI is impossble on passes behind the LOS, so you didn't lose anything. By NFL rule, such a penalty would be be defensive holding, but I select those independently, so I just ignore PI when it happens behind the LOS.
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Old 06-23-2012, 11:16 PM   #2082
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It's not a mistake, but Phillip Rivers of Duluth needs to stop testing Leon Hall's side of the field.

1st Q 6:34 3rd and 8 Duluth 37 Philip Rivers passes 14 yards intercepted by Leon Hall and returned 15 yards.

1st Q 2:57 1st and 10 Duluth 37 Philip Rivers passes 20 yards intercepted by Leon Hall and returned 0 yards.

2nd Q 13:59 1st and 10 Duluth 27 Philip Rivers passes 12 yards intercepted by Leon Hall and returned 0 yards.

4th Q 12:30 2nd and 10 Austin 42 Philip Rivers passes 13 yards intercepted by Leon Hall and returned 6 yards.

And then after they finally took Hall off on the shoulders of his linemen...

4th Q 6:06 1st and 10 Austin 27 Philip Rivers passes 3 yards intercepted by free agent and returned 15 yards.
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Old 06-23-2012, 11:18 PM   #2083
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Hmm. McCoy still had a time out, correct? If you didn't have a time out, they should have kicked a FG in that situation. Let me see why the TO wasn't called after the 5 yard scramble. That seems to be the problem.
Well, I couldn't find the logic problem. He should have called time out by the way it was programmed. I added an extra conditional that should fix this particular case, but we want to keep monitoring decision making at the end of the game.
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Old 06-23-2012, 11:20 PM   #2084
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It's not a mistake, but Phillip Rivers of Duluth needs to stop testing Leon Hall's side of the field.

1st Q 6:34 3rd and 8 Duluth 37 Philip Rivers passes 14 yards intercepted by Leon Hall and returned 15 yards.

1st Q 2:57 1st and 10 Duluth 37 Philip Rivers passes 20 yards intercepted by Leon Hall and returned 0 yards.

2nd Q 13:59 1st and 10 Duluth 27 Philip Rivers passes 12 yards intercepted by Leon Hall and returned 0 yards.

4th Q 12:30 2nd and 10 Austin 42 Philip Rivers passes 13 yards intercepted by Leon Hall and returned 6 yards.

And then after they finally took Hall off on the shoulders of his linemen...

4th Q 6:06 1st and 10 Austin 27 Philip Rivers passes 3 yards intercepted by free agent and returned 15 yards.
Interceptions and fumbled snaps do seem a little too common. I'm going to check the random number generator to see if it is generating too many small random numbers.
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Old 06-23-2012, 11:29 PM   #2085
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Woohoo! 25 carries for 205 yards for Jamaal Charles! I predict that he's going to have a banner season for the Richmond Tigerhawks this year.

Hey, why is he down holding his knee?


1st Q 6:58 2nd and 6 Provo 26 Jamaal Charles rushes for 0 yards.
1st Q 7:40 1st and 10 Provo 30 Jamaal Charles rushes for 4 yards.
1st Q 7:48 1st and 10 Richmond 44 Jamaal Charles rushes for 25 yards. PENALTY. Neutral Zone Infraction on Muhammad Wilkerson. 5 yards. Penalty declined.
1st Q 8:30 4th and inches Richmond 41 Jamaal Charles rushes for 3 yards.
2nd Q 11:12 2nd and 7 Richmond 32 Jamaal Charles rushes for 3 yards.
2nd Q 11:54 1st and 10 Richmond 29 Jamaal Charles rushes for 3 yards.
2nd Q 12:36 3rd and 3 Richmond 24 Jamaal Charles rushes for 5 yards.
2nd Q 13:18 2nd and 3 Richmond 24 Jamaal Charles rushes for 0 yards.
2nd Q 2:00 2nd and goal Provo 2 Jamaal Charles rushes for 2 yards. PENALTY. Neutral Zone Infraction on Trent Cole. 1 yards.
2nd Q 2:41 1st and goal Provo 7 Jamaal Charles rushes for 5 yards. Two minute warning.
2nd Q 3:31 2nd and 6 Provo 18 Jamaal Charles rushes for 2 yards.
2nd Q 4:13 1st and 10 Provo 22 Jamaal Charles rushes for 4 yards.
2nd Q 4:55 2nd and 7 Richmond 24 Jamaal Charles rushes for 53 yards.
2nd Q 5:37 1st and 10 Richmond 22 Jamaal Charles rushes for 3 yards.
3rd Q 12:46 2nd and 6 Richmond 33 Jamaal Charles rushes for 0 yards.
3rd Q 13:28 1st and 10 Richmond 29 Jamaal Charles rushes for 4 yards.
3rd Q 14:10 2nd and 4 Richmond 24 Jamaal Charles rushes for 5 yards.
3rd Q 3:48 3rd and 10 Richmond 20 Matt Hasselbeck (pressured) passes complete to Jamaal Charles for a gain of -4 yards.
3rd Q 4:33 2nd and 18 Richmond 12 Matt Hasselbeck (pressured) passes complete to Jamaal Charles for a gain of 7 yards.
4th Q 12:53 3rd and 10 Richmond 28 Jamaal Charles rushes for -1 yards.
4th Q 14:41 1st and 10 Richmond 2 Jamaal Charles rushes for 4 yards.
4th Q 2:00 1st and 10 Provo 22 Jamaal Charles rushes for 4 yards.
4th Q 2:17 1st and 10 Provo 35 Jamaal Charles rushes for 2 yards. PENALTY. Neutral Zone Infraction on Darnell Dockett. 5 yards.
4th Q 3:07 1st and 10 Richmond 46 Jamaal Charles rushes for 19 yards.
4th Q 5:07 1st and 5 50 Jamaal Charles rushes for 50 yards. Touchdown, conversion
4th Q 6:39 2nd and 1 Richmond 43 Jamaal Charles rushes for 0 yards.
4th Q 6:47 2nd and 6 Richmond 38 Jamaal Charles rushes for 4 yards. PENALTY. Neutral Zone Infraction on Trent Cole. 5 yards.
4th Q 7:29 1st and 10 Richmond 34 Jamaal Charles rushes for 4 yards.
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